I added the Unrestricted Portals mod, because one of the few things I absolutely HATE about Valheim is that the inventory system is limited by both weight AND individual items (including your equipment). So I have a mess of portals linking to outposts and I can jump back and forth as needed if I need equipment fixes or to drop things off.
This is generally what you'll see in each biome:
Meadows: Deer, boars, greylings
Black forest: Deer, greydwarfs, trolls, skeletons (at night and near ruins or burial chambers), draugr (very rare, usually in deserted compounds with more than 2-3 buildings)
Swamp: Giant leeches, draugr, skeletons, oozes
Mountains: Wolves, drakes, stone golems, draugr (like black forest, very rare and typically only found in structures)
Plains: Fulings, deathsquitos, lox
Remember that critters can go wandering into other biomes, although most don't get along. It's always fun watching fulings curb-stomp draugr.
There are a couple of variants for burial chambers in the black forest. One is built up above ground, made of unworked stone, and tends to stick out because of how regular it looks. The other is a straight stair leading down to an entrance, and can be easily missed (especially if there's fog). Skeletons will spawn around these chambers regularly, so if you run into a couple skellies, chances are good there may be a chamber nearby.
I disagree with
@thejackal on the use of the headlamp (the circlet) as I found it very useful exploring the burial chambers and the sunken crypts. But to each their own.
So I was playing around, using the table item-mounts
@Medulseur recommended. I think I might suggest a comfort bonus for having a big table with food on it.
View attachment 2073801
From left to right, roughly: a tankard, fishwrap, lox meat pie, bread, turnip soup, blood pudding (partly hidden behind the soup), carrot soup, cooked meat, cooked fish, queen's jam, cooked lox meat, and sausages. Eat hearty, my brothers!