- Joined
- Sep 7, 2019
that cut always existed, they just made it official and set to hard numbers, not based on size or ability to negotiate backroom deals. apparently you could get it even without being one of the big guys, according to some claims back then.In the past that meant a couple of percentage points and only applied to the really big guys meaning more power and money to EA, Activision and Ubisoft. Then Valve changed their revenue split exactly one week before EGS launched, very strange. Valve's changes applied to everyone and the split goes down to 20% after $50 million in revenue, 25% between 10-50 million and the regular 30% up to 10 million, I assume it is progressive so my $60 million number was wrong but it was meant as antagonistic hyperbole.
Even if you don't use EGS at all or just use to pick up free games you well never play, its existence is making Steam better for developers. Even if it goes away it will be hard for Valve to roll back these changes without a large upheaval. That's one of the reasons I think it's good, I don't use it because launchers suck but it is good that it exists.
embracer in theory is big enough to get their own deal, unless that policy is a replacement for that in general.
as for devs, most of them work on wage + bonus, any profit share hardly affects them unless they run their own small indie studio, and most of those will never hit those numbers. even valheim is still 2 million short.
anyways, if I catched it right during the gamescom opening they announced hearth & home for september 16th.




