- Joined
- Apr 25, 2023
Toby's punching out trannies in his office for not having thought about putting this in chapter 3.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Toby's punching out trannies in his office for not having thought about putting this in chapter 3.
Deltarune would either be a greatest hits on the PS2 or would be like quest 64 for the n64( except you know, good) for the gamecube in that it would be the RPG everyone and their mother's would scream about being the GREATEST RPG ON THE GAMECUBE!
reminds me of Crystal Chronicles' graphics a bit so I can see where you're getting thatI know it's meant to be like FFX on PS2, but something about the graphical style screams "Deltaruna if it was a GameCube game" to me.
Nice to see one of these PSX demakes try to look like FFVIII/IX instead of really shitty silent hill 1/megaman legends for once
Speaking of the combat of Deltarune, Toby, please give more challenging encounters in Chapter 5 and I will forgive you for taking six gorillion years to release a chapter. If they're particularly fun, I'll even disregard the Holiday House dialogue.Oh and it sucks it doesn't have the bullet hell combat.
Dude, i barely won against the knight, fuck that. Toby better make the SOUL way more agile and fast,maybe even a hidden ability that allows you to tank a hit or two before losing health or shrinking your heart that results in a smaller hitbox. Surprised that deltarune doesn'tSpeaking of the combat of Deltarune, Toby, please give more challenging encounters in Chapter 5 and I will forgive you for taking six gorillion years to release a chapter. If they're particularly fun, I'll even disregard the Holiday House dialogue.![]()
I'm assuming this isn't what you mean, but I'm pretty sure Kris gets an ability in the Roaring Knight fight that lets the soul move faster for one turn. But yeah, it's limited to that one fight.Toby better make the SOUL way more agile and fast,maybe even a hidden ability that allows you to tank a hit or two before losing health or shrinking your heart that results in a smaller hitbox.
Yeah something like that but as an permanent upgrade would be really cool. And sides it's damn near necessary for some of the attacks it pulls off, mainly that one knife attack move that gives you a single frame to dodge. But by GOD is it so fucking satisfying to dodge one. Especially the first time the knight pulls that attack on you.I'm assuming this isn't what you mean, but I'm pretty sure Kris gets an ability in the Roaring Knight fight that lets the soul move faster for one turn. But yeah, it's limited to that one fight.
That's something that has puzzled me quite alot too. Also lol get rekt scrub. I am gaynigger at shoot em ups and even i was able to beat most bosses (fuck going near sans in genocide or attack mode on gerson instead of defense though).Speaking of difficulty, I find extremely curious that Toby games don't havegame journo"accessibility" modes in his games, the closest thing being the temmy armor in undertale, which you still had to grind for, and some bosses being slightly easier if you die a bunch to them. I'd honestly wouldn't mind them as someone who has never played a touhou game and suffers terminal skill issue when trying to play with a keyboard.
To be fair, all the really hard fights are optional. Undyne the undying and Sans were on the genocide route only, and all the superbosses in Deltarune are either completely optional, on alternate routes, or don't force you to win in order to progress. Hammer of Justice even has built-in difficulty selection where you can choose to just waste all your turns instead of attacking/healing if you want to face the full barrage of final, much harder attacks.Speaking of difficulty, I find extremely curious that Toby games don't havegame journo"accessibility" modes in his games, the closest thing being the temmy armor in undertale, which you still had to grind for, and some bosses being slightly easier if you die a bunch to them. I'd honestly wouldn't mind them as someone who has never played a touhou game and suffers terminal skill issue when trying to play with a keyboard.
I beat Roaring Knight without even knowing about that move's existence lol. Took me a bunch of tries before I got good but I did eventually win. At this point I feel like I would be more destabilized by the faster speed than the benefits it would give me.Yeah something like that but as an permanent upgrade would be really cool. And sides it's damn near necessary for some of the attacks it pulls off, mainly that one knife attack move that gives you a single frame to dodge. But by GOD is it so fucking satisfying to dodge one. Especially the first time the knight pulls that attack on you.
I'm pretty sure attacking makes the Hammer of Justice fight easier, not harder. Defending literally does nothing (not even boosting your defense - you always take the same amount of damage no matter what), whereas attacking/healing makes the mercy points build up faster and therefore the fight ends before the really hard attacks happen.That's something that has puzzled me quite alot too. Also lol get rekt scrub. I am gaynigger at shoot em ups and even i was able to beat most bosses (fuck going near sans in genocide or attack mode on gerson instead of defense though).
I don't think its for one turn.I'm assuming this isn't what you mean, but I'm pretty sure Kris gets an ability in the Roaring Knight fight that lets the soul move faster for one turn. But yeah, it's limited to that one fight.
You might be right. As I said in another post, I've never actually used the move myself—I only learned about it afterwards.I don't think its for one turn.