- Joined
- May 27, 2013
Chris is the kind of idiot who would shoot an arrow through an arrow slit thinking it would spur a booby trap. Except arrow slits are used to shoot arrows from the inside. Not as some kind of switch.
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Back in my playing days, we had lizardfolk and human slaves to rescue.
One way to incorporate Sonichu into DnD is a slave camp of Sonichus and Rosechus. The MaryChu player character could be one surviving spawn of the slaves.
Oh God, imagine if there are female players. The abomination will 'protect' and flirt with the "young Laydee" and claim to be a Lesbian in Body and Soul.
...and since parties start at taverns, God help the party once they see that colorful abomination.
Oh that's Chris to a tee alright, he corrupts everyplace be goes has lost and driven away every potential friend since college and all of Ruckersvile/Charlottesville can't stand to be anywhere near him just look at the Fridays after five photos and the university tribute to pulse for proofIf anything, Chris would be most like a Promethean from New World of Darkness instead of anything D&D related.
An anomaly so grotesque and unnatural the universe itself says "you shouldn't exist!" and does everything it can to correct the problem. A creature who can't stay in one area too long without corrupting it, who can't befriend anyone because it's presence eventually causes fear and hatred. Chris is a Promethean.
As stupid as it sounds, I think Chris could make one hell of an Artificer.
You say all that assuming Chris will play fair without chimping and sperging out once he's told he can't use his tard totems and charms to op his way out of any situation you throw at himLast night I had a few drinks and thought about what I'd do if chris came to my group and plopped this character sheet down and demanded he could use it. I'm the kind of DM who you don't want to fuck with, and a bringing a borked character sheet like this is like throwing the gauntlet down. He would be bringing a nearly unkillable, overpowered character to a game and expect to just run around and do whatever he wanted. That is just like smacking your DM in the face daring him to find a way to kill you.
So, without knowing chris's stats lets assume he played special snowflake and gave himself nothing below a 16 for everything. The biggest problems are that stupidly OP speed, his cleric magic, his OC special snowflake artifacts (the medallion, the sonichu ball, ect), and that ridiculous +10 to everything cheater transformation.
So let's kill chris's OC.
His weapon choice is pretty basic: slashing and piercing with no magical properties and no bludgeoning weapons: so slimes and skeletons are a good start, but we can assume he'll use that transformation and fudged stat rolls to over power them unless they're epic level.
There are certain monsters that are immune to divine magic, but let's hold onto that for now.
Mind Flayers are a good idea since it'd only take one failed save before they mind blank Chris's OC, make him stand still, and then suck out his brain. But that +10 to save and his stats Chris might have to roll a 1 to fail even their Elder Brain's Psychic attacks.
Throw the gods at chris? Eh. Chris's speed is impossible to keep up with even for them. Many of the gods can use Teleport without Error but then the fight just turns into a Loony Toons skit.
Traps based on Reflex Saves are worthless, but poisons that work on contact might work however that +10 is back to cause problems. Even a Sphere of Annihilation which is a miniature black hole isn't a a guarantee. Even with the Slow spell, Chris will still be 30x faster than the average player. However, traps are probably a great idea for chris since no matter how high is intelligence or wisdom score is, its still Chris at the wheel.
What we need is something that doesn't require a save, can be triggered by contact or shrouded with illusions, and he can't run away from.
The answer is simple: portals. Let chris get teleported straight to another plane of existence. The Elemental planes are almost certain death sentences, with the Negative and Positive energy planes causing death in mere minutes regardless of who you are. Of the 3 evil planes, Gehenna would be the most entertaining as Chris's character is slowly crushed under the weight of pure evil until his character becomes a soulless husk. You could even 'port him to the Far Realm or Limbo and let him fight some unwinnable fight against a Cthulhuoid monster.
There is a problem here: his cleric magic might give him a gate spell, and if not, he might try to pull a teleport spell out of his ass claiming one of his mcguffins can do that. That can be circumvented by asking him to list EXACTLY what they do before you start and counter him accordingly when he tries to recton their abilities when he gets in trouble.
There is the simplest method of him going to Sigil and fucking with the Lady of Pain.
However, the Lady of Pain just dumps your ass in a Maze that you probably won't escape from, making your character effectively dead. However you don't age or need to eat or drink. Chris might be removed from the game but his character isn't dead.
There is 1 place I can think of that fits the criteria for ruining all of chris's advantages.
The Elder Evil Atropos. An undead moon. its basically the moon from Majora's Mask.
- Chris is teleported there by dicking around with some magic item or runs thoughtlessly through a portal. No save.
- Chris can run all he wants, its a evil, airless moon filled with all manner of high-level undead and 3 epic level monsters that are immune to cleric magic and take no damage from the puny mundane weapons he's carrying. He can fight in his Ultra transformation as much as he wants, its a losing battle.
- You can argue that divine magic doesn't work well on Atropos since its an Abomination immune to the power of the gods. Maybe only allow him spells up to 3rd level.
- The environment itself is airless, chris might be able to bork some reason why he can survive in a vacuum but its a totally lifeless moon with nothing but powerful undead. There's no place to go, no place to sleep, nothing to drink, and nothing to eat.
another option, although not a perfect one is Ravenloft.
Just keep giving chris rope. Present him with scenarios that cause him to make Dark Powers checks so that the primal evil that are the Dark Powers reward chris. Chris will like that he's being gifted things regardless of their source, and not realize the Dark Powers are setting him up to be tormented with an eternal living hell.
A twisted version of CWCkville would eventually form from the mists and Chris would be tormented by some cwcki-inspired villain from his past.
However he'd probably quit the game at this point for obvious reasons.
If you really wanted to get sadistic: Throw the Apocalypse Stone module at him. Spoony made 2 videos explaining how batshit impossible it is. Even if you win, you lose.
Eh, hard to say. Chris can be a sperg but when he's around people he tends to get meek and quiet and does as he's told. I think you could brow beat him into following the rules for a while. Of course he could just as easily turn into a total sperg and flip his shit when he feels he isn't getting enough attention or being targeted. I was just purely working off what we saw of his character sheet and assumed his optimal behavior would be presented at all times. The moment he chimps out its all over, of course.You say all that assuming Chris will play fair without chimping and sperging out once he's told he can't use his tard totems and charms to op his way out of any situation you throw at him
plotting
That would definitely work. I could see chris jumping up and down screeching at the other players need to come save him, but he ran so far ahead of the party they can't meta game where he went to. Chris would then rant about how unfair that was.there was a trap in ToA where the moment you stepped in, you were trapped, with no way to open in from the inside. you find the corpse of an adventurer in there detailing how he slowly starved to death. maybe something like that, and add in a null magic field effect so he can't teleport or get out. My character ( a reckless, not very bright barbarian) got out through a very specific set of teamwork and magical effects, with the entire party working together. Our DM even said "well that was some good thinking, this was supposed to be a PC-killing trap.
Atropos seems to be the best bet, but let's keep scheming.A lot of ideas on how to kill a Sonichu
Oh no doubt there's plenty of things that could kill a normal character regardless of level. Hell, I nearly TPK'd a party with 1 encounter with 3 shadows (each attack does 1d3 Strength damage and kills when they hit 0). Ghouls as I stated earlier are a good scare since they will tear PC's apart in large numbers. I was mostly trying to cover the bases:Lots of plotting to kill chris's character