Total War thread

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I haven't played any of the Saga games which this seems to be more or less just without the branding
Oh, I forgot to mention this, but they went back and rebranded Fall of the Samurai as a Saga game in a desperate attempt to have something there people think isn't shit. Naturally nobody I know has accepted the lie for a second.
 
>Got total warhammer 1
>chose dwarfs
>fight war with orcs
>fight wars with vampires
>realised i have been playing for 8 hours

This cant be good for me
 
Oh, I forgot to mention this, but they went back and rebranded Fall of the Samurai as a Saga game in a desperate attempt to have something there people think isn't shit. Naturally nobody I know has accepted the lie for a second.
That's hilariously desperate
 
The Whiskey and Lemons DLC creates an actual Civil War officer RPG where you play a commander, have to deal with military politics, and try to advance in rank.
That sounds so fucking awesome. I've put off Grand Tactician because I didn't like Ultimate General very much and it's never had great reviews, and neither does this DLC, but now I want to try it out anyway.
 
Thrones also have but its only 1.
That was just a $2 blood dlc.

I'm one of the few people who actually like Thrones. I like the period and art style, and the recruitment/raiding mechanic shakes things up.
I can't be bothered to buy Pharoah, at best it is small scale Troy. There's no way a A$100 pricetag for the base game makes sense.
CA still has talented people, Chaos Dwarves was their best DLC pack yet, then they fuck up a loyal fanbase with the Shadows of Change bullshit.
 
>Got total warhammer 1
>chose dwarfs
>fight war with orcs
>fight wars with vampires
>realised i have been playing for 8 hours

This cant be good for me
The best part about total wawa, at least in the early-mid game, is how emergent the strategic gameplay is. There's always a new threat looming in the horizon, always a new enemy to bash in.

That said, TWW1 feels horrendously dated compared to 2, and in turn to 3 at this point. You might want to swap over to at least 2 at some point.
 
That sounds so fucking awesome. I've put off Grand Tactician because I didn't like Ultimate General very much and it's never had great reviews, and neither does this DLC, but now I want to try it out anyway.
I hate how clunky the interface in Grand Tactician is, though. The buttons are an off-red when activated and your units frequently take them as advisements, even in the main campaign and when you've disabled order delays.
 
What I don't understand is how no one has stepped up to the plate and tried to fill the gap in the market that CA is leaving. Maybe Real Warfare from the 2010s but even then the campaign was an after thought. Paradox has the campaign on lock but always leaves me wanting a battle map.

I was playing Medieval 1 again recently just for the sake of it and damn me if wouldn't sell today with updated graphics and some QoL changes. Even the boardgame feel to the campaign which I'd forgotten about, was very charming.
The move away from the boardgame campaign was the beginning of the end afaik.
 
That sounds so fucking awesome. I've put off Grand Tactician because I didn't like Ultimate General very much and it's never had great reviews, and neither does this DLC, but now I want to try it out anyway.
I've never played any of those games, but I know it's supposed to have things like prestige, companions. The more you win, for example, the more influence you get to try to issue orders (abstraction of cashing in your credibility to convince a superior officer of your own plan), you can quarrel with other generals over nonsense (man fails to send you support you needed because your wife offended theirs at a ball), stuff like that.

What I really want is something like that merged with something like Battle Cry of Freedom's Commander Mode, where you command forces in the first person on the battlefield. BCOF was developed off of Mount and Blade; the last few times I've logged in it's been dead. It proved, though, that you can make an engaging competitive multiplayer FPS about gunpowder warfare as long as you cast the player as a tactical officer, not a soldier.

I wish there was a Civil War mod for Total War so it had army and navy and the graphics, but as I understand no GOOD one exists because of the intentional difficulty of changing the map.



My interest in Pharaoh started to dribble away when it became clear they were only going to have it be a tiny segment of the Middle East.

I find Total War games frustrating experiences in general. Part of that is a sort of paradox of choice with mods. You've got everybody pushing some total overhaul mod that's supposed to be amazing and be like 50 games in one, and it turns out to be total garbage. I knew it was sketchy that Empire 2 claimed to have 4,000 unit types (as if that's good), and sure enough it comes down to have a small handful and then just a million different uniforms, but it still clogs my UI . Or you get these overhauls that fix the dogshit AI and add some stuff, but they apply their godawful realism to the naval campaign, ruining it.

Mods in general have an awful habit of going way too far in on quantity over quality. I saw that ruin Wars of Liberty for Age of Empires III.

It can also just be frustrating learning each one. The only ones I've really had much of a head for is Shogun 2. And I like gunpowder warfare of Empire and Napoleon, but those have the campaign problems.

Atilla's fascinating but impossible to get a handle on.
 
What I really want is something like that merged with something like Battle Cry of Freedom's Commander Mode, where you command forces in the first person on the battlefield. BCOF was developed off of Mount and Blade; the last few times I've logged in it's been dead. It proved, though, that you can make an engaging competitive multiplayer FPS about gunpowder warfare as long as you cast the player as a tactical officer, not a soldier.
BCoF is a masterpiece. The release of 2.0 in March saw a huge surge of players, and I have literally never have had more fun in a game than I did for the two weeks it maintained its playercount. It still needed a lot of work in hit registration and netcode, and it's a shame that it's never going to get it now.
 
BCoF is a masterpiece. The release of 2.0 in March saw a huge surge of players, and I have literally never have had more fun in a game than I did for the two weeks it maintained its playercount. It still needed a lot of work in hit registration and netcode, and it's a shame that it's never going to get it now.
The best we can hope for is for someone, probably out of the Mount and Blade community, to develop a polished Napoleonic Wars one - but still focused on being a commander - and have the Civil War as a spin-off of that.

BCOF had tons of janky bullshit on top of being ugly. But I’d like a game where I can casually log on and play a match, like a match of Battlefield, on maps that are actually designed.
 
Personally I hate how Total War devs/CA has been pushing for more and more campaign map-level gizmos and bullshit and not fixing the goddamn AI and the way battles work. No one plays Total War to fuck around with the city building bullshit or the sliders or whatever they want you to micromanage. I play it for the tactical battles. Getting away from this and emphasizing the campaign map in the last few entries has been a disaster, and the game has never really recovered from the absolute abysmal engine that they've been using since Empire. It simply doesn't work for anything other than line infantry musket battles.

Until they fix this (they won't) I won't buy another game. I won't even waste disc space and pirate them, doubly so if they continue to shit out gay faggot fantasy bullshit.
 
So out of Shogun 2, 3k, and TW3 which is the best to learn the game basics? I like all 3 settings just not sure which one is the best to get started in then delve into the other ones latter.
 
So out of Shogun 2, 3k, and TW3 which is the best to learn the game basics? I like all 3 settings just not sure which one is the best to get started in then delve into the other ones latter.
Probably Shogun 2. It's the simplest one on the surface because there's not a lot of mechanics to learn, but it's also the most challenging out of the three you mentioned to do well in imo. While there's not a lot of width when it comes to the amount of mechanics, there is a lot of depth in both the battles and the campaign. The AI is pretty aggressive and if you grow too much too fast you trigger a mechanic called Realm Divide that makes everyone hate you and declare war on you right away, only the most loyal of vassals stay by your side (I personally don't take vassals tho). A lot of people get caught off guard by it, even if you start your first campaign on normal difficulty it can be a pain trying to deal with it, so you have to balance expanding with also building up your territories in order to support enough armies to deal with Realm Divide.

Also, put your chad Yari Ashigaru in yari wall, those dudes are the most cost effective unit in the game because of that one ability. Your armies should be full of them and you should only start transitioning into samurai/sohei armies in mid to late game when your economy can start supporting them. If you pick the Oda clan though you can have a chunk of your armies be composed of Ashigaru even in late game and you'd still do very well.
 
So out of Shogun 2, 3k, and TW3 which is the best to learn the game basics? I like all 3 settings just not sure which one is the best to get started in then delve into the other ones latter.
Having been playing lots of Warhammer recently, I'd say you should definitely stick with either 3K or Shogun. Playing Total Wawa only teaches you how to play it, unfortunately, due to the prevalence of magic and legendary heroes which can solo entire armies. Something which all the other historical titles do not feature.

If you do get into Warhammer though, I'd suggest sticking with 2, to start with. By far, it's the more polished game, and there's nothing in TWW3 that's worth the asking price currently, unless you're a big fan of the races they introduced there.
 
Shogun 2. Make sure to get fall of the samurai as well
Fall is fucking great. Its the musket line battles the engine was made for, but with several games worth of refinements. Hell, you can even get ranked fire and bayonets back pretty easily with mods (especially since Shogun 2 has Workshop integration), although you'll really want to have breechloaders use Kneel Fire for obvious reasons.
 
Total War sperg Volound (who also has a thread here) revealed from two sources within Creative Assembly (CA) that Rob Bartholomew, the Chief Product Officer that was responsible for the Shadows of Change DLC and its pricing in Total War: Warhammer III, has been sacked. In addition, 371 out of 882 (42%) staff members at CA were laid off.

https://ghostarchive.org/varchive/jJLA6IJhFR0
 
Total War sperg Volound (who also has a thread here) revealed from two sources within Creative Assembly (CA) that Rob Bartholomew, the Chief Product Officer that was responsible for the Shadows of Change DLC and its pricing in Total War: Warhammer III, has been sacked. In addition, 371 out of 882 (42%) staff members at CA were laid off.

https://youtube.com/watch?v=jJLA6IJhFR0https://ghostarchive.org/varchive/jJLA6IJhFR0
If this is true, it's both hilarious and horrifying. I feel for any of the poor code-monkeys who are getting tossed out on the cusp of the holiday season because the suits at the company are too brain-dead to understand what consumers do and don't want. But that's the entertainment industry for you, doubly-so for video games. I agree with the Youtube comment pondering what company Rob will wind up in next. Guys like this never really suffer the consequences of their poor decision making.
I think earlier, before Pharaoh's release, I was wondering what CA might end up doing if it flopped, following the Hyenas debacle. I guess now we know.
 
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