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Is there any mods that fix the combat and ai?
Assuming you want no other changes and just better AI and less jank, there's Bran's Battle AI mod. If you're okay with big overhaul mods, DarthMod has much better artillery and line warfare on top of the many other things it adds.
 
Not sure if anyone would care about this but RTW/M2TW Youtuber MELKOR is quitting I think.
 
Not sure if anyone would care about this but RTW/M2TW Youtuber MELKOR is quitting I think.
https://youtube.com/watch?v=YTobZshfv5A
What an absolute load of waffling obfuscating horseshit with a very few points with damn near no expansion of said points. He wastes so much of his time trying pretend he's just not pissed that he gets bad feedback fro his video and tries to hype up these sociological and psychological elements of man instead, rather than just go in and explain why he's not in the mood to play anymore or do videos.

I gave this dude like 8 minutes to explain why the company is bad enough to make him want to leave and he can't be arsed to even give one cogent point in all the navel gazing. Fuck off.
 
Anywhere I should start if I wanted to play these? Only played the total warrior spinoff
For the historical ones:
Shogun 2 and Rome 2 are the easiest to get into. Shogun 2 is the most simplistic in terms of the variety of mechanics, but it has a lot of depth, especially in battles. The AI is also probably the least braindead in any TW game. Rome 2 is easy to get into because the AI is braindead and the mechanics are pretty simple. Its good points are the large variety of playstyles due to the large variety of playable factions. If you like line battles you can't go wrong with either Napoleon or Fall of the Samurai, both are excellent.

If you wanna play the classic ones you can't go wrong with either Rome 1 or Medieval 2. Really the only thing I prefer in the newer games is the fact that units aren't as responsive to commands in the classic games and pathfinding in city battles can feel like pulling teeth.

And that's without going into the mods, every game has a bunch of great mods, but I feel that Medieval 2 in particular excels in that aspect.

If you want my personal recommendation - start with Medieval 2 or Shogun 2.
 
No because you take too many casualties. I think the meta back when I cared in 2009 was to eventually charge to break the line.

The problem was the muskets were trash against melee units the natives had. You could lose your colonies quickly on very hard.
How the heck do you struggle against the natives. Are you talking about indians form india because the red skins can be beaten with way smaller armies. Ive struggle forming a Swedish india cause how goddam good indians are.
 
How the heck do you struggle against the natives. Are you talking about indians form india because the red skins can be beaten with way smaller armies. Ive struggle forming a Swedish india cause how goddam good indians are.
>Be me
>Over a 100+ hours in Medieval 2
>Can beat the AI in any land battle in the campaign while never touching auto-resolve
>Can counter the AI in the campaign map
>Never took the sliders off of Very Hard for both Campaign and Battle
>Get Empire: Total War
>Already good at Medieval 2, leaves the difficultly on Very Hard
>Play as Great Britain
>Rupert's Land gets attacked by Huron in four turns.
>Very large stack vs several regiments of militia
>Braves have all morale and militia can't fire muskets fast enough or accurately
>Braves slaughtered everyone with less than 100 casualties due to difficulty slider
>Loses Rupert's Land
>Restart
>Spend initial funds building up forces in Rupert's Land and fort
>HOLD THE LINE
>Huron beaten back
>Iroqouis start slaughtering the Thirteen Colonies like its the Last of the Mohicans
>FML
 
>Be me
>Over a 100+ hours in Medieval 2
>Can beat the AI in any land battle in the campaign while never touching auto-resolve
>Can counter the AI in the campaign map
>Never took the sliders off of Very Hard for both Campaign and Battle
>Get Empire: Total War
>Already good at Medieval 2, leaves the difficultly on Very Hard
>Play as Great Britain
>Rupert's Land gets attacked by Huron in four turns.
>Very large stack vs several regiments of militia
>Braves have all morale and militia can't fire muskets fast enough or accurately
>Braves slaughtered everyone with less than 100 casualties due to difficulty slider
>Loses Rupert's Land
>Restart
>Spend initial funds building up forces in Rupert's Land and fort
>HOLD THE LINE
>Huron beaten back
>Iroqouis start slaughtering the Thirteen Colonies like its the Last of the Mohicans
>FML
Okay I dont play in hard so you got me their.
 
For the historical ones:
Shogun 2 and Rome 2 are the easiest to get into. Shogun 2 is the most simplistic in terms of the variety of mechanics, but it has a lot of depth, especially in battles. The AI is also probably the least braindead in any TW game. Rome 2 is easy to get into because the AI is braindead and the mechanics are pretty simple. Its good points are the large variety of playstyles due to the large variety of playable factions. If you like line battles you can't go wrong with either Napoleon or Fall of the Samurai, both are excellent.

If you wanna play the classic ones you can't go wrong with either Rome 1 or Medieval 2. Really the only thing I prefer in the newer games is the fact that units aren't as responsive to commands in the classic games and pathfinding in city battles can feel like pulling teeth.

And that's without going into the mods, every game has a bunch of great mods, but I feel that Medieval 2 in particular excels in that aspect.

If you want my personal recommendation - start with Medieval 2 or Shogun 2.
And I will yet again reiterate my love of DarthMod, this time for Shogun 2. DarthMod FotS is probably the best line battle game out there, IMO, especially if you use the 2x unit size option for 320 man units. Add Strongholds of the Samurai for historic castles and unit mods of your choice for DM and you're golden.
 
I did a super mega clusterfuck game of Total Warhammer 1+2. It was neat. Took about two months to finish the campaign I started and ended with an empire that spanned a good chunk of the world.

My only problem now is that... well, I kinda did it all. I paid a good chunk of change to get both games and dlc (on sale) to play the mega campaign. And I did. And it was great. And now I have no enemies left to conquer and don't know what to do.

Pretty neat. I am like a real warlord.
 
I did a super mega clusterfuck game of Total Warhammer 1+2. It was neat. Took about two months to finish the campaign I started and ended with an empire that spanned a good chunk of the world.

My only problem now is that... well, I kinda did it all. I paid a good chunk of change to get both games and dlc (on sale) to play the mega campaign. And I did. And it was great. And now I have no enemies left to conquer and don't know what to do.

Pretty neat. I am like a real warlord.
Well... the only thing left is start over, pick another faction and paint the map your color again. At least WH has a lot of variety in factions.
 
I captured every territory though. I can't get the stuff off the side of the map. :'(
Could try an Evil Race this time around and see if its different. Or try out Settra's (Tomb Kings) ME campaign, the most lore friendly campaign, for a different pace/playstyle. And as @Pretty Boy Extremism there can be a lot of playstyle across the factions or even in the same faction.
 
Tomb Kings seem interesting. They were my allies for most of the game until they were not. I played as The Thousand Maws based out of Albion.

I like island powers because I feel like I can fall back and defend easily if necessary.
 
Tomb Kings seem interesting. They were my allies for most of the game until they were not. I played as The Thousand Maws based out of Albion.

I like island powers because I feel like I can fall back and defend easily if necessary.
The thing with Tomb Kings is they have a Sloooow start since they have an army cap. Their units are also capped based on how many buildings you have except your basic Skellies. Their Heroes are also capped but you can research more capacity for them. All their units are free but their buildings are expensive and they don't make a whole lot of money. The nice thing about stuff being free is you can farm traits for your heroes like Knowledgeable or a "Carver" trait on a Necrotect aka + capacity on a certain construct. The Necrotect also can increase certain construct capacity in their skill tree, along with the mobility trait.

The article below covers other things fairly well like research and Mortuary Cult. The only issue with the article is there are two missing units, the Bone Giant and the Hierophant Lord. But CA released the Bone Giants as FLC...still no Hierophant Lord

Early in your campaign your given a choice of a hero or money, NEVER TAKE THE MONEY. This choice actually increases the capacity of whatever Hero you choose and Hero capacity is limited. There is also a trick you can do with this that is similar to the Skaven starting trick. If you pick the Necrotect and have him join your army you unlock the Rite to summon a special Necrotect. It can colonize a place straight to level 3. So you could get money not really level up your starting Capital, abandon it then do this trick to jump to level 3. But the Cons to this are you may not have enough money to capitalize on it AND you have to wait even longer to unlocking a Liche priest aka caster. For Khatep its more of a money issue since he starts with priest capacity.

Another thing that is overlooked for the Lords is the Ressurect skill at the end of the red skill tree. It's very useful for not just healing units during a fight but post fight when things are routing you can stack all your damaged units and spam it to heal your units since there is no cap on it.

Overall a lot of the Tomb King stuff was well received that they ported some of the mechanics to other factions. Dwarves got their own version of the Mortuary Cult in The Forge. The free units got worked into the Beastmen rework so far will see if it goes further with the Chaos Warriors Rework. Of note if a slow start is not your thing try the Beastmen out instead of the Tomb Kings, they are more aggressive and if you use Taurox your rewarded for it.
 
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Finally tried out Rome Remastered vanilla because I wanted to try some of the mods for it afterwards. Started a Julii campaign to get used to the UI and some of the new changes. It wasn't too bad... at first. About 75 turns into the campaign I suddenly get CTDs every time I start a manual battle on the campaign map.
 
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