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You really get Roman expedition feeling done well in Europa Barboroum 2.
 
Three kingdoms was amazing. Shogun 3 would be great. Shogun 3 may be the only Total War game that can compete with Warhammer shit or they will be the games workshop's bitches forever.
 
Are the Chinese really that devoid of a sense of fun that they won't purchase anything that in any way satirises Chinese culture, or is their omnipresent panopticon government so fragile that it can't handle a little mockery? Maybe a bit of both?
I dunno, I'm getting deja vu to when the Tau were introduced and they were all "Ethereal are great! Everyone loves them, for they are the wisest teachers of the Greater Good". Flash forward to now, and you have a pretty good dynamic between the pro-Ethereal side and the anti-Ethereals led by Farsight.

Cathay's official lore is basically in its infancy. I'm kind of hopeful that the inevitable introduction of the Monkey King will result in a similar setup like we have with the modern Tau.
 
I dunno, I'm getting deja vu to when the Tau were introduced and they were all "Ethereal are great! Everyone loves them, for they are the wisest teachers of the Greater Good". Flash forward to now, and you have a pretty good dynamic between the pro-Ethereal side and the anti-Ethereals led by Farsight.

Cathay's official lore is basically in its infancy. I'm kind of hopeful that the inevitable introduction of the Monkey King will result in a similar setup like we have with the modern Tau.
The community did a several hour long interview with the lead lore designer from CA. It's a bit more fleshed out than what community posts say, but ultimately he kinda admitted that GW went a bit "God Emperor and Primarch" here. He was also reading from the Old World Cathay armybook, which only he seems to have a copy of so far.

So you have Dragon Emperor and Moon Empress, who you don't play as, but you do play as their immortal dragon children, of which they have confirmed to be 5. Storm dragon of the north, iron dragon of the west, fire dragon of the south, water dragon of the east and jade dragon of the centre (insert obvious 4 Chinese symbols/beasts motif here). 4 of the children are missing as well.

Northern dragon Miao Ying is cold and aloof, is the eldest child and thinks she's better than all of her siblings. Western dragon Zhao Ming is friendly to humans, unlike his siblings, but he does it to piss them off and make them think he's possessed. Central dragon Yuan Bo is boring and mainly reads edicts from the Dragon Emperor, who his siblings ignore. Eastern dragon Yin Yin is the naval commander for the empire, and the lore has been changed so that she was the one who launched that invasion of the Southlands that utterly failed thanks the Lizardmen shifting plates. She is therefore on everyone's shit list for wasting massive resources.

The Southern dragon Li Dao is probably the most interesting, as he is in this weird pact with the Monkey King where the Monkey King de facto rules the Mountains of Heaven, which he is nominally in command of. He can't wipe him out because a) doing so spreads forces too thin, and he needs forces to defend from Ind and Khuresh, and b) everyone sees his job as one of the least important, especially compared to the Great Bastion, so he doesn't get many reinforcements, and therefore needs to rely on the Monkey King and his monkey men to shore up his army. He also incredibly butthurt that everyone sees Miao Ying's job of defending the Bastion as way more important than his job, because his is just as hard.

So yeah, it's coming along. Does seem a bit more fantasy/AOS like than Warhammer, but it's alright for now.
 
So the Pre Order race got dropped for Total Warhammer 3 and big "surprise" its Ogre Kingdoms. In the blog post going over the OK mechanics they posted a picture of the camp. So looking at the pictures and comparing it to my 8th Edition OK book here is what I am guessing whats in the army.

Camp Capital: Tier 1: Gnoblars
Tier 2: Some upgraded Gnoblars?, there are Gnoblar trappers but its was like a Goblin Fanatic upgrade. Looks like its throwing something so maybe a range version like Skink Javelins?
Basic Military Building 1: Tier 1 Ogres with Hand Weapons
Tier 2 Ogres with Hand Weapon and Ironfist (shield) and Ogres with Great Weapons
Tier 3 Ironguts aka Ogres with Great Weapons and Heavy Armor
Basic Military Building 2: Tier 2: Sabretusk Pack
Tier 3: Hunter Hero and Gorger
Tier 4: Thundertusk Giant and Stonehorn
Tier 5: Upgraded Stonehorn (thats not in the book)
Advanced military Building 1: Tier 3: Maneaters
Tier 4-5: These are tough due to the options the Maneaters get; They can be equipped with another Hand Weapon, Great Weapon, pistol and Hand weapon, two pistols, and heavy armor on top of the previous options. So other than one of the Tier 5s having pistols hard to say.
Advanced Military building 2: Tier 3: Mournfang Cavalry
Tier 4:Mournfang Cav with Ironfist, Mournfang Cav with Great Weapons
Tier 5: Rhinox Cav with uknown Hand Weapon config (like with/without Ironfist) and Rhinox Cav with Great Weapons. These aren't in the book and the Mournfang dont have anymore options. Rhinox Cav were a Forge world option so I am guessing that for Tier 5
Advanced Military Building 3: Tier 3: Leadbelchers and Scraplauncher
Tier 4: Firebelly Hero
Tier 5: Ironblaster
One of the Tier 3 Infrastructure buildings has the Bruiser and Butcher Heroes. The only thing missing is Yhetee's and Giants Thundertusks, and not sure if both Lord options will be available or if they decide to only give one like the Tomb Kings.
 

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So the Pre Order race got dropped for Total Warhammer 3 and big "surprise" its Ogre Kingdoms. In the blog post going over the OK mechanics they posted a picture of the camp. So looking at the pictures and comparing it to my 8th Edition OK book here is what I am guessing whats in the army.

Camp Capital: Tier 1: Gnoblars
Tier 2: Some upgraded Gnoblars?, there are Gnoblar trappers but its was like a Goblin Fanatic upgrade. Looks like its throwing something so maybe a range version like Skink Javelins?
Basic Military Building 1: Tier 1 Ogres with Hand Weapons
Tier 2 Ogres with Hand Weapon and Ironfist (shield) and Ogres with Great Weapons
Tier 3 Ironguts aka Ogres with Great Weapons and Heavy Armor
Basic Military Building 2: Tier 2: Sabretusk Pack
Tier 3: Hunter Hero and Gorger
Tier 4: Thundertusk and Stonehorn
Tier 5: Upgraded Stonehorn (thats not in the book)
Advanced military Building 1: Tier 3: Maneaters
Tier 4-5: These are tough due to the options the Maneaters get; They can be equipped with another Hand Weapon, Great Weapon, pistol and Hand weapon, two pistols, and heavy armor on top of the previous options. So other than one of the Tier 5s having pistols hard to say.
Advanced Military building 2: Tier 3: Mournfang Cavalry
Tier 4:Mournfang Cav with Ironfist, Mournfang Cav with Great Weapons
Tier 5: Rhinox Cav with uknown Hand Weapon config (like with/without Ironfist) and Rhinox Cav with Great Weapons. These aren't in the book and the Mournfang dont have anymore options. Rhinox Cav were a Forge world option so I am guessing that for Tier 5
Advanced Military Building 3: Tier 3: Leadbelchers and Scraplauncher
Tier 4: Firebelly Hero
Tier 5: Ironblaster
One of the Tier 3 Infrastructure buildings has the Bruiser and Butcher Heroes. The only thing missing is Yhetee's and Giants, and not sure if both Lord options will be available or if they decide to only give one like the Tomb Kings.
Looks pretty good, especially when you consider how the Norscans played out. CA do seem to be pulling out the stops mechanics wise. Is a bit of a shame that Goldtooth gets this wagon instead of this mass of Gnoblars carrying him. They also confirmed things like Thunder tusks and Yheetees won't make an appearance, except maybe for some DLC down the line. Giants are in from screenshots.
 
Looks pretty good, especially when you consider how the Norscans played out. CA do seem to be pulling out the stops mechanics wise. Is a bit of a shame that Goldtooth gets this wagon instead of this mass of Gnoblars carrying him. They also confirmed things like Thunder tusks and Yheetees won't make an appearance, except maybe for some DLC down the line. Giants are in from screenshots.
Shit now that you mention it zooming waaay in on the pic behind the Stonehorn is where the Giant is hiding.
 
I just realized that TWWH3 might as well be called Total War: Mobile Artillery
Daemons have Skull Cannons and Burning Chariots, Kislev has Little Grom, Cathay has some oxen-pulled cannons, Ogres have Leadbelchers and Ironblasters, Chaos Dwarfs have trains, and if Dogs of War get added they will have horse-drawn cannons.
 
I think there's a chance that some of the Warhammer 1 & 2 lords will be playable on game three's map. A good chunk of the southern half of it is in mortal empires.
partial twwh3 map.PNG
pure hopium.png
I'm prolly wrong about most if not all of it, but there has to be at least something there, right?
 
As a fan of sneks, Slaanesh needs some more love. Bring in Dechala the Denied as their new LL, add in all sorts of nasty debuffs on their weapons with leadership, melee skills, hell even Berserk for some RoR archers.

Eh, the issue with Slaanesh is that aside from SPEED, they don't really have any sort of mandated style. Nurgle and Khorne are all about getting stuck in, one quickly, one slowly, and Tzeentch is all about staying the fuck away, but Slaanesh has no strong feelings one way or the other on melee combat. A master archer is no lesser than a master swordsman to Slaanesh, after all. They could be the well-rounded faction, with a very elfy combat style of speed, skirmishing, and dickery, but I don't think that would fly.
Makes me think they'll botch it so badly that best Slaanesh LL will be Morathi. You know how elephants in Rome II could rampage onto their own units? Maybe Slaanesh could force that to happen.
 
I had kinda lost all hope for TWWH3, but I saw some streams yesterday and today of Skarbrands campaign, and ... I'm feeling it again. Raping the map with a massive, pissed of demon is right up my street.
 
I had kinda lost all hope for TWWH3, but I saw some streams yesterday and today of Skarbrands campaign, and ... I'm feeling it again. Raping the map with a massive, pissed of demon is right up my street.
Saw some leaks and yeah, seems good.
Apparently there will be unlockable lords like they had way back in Medieval 2/3K
Kislev - Boris Bohka
Cathay - Another dragon
Chaos - Be'lakor
 
8 player co op for Warhammer 3 is exciting, now I'll never get 8 of my friends together for that shit, but it's still interesting to see it being done
So it seems to be for smaller multiplayer campaign scenarios as of yet, but it could very well be included for Mortal Empires later.
Some have theorized that battles will be 8 player battles with four players microing each army on the map
 
8 player co op for Warhammer 3 is exciting, now I'll never get 8 of my friends together for that shit, but it's still interesting to see it being done
https://youtube.com/watch?v=Smmj8HxrWMkSo it seems to be for smaller multiplayer campaign scenarios as of yet, but it could very well be included for Mortal Empires later.
Some have theorized that battles will be 8 player battles with four players microing each army on the map
It's probably mostly for that "Survival" mode they are adding in 3, but if they don't do it for Mortal Empires then maybe modders will.
 
When does the embargo for showcasing the other deamon factions drop? I want to see how Tzeentch's campaign plays out.
 
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