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So it’s half people being autistic and whining that instead of shitting out an unfinished product and calling it good and running off with the cash they instead decided to be honest that the original release dates were not possible and just release updates consistently until it’s done, and it’s half people justifiably thinking the monetization is stupid and over-the-top. Is that really it? The amount of raging people do over this game I thought there was something deeper or actually interesting going on.

The whole issue with this game and the root of all its problems arose the moment the goal of the original concept went from "creating the most deep and fully featured space flight simulator" to "creating the most deep and fully featured UNIVERSE simulator". At that point the scope of the project went from ambitious but achievable to utterly insane Ready-Player-One pipedream. A lot of people rage at the developers because no one asked them to turn the flight sim that was promised into Chris Roberts' megalomaniacal money pit.
 
So it’s half people being autistic and whining that instead of shitting out an unfinished product and calling it good and running off with the cash they instead decided to be honest that the original release dates were not possible and just release updates consistently until it’s done, and it’s half people justifiably thinking the monetization is stupid and over-the-top. Is that really it? The amount of raging people do over this game I thought there was something deeper or actually interesting going on.
The kickstarter promised what was basically Privateer 2, a modern remake of a loved classic. Then once they had the kickstarter cash, suddenly they were making a movie and a universe sim and spending lavishly on office furniture and the original game they'd promised never came. So it's not that the release date slipped, it's that the game they sold people never materialized at all. What they're currently showing people bears very little relationship to the kickstarter.
 
The whole issue with this game and the root of all its problems arose the moment the goal of the original concept went from "creating the most deep and fully featured space flight simulator" to "creating the most deep and fully featured UNIVERSE simulator". At that point the scope of the project went from ambitious but achievable to utterly insane Ready-Player-One pipedream. A lot of people rage at the developers because no one asked them to turn the flight sim that was promised into Chris Roberts' megalomaniacal money pit.
You left out Chris Roberts insane coke habit.
 
The kickstarter promised what was basically Privateer 2, a modern remake of a loved classic. Then once they had the kickstarter cash, suddenly they were making a movie and a universe sim and spending lavishly on office furniture and the original game they'd promised never came. So it's not that the release date slipped, it's that the game they sold people never materialized at all. What they're currently showing people bears very little relationship to the kickstarter.
All of this is correct, yet only a fraction of the entire shitshow. I started following the project when they missed the second deadline. I've never been outraged, only confused and entertained. I have no dog in this fight, but it's great fun looking at the "all in" loonies run around in circles.
 
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All of this is correct, yet only a fraction of the entire shitshow. I started following the project ever when they missed the second deadline. I've never been outraged, only confused and entertained. I have no dog in this fight, but it's great fun looking at the "all in" loonies run around in circles.
I've been in from the beginning. I made several thousand dollars on the grey market selling my LTI ships because at the time I had a bunch of extra play cash and was also taken in by the Roberts lie. Fortunately, I actually made a profit during the short time Star Citizen was Investment Simulator. Right now I have a basic game pack but I doubt it will ever get used, so I feel as if I don't have a horse in this race either except to laugh at the very real cultists who think this game will ever actually "release".
 
It's more complex than that. They are legitimately putting out a game, which does sorta function. The people who gave them money can get on their $1000 spaceships and fly around in space and do stuff. So I wouldn't go so far as to call it a scam. Buuuuuuuuuut. All they have is one solar system. Compare that to the literal hundreds of billions of solar systems in No Man's Sky and Elite Dangerous. The stated goal was 100+ solar systems. It's taken them a decade to sort of finish one. Unless something significant changes, the pace they're going is never going to reach any kind of completion.
 
It's more complex than that. They are legitimately putting out a game, which does sorta function. The people who gave them money can get on their $1000 spaceships and fly around in space and do stuff. So I wouldn't go so far as to call it a scam. Buuuuuuuuuut. All they have is one solar system. Compare that to the literal hundreds of billions of solar systems in No Man's Sky and Elite Dangerous. The stated goal was 100+ solar systems. It's taken them a decade to sort of finish one. Unless something significant changes, the pace they're going is never going to reach any kind of completion.
And this is assuming that the current scope stays static, which it's spent the last decade not doing. This was always SC's core failing: not that it was ambitious, but that it's ambition kept growing to the point where it's now Zeno's Paradox in game development praxis.

TBH, I always get that sinking feeling whenever I see this thread update. The dam will have to break eventually, and when it does, things are going to get interesting.
 
And this is assuming that the current scope stays static, which it's spent the last decade not doing. This was always SC's core failing: not that it was ambitious, but that it's ambition kept growing to the point where it's now Zeno's Paradox in game development praxis.

TBH, I always get that sinking feeling whenever I see this thread update. The dam will have to break eventually, and when it does, things are going to get interesting.
This is especially the case with engine development. Their stubbornness in sticking with an incredibly unwieldy engine as their core (cryengine was not designed for worldspaces larger than a few km), and then insistence on rebuilding that to support massive universes, is a huge example of the sunk cost fallacy and scope creep destroying their ability to finish the game in a playable state.
 
I have issue with implying they’re putting out “meaty” updates, while they have the skeletal features of things like FPS combat, space combat, planetary landings, etc, none of it is in any sort of playable state nor has it been since launch. If they WERE actually coming out with meaty updates that fixed a bunch of issues, people wouldn’t shit on it as much.
 
I have issue with implying they’re putting out “meaty” updates, while they have the skeletal features of things like FPS combat, space combat, planetary landings, etc, none of it is in any sort of playable state nor has it been since launch. If they WERE actually coming out with meaty updates that fixed a bunch of issues, people wouldn’t shit on it as much.
I check in on SC every once in a while and my favorite things about their updates was how they'd take features from the current patch and push them back, then crow about meeting their release dates because they put out the patch on time. I'm pretty sure I saw an account on the old forums get banned for "arguing in bad faith", something like that, when they started comparing caps of the roadmap and pointing out how they were just rewriting it. I just checked the current roadmap and they've turned it into an overly complicated monstrosity. Very apt considering the game's development course.

I got sketched out by the buy your ships model and decided to play the X series while I waited a couple years for them to drop a beta that showed they could deliver.
 
I check in on SC every once in a while and my favorite things about their updates was how they'd take features from the current patch and push them back, then crow about meeting their release dates because they put out the patch on time. I'm pretty sure I saw an account on the old forums get banned for "arguing in bad faith", something like that, when they started comparing caps of the roadmap and pointing out how they were just rewriting it. I just checked the current roadmap and they've turned it into an overly complicated monstrosity. Very apt considering the game's development course.

I got sketched out by the buy your ships model and decided to play the X series while I waited a couple years for them to drop a beta that showed they could deliver.
This has happened several times. Lots of people have been banned for dumb reasons for having the audacity to look behind the curtain then publicly talk about it. For years you would have roving squads of SC fanatics shitting up the comments section of any gaming article that was critical of the "game" or Cloud Imperium or Roberts. The RSI forums are essentially a self and company imposed fortess hugbox.
 
This has happened several times. Lots of people have been banned for dumb reasons for having the audacity to look behind the curtain then publicly talk about it. For years you would have roving squads of SC fanatics shitting up the comments section of any gaming article that was critical of the "game" or Cloud Imperium or Roberts. The RSI forums are essentially a self and company imposed fortess hugbox.
Yeah, the thing that brings them into cow territory is not the game itself, but the weird Scientology-ish fanaticism that they've been cultivating in the fanbase. As time has made it more and more unlikely that they'll achieve the promises made back at the beginning, the die hards have stretched increasingly into insanity in their strident defense. "The game has potential but is nowhere near a finished state" is a fair enough statement to make, but the true believers are closer to, "Star Citizen will emulate reality and we'll all live in pods like the Matrix and experience the Chris Roberts utopia forever." I still see topics pop up about physical damage modeling, which as far as I can tell is basically simulating things like a bullet passing through a ship, damaging people and components in its trajectory. Imagine a server with thousands of people on it tracking each and every projectile's path so it can render holes in the ships where you shot them, and not just as a decal on the texture, but an actual impactful event that has to calculate whether it broke the toilet on deck 3. It's fucking impossible with current technology.
 
Well, another hit to Chris Roberts easy money game: The British Advertising Standards Authority is forcing CIG to put a disclaimer on all ship ads now:
"This disclaimer says that the featured ships—the Crusader Ares, A2 Hercules, and Genesis Starliner—are "in development" but aren't "ready to display in your Hangar or fly in Star Citizen" and that they will be available "in a later patch.""

lmao they have to now admit their ships are literal vaporware
 
So... what the heck has been going on with this game? Are they still telling people that it is going to happen? Is it still in development?
The game still an awful tech demo but you can buy this really ugly shirt for $84 so I'd say Star Citizen has been a success.

84dollar.jpg

 
The game still an awful tech demo but you can buy this really ugly shirt for $84 so I'd say Star Citizen has been a success.

View attachment 2611150
star citizen.png
 
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So... what the heck has been going on with this game? Are they still telling people that it is going to happen? Is it still in development?

I think I have an account with them but completely forgot Star Citizen was even a thing until this afternoon.
I played it only twice and trust me, you're better off forgetting about it.
 
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