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Holy shit. This grift is still going on. And retards are still buying into it. This is basically a cult at this point.

If you were graduating high school the year this project was started, you are now 30 years old, and said project is still in alpha build. How are people this retarded. It's a cult.

You will pilot your own personal space ship to other planets in real life before this game will ever release.

Screenshot_20220422-234248.png
 
There are plenty of instances where executive meddling has absolutely fucked a product. Obsidian getting a Christmas release forced in them which made them release a half-completed KOTOR 2 springs to mind. To add insult to injury their publisher literally disallowed them from releasing a free content patch to fix it. It's very rare to see the opposite paradigm in action, where a studio has infinite money and time and can just keep developing and developing ad infinitum.

I really fucking hate whoever it was that introduced the cheeky "when it's done" release date into the lexicon. Was it Blizzard, Valve maybe? There's a lot to say about crunch time and new releases being effectively beta tests that you have to pay for, but don't forget who you work for.
 
There are plenty of instances where executive meddling has absolutely fucked a product. Obsidian getting a Christmas release forced in them which made them release a half-completed KOTOR 2 springs to mind. To add insult to injury their publisher literally disallowed them from releasing a free content patch to fix it. It's very rare to see the opposite paradigm in action, where a studio has infinite money and time and can just keep developing and developing ad infinitum.

I really fucking hate whoever it was that introduced the cheeky "when it's done" release date into the lexicon. Was it Blizzard, Valve maybe? There's a lot to say about crunch time and new releases being effectively beta tests that you have to pay for, but don't forget who you work for.
I think Gabe Newell coined it first, but I'm not certain.
 
I think what baffles me more on the Star Citizen front is how all those people who paid for no product still viciously defend and support it. I know sunk cost fallacy and all that but this is some kind of next level cult shit.
 
Star Citizen is hilarious to me because I still remember when No Mans Sky was teased, how pumped I was to tell my gamer buddy about it, and he put on his best PMCR smugface and started telling me how it looked like a cartoon compared to "his" game, Star Citizen. And admittedly I thought the CG teaser vids looked great, but when he explained that he had plunked down over $100 for a "ship" in the game that hadn't even released, I became skeptical.

NMS released and for two years I listened to his shit about how it was a failed launch and I got scammed and NMS was just such a shitty game, how I'd wish I had invested in a PC instead of buying a console so I could play Star Citizen when it launched, etc.

Fast forward a few years. No Mans Sky has reached and even surpassed a lot of its vision and the devs keep working on new content to keep it engaging, which they release for free to make amends for the release problems.

My friend? Well, he still has an expensive digital ship in a game that he still can't play.
 
I think Gabe Newell coined it first, but I'm not certain.
Close, but he would have picked it up from the originator, John Carmack.

Back in the late '90s and early 2000s it was an important statement: at a time when developers were becoming slaves to the quarterly whims of big-time publicly traded publishers, shops like id Software and Blizzard could hold on to their commitment to quality. But yeah, somewhere along the line it just came to mean, "Our production management is a sick joke and we couldn't bring a project home if you put a gun to our heads."
 
Close, but he would have picked it up from the originator, John Carmack.

Back in the late '90s and early 2000s it was an important statement: at a time when developers were becoming slaves to the quarterly whims of big-time publicly traded publishers, shops like id Software and Blizzard could hold on to their commitment to quality. But yeah, somewhere along the line it just came to mean, "Our production management is a sick joke and we couldn't bring a project home if you put a gun to our heads."
You're right! He famously said that about Freelancer didn't he?
 
Star Citizen is hilarious to me because I still remember when No Mans Sky was teased, how pumped I was to tell my gamer buddy about it, and he put on his best PMCR smugface and started telling me how it looked like a cartoon compared to "his" game, Star Citizen. And admittedly I thought the CG teaser vids looked great, but when he explained that he had plunked down over $100 for a "ship" in the game that hadn't even released, I became skeptical.

NMS released and for two years I listened to his shit about how it was a failed launch and I got scammed and NMS was just such a shitty game, how I'd wish I had invested in a PC instead of buying a console so I could play Star Citizen when it launched, etc.

Fast forward a few years. No Mans Sky has reached and even surpassed a lot of its vision and the devs keep working on new content to keep it engaging, which they release for free to make amends for the release problems.

My friend? Well, he still has an expensive digital ship in a game that he still can't play.

If you really want to see a Star Citizen simp seethe just casually mention Elite Dangerous, a game that is delivering an experience that the former promised years ago.
 
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I swear this is the space game equivalent of getting your period. The subject of this thread has done it, EVE infamously promised it for years and cocked it up, and now Elite Dangerous.
its hilarious to think in a few decades those 3 will just be considered sad knock offs or pale imitators of NMS. its like Oreo perfecting the hydrox format.

NMS got legs!
 
Is No Man's Sky any good now? Is it still shallow but with a ton more content? Or did they fix it?

Friendly reminder.
 
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Sunk Cost Galaxy is the Star Citizen of documentaries.
But is it replacing Half in the Bag?? I've been keeping an eye out for Bootcha and he isn't dead, at least not yet.

Bootcha what do you think?
According to his reddit profile he posted a mere four hours ago, which is his first post in months!

Found this with a simple search:

View attachment 2614400
Posted just over one year ago.
And he says (a year ago) that he is still working on it.

He's the Chris Roberts we never knew we needed.
 
I'm not gonna lie, I bought a ship back in 2014, and about every 6 months or so I'll pop back on, and see all the new stuff they've added. While there should be much more of a game after being developed for this long, I can definitely say I've gotten my $45 out of it, since I've probably put at least a 100h into it over these years.
 
But hasn't it been just as big of a mess lately? Especially after the spectacular failure of the space legs.
It went awry somewhere, yes. Part of the problem was releasing a bug-filled build to a set deadline, part was encountering the bureaucracy necessary to release major updates on console. Whatever compromises they made to hit the release date for Odyssey have screwed them over in the long term, as they've introduced game-breaking issues right into the core of the engine, so far as anyone can tell at least.

Supposedly, they're announcing a major update soon, but they're being coy about it. Communication has always been Frontier's major issue, especially when it comes to E:D, and they've seemed to double down on being vague and uninformative as the problems with Odyssey mounted.
 
Frontier and Egosoft are fucking horrible about releasing before they’re ready. Both of them have the same bad habit of saying “Our new expansion will have all of these features” and then it comes out and they go “oh lol, we didn’t mean at launch, we’ll get there.” However, unlike CIG, they do eventually get there (even X:Rebirth turned out OK, not great, when it was all said and done).

Also iirc “done when it’s done” was Blizzard. Gabe and the rest of Valve would use the equivalent “Valve time”.
 
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