Tanner Glass
kiwifarms.net
- Joined
- Oct 27, 2016
It's also very heavily inspired by Game of Thrones, which had no black people in the mainline adaptation (and were awkwardly interjected in the other show).
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Any Black person that appeared at least had a justification too.It's also very heavily inspired by Game of Thrones, which had no black people in the mainline adaptation (and were awkwardly interjected in the other show).
Game of the year ladys and gentlemen. Im gonna go buy this todayKotaku and Polygon are seethng how game has no niggers.
They're like Rinoa and Squall, they're brother and sister and can't stop fucking.I’m waiting on the PC release but tell me how it goes. I don’t mind spoilers unless it really is meant to work as a surprise.
I do gotta know though: are Clive and Jill bro and sis or are they lovers? Hearing conflicting reports here.
It's fun, although Ive only gotten up to the first major boss. It plays good, the music is great and Im enjoying it quite a bit. But in terms of design, setting and pacing? It barrows heavily from ff14.I’m waiting on the PC release but tell me how it goes. I don’t mind spoilers unless it really is meant to work as a surprise.
I do gotta know though: are Clive and Jill bro and sis or are they lovers? Hearing conflicting reports here.
Ive wondered that too. I probably need to check out the in game Codex, it mostly seems like gaslighting and conditioning then any actual spells but something might show up later.I'm wondering just what keeps the enslaved magic users from rising up against their masters. Cid mentioned something about Clive not having long to live after he goes rogue, but there's no followup on that vague warning as far as I've seen. Why don't the Empire's slave soldiers frag their commanders? Why aren't there slave revolts?
My guy, it's literally just because it's directed by Naoki Yoshida. Just because he's recycling terminology and elements from XIV doesn't mean that XVI takes place in the same setting as XIV.Speaking of 14. I think this might be a prequel set in the same era. Mostly due to terminology, music cues, the mechanics of the Eikons, the aether drain upon the land and most importantly, the game takes place on a island and a NPC character mentions visiting from a distant unnamed land. We might be fighting on the 14 version of Australia. Self contained enough to be it's own thing and not screw up the rhythm of 14, but close enough for them to do crossovers if they want.
It's also very heavily inspired by Game of Thrones, which had no black people in the mainline adaptation (and were awkwardly interjected in the other show).
Well.... it fits pretty well if you assume the 13 shards stand in for the FF worlds. They had a lot of direct crossover with ivalice as well. Even mentioning characters from Vagrant story.My guy, it's literally just because it's directed by Naoki Yoshida. Just because he's recycling terminology and elements from XIV doesn't mean that XVI takes place in the same setting as XIV.
That's like saying XIV is a prequel/sequel/midquel to every other Final Fantasy just because XIV is a giant melting pot for things from every other Final Fantasy game and because it has technically canon crossovers with XI, XIII, and XV.
The thing that makes the combat more spicy is fully upgrading your basic moves. Like the devil may cry stinger isn't impressive at first until it's mastered and coated in flame.View attachment 5176629
"Beg your pardon?"
Tax: FFXVI's combat is boring and repetitive. They should have gone back to the CTB; the only good combat system from the only good FF game.
It probably gets decent after 10-20 hours, the same way FFXIII was decent after 20-30 hours, but I can't play games like that anymore.The thing that makes the combat more spicy is fully upgrading your basic moves.
Tbh I see this as a small set down from the 1000 year old loli— Why even set it up like that?Clive and Jill are not related. Dont know what the setup will be.
Pretty much. I'm far enough in now that I have 4 eikons and a considerable amount of upgrades, and I feel like I'm now getting into a groove of just curb stomping things by juggling all of the combat options I have. For a long while, it really is just basic combo with the occasional splash of eikon.It probably gets decent after 10-20 hours
I'll probably play it when it's free somewhere but I'm not gonna buy it. I wish they'd make at least one turn-based game, just for the old-timers.Pretty much. I'm far enough in now that I have 4 eikons and a considerable amount of upgrades, and I feel like I'm now getting into a groove of just curb stomping things by juggling all of the combat options I have. For a long while, it really is just basic combo with the occasional splash of eikon.
If you find yourself more time that you're willing to burn, try the game again and see if you enjoy it more once you can do more.
Also, the side quests blow. 90% are "go here, talk to this guy, get pittance reward".
Why does Final Fantasy have to be Bayonetta all of a sudden? Where's the strategy and the charm?Not a fan of the combat, everything is very spongey and you never go past spamming combos and rechargable skills, even with the super mode it's just more particle effects.
The side series at least have the complexity and RPG elements, but the annoying thing is how useless all the assistants are. I eventually gave up on manually controlling the wolf and just put the amulet that makes it auto attacks so it will at least level up automatically.Why does Final Fantasy have to be Bayonetta all of a sudden? Where's the strategy and the charm?
I played all the way through FFXV and I had no idea what was happening in any of the fights, I just spammed my fav weapon and would get a special attack occasionally. Sure it looks good in trailers but it pales in comparison to how 7 and 9 felt to play.
I really miss the days of maximalism. You had simple systems that were fun on their own and games full of content to give that system more depth. Now you have overly complex flashy systems with barebones games around them. I want FFXVI to be good and successful but I hate seeing what worked about the old games be dead and gone.