I've finished Sophie 2 with approx. 80 hours. This was my favorite Atelier since Escha and Logy. The alchemy system is so autistic and rewarding it's almost the opposite of Ryza 2's much more casualized alchemy. Hope they keep the same sort of style after the Ryza games are done.
The story was planned out well, the dream world necessitates characters growing and having closure. They're not the most in-depth characters, but they're serviceable for the tone of the game. Writing was a plus for me this time. It made me want to try out Sophie 1.
Exploration was fun, but I hit the level cap fast and everything fell like dominoes after. I played on hard (aka. old game normal) but should have switched to very hard. The final boss barely got opportunity in to attack and I was considering reloading my save to fight it on very hard.
The battle system was a lot of fun, it's fast and rewarding. Very glad they went back to turn based and I hope it stays that way.
I did get one DLC and I think it helped the game a lot. The one I got is the alchemy DLC, and I recommend getting it and abusing the penetria catalyst 100%. It makes components absorb and clear from the grid when you fill a row or column with one color. I don't think I could get items to max as much as I did without it, but it doesn't trivialize alchemy. This was a game where I could sit in the menus doing alchemy for hours, and that's one of my favorite things of this series.
Oh, and I played it on the Switch. It drains the battery undocked but the gwaffix are well done! No big frame drops or anything, the game just needs a few minutes to boot up. The Switch is in that period when devs can get games much more optiomized and looking good.
Sophie 2 is my goty and one of my favorite Atelier games in general.





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