Temtems - A Failed Attempt At A Pokeclone

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Okay, from how you’re describing it this sorta just sounds like a linear game? Where exactly do the MMO components come in? I assume you can battle/trade in the overworld, but are there ANY other benefits to this game actually being an MMO with all players inhabiting the same world?

If not, it seems like a massive waste of resources since they could have just made one specific AREA all players can connect to, like in SWSh.
There’s nothing yet that really justifies it being an mmo. It has 2p co-op, but that could easily be peer2peer. It’s planning to have raids, but that could be managed by a smaller server. They argue a server is more hack-proof, but that’s hardly enough to stop people.

There’s not even a chat function yet. Hell, they only just implemented a function to let people know when the servers are going down.

The reason it’s an mmo is to be ‘the Pokémon that fans want’. Never mind that the Pokemon the fans want is a mess of different requirements that don't add up to a cohesive whole, and include everything from very specific requests about rival behaviour to very ludicrous ones.
 
There’s nothing yet that really justifies it being an mmo. It has 2p co-op, but that could easily be peer2peer. It’s planning to have raids, but that could be managed by a smaller server. They argue a server is more hack-proof, but that’s hardly enough to stop people.

There’s not even a chat function yet. Hell, they only just implemented a function to let people know when the servers are going down.

The reason it’s an mmo is to be ‘the Pokémon that fans want’. Never mind that the Pokemon the fans want is a mess of different requirements that don't add up to a cohesive whole, and include everything from very specific requests about rival behaviour to very ludicrous ones.

Don't forget the subset of Fans that want Meet; and fuck Pokemon.
 
Okay, so, I managed to sit down and play this game... And I gotta say, I really hate the stamina system.

Like, I do have it recorded, but when I faced off the first dojo leader - HOLY CRAP.

She knocked out 3 of her own Temtem, and I won the battle... Like... Jesus, the AI in this game kinda sucks in that regard, None of the AI opponents have items on them in the beginning part of the game (maybe that's different on the second island), but you would think that the creators would at least have it so the Gym Leaders would be a bit more difficult or at least be competent.

Oh, and to people who kept telling me that "You can't one-shot Temtems" - That is complete BULLSHIT.

Throw in the fact that the double battle system is a pretty broken system early game, like, even if your opponent has a higher Leveled Temtem - So long as one of your Temtem has one super effective move against it, you can knock out the big fish (literally, I was either knocking out Wiplump and Barnshe with my Zenki in one shot, or I'd double team the bigger threat.) I could literally spam my bigger attacks and not worry about spending stamina.

Maybe that's different in the later parts of the game, but holy cow, that's not a good first impression of the battle system.

Also, I hate to use the mutt as a reference, but... Thoughts on what he covers?
 
Okay, so, I managed to sit down and play this game... And I gotta say, I really hate the stamina system.

Like, I do have it recorded, but when I faced off the first dojo leader - HOLY CRAP.

She knocked out 3 of her own Temtem, and I won the battle... Like... Jesus, the AI in this game kinda sucks in that regard, None of the AI opponents have items on them in the beginning part of the game (maybe that's different on the second island), but you would think that the creators would at least have it so the Gym Leaders would be a bit more difficult or at least be competent.

Oh, and to people who kept telling me that "You can't one-shot Temtems" - That is complete BULLSHIT.

Throw in the fact that the double battle system is a pretty broken system early game, like, even if your opponent has a higher Leveled Temtem - So long as one of your Temtem has one super effective move against it, you can knock out the big fish (literally, I was either knocking out Wiplump and Barnshe with my Zenki in one shot, or I'd double team the bigger threat.) I could literally spam my bigger attacks and not worry about spending stamina.

Maybe that's different in the later parts of the game, but holy cow, that's not a good first impression of the battle system.

Also, I hate to use the mutt as a reference, but... Thoughts on what he covers?
Try getting a Nessla with Electric Synthesis. It turns the whole island into a joke.

If you do show us, make sure to censor your name thoroughly - player names are unique in this game. Don't forget character names on speech bubbles, the little blurb thing down the bottom, or the use item text.

But yeah, this game's difficulty is all artificial. Evolved temtems impossibly early, so they can spam ridiculous attack synergies. Giving boss character's signature mon moves so high-powered they may take out half your team, but they'll shred their own hp after the second attack. Adding temtem that counter nearly every temtem you could get due to lacking type variety.

As for verlisify, I'll leave the dog licking his own balls and not comment on it. I feel like anything he'll hit on in his random flailing will be extracted by someone saner eventually.
 
Try getting a Nessla with Electric Synthesis. It turns the whole island into a joke.

If you do show us, make sure to censor your name thoroughly - player names are unique in this game. Don't forget character names on speech bubbles, the little blurb thing down the bottom, or the use item text.

But yeah, this game's difficulty is all artificial. Evolved temtems impossibly early, so they can spam ridiculous attack synergies. Giving boss character's signature mon moves so high-powered they may take out half your team, but they'll shred their own hp after the second attack. Adding temtem that counter nearly every temtem you could get due to lacking type variety.

I got two Nessla.

Can I also say... That the Dojo leader is a joke? I mean, Looking at the wiki here:

1580215423040.png


Her team isn't great, and why do NONE of her Temtem have four moves?! Here's also a fun little thing - Why bother 1) Giving Kalabyss Aqua Stone? The only Electric type you can get is Genki, and it's wind typing resists it and making it a neutral based move.

And 2) Why give her Sparzy? You can't even catch it on the first island, and it's a very odd choice that doesn't work with her team. Why not give her a Nessla instead? Not only would it fit with the Wind and Water theme she's supposed to have, but it'd offer challenge either due to it's typing or ability, why give her Sparzy a Temtem that makes no sense here and breaks her dynamic.

Also, looking ahead:

1580215792533.png


Same issue with the number of moves, but there's a bigger issue... Why is the Fire and Earth Dojo Leader using nature types? WITH NO EARTH TYPES AT ALL!.

1580215838852.png


Same thing with the Nature and Fire dojo leader
1580215926960.png


Her most prominent type is Wind and Nature.

WHY!?

What's the point of even having the dojos have specific types if you're not even gonna have them utilize those types?

Edit: Also as a side note, did anyone ever come up with actual proof of the DDOS attack that supposedly happen?

All we got is one guy saying it did, and immediately people are believing it and spreading it around.

 
Last edited:
I got two Nessla.

Can I also say... That the Dojo leader is a joke? I mean, Looking at the wiki here:

View attachment 1119332

Her team isn't great, and why do NONE of her Temtem have four moves?! Here's also a fun little thing - Why bother 1) Giving Kalabyss Aqua Stone? The only Electric type you can get is Genki, and it's wind typing resists it and making it a neutral based move.

And 2) Why give her Sparzy? You can't even catch it on the first island, and it's a very odd choice that doesn't work with her team. Why not give her a Nessla instead? Not only would it fit with the Wind and Water theme she's supposed to have, but it'd offer challenge either due to it's typing or ability, why give her Sparzy a Temtem that makes no sense here and breaks her dynamic.

Also, looking ahead:

View attachment 1119338

Same issue with the number of moves, but there's a bigger issue... Why is the Fire and Earth Dojo Leader using nature types? WITH NO EARTH TYPES AT ALL!.

View attachment 1119340

Same thing with the Nature and Fire dojo leader
View attachment 1119342

Her most prominent type is Wind and Nature.

WHY!?

What's the point of even having the dojos have specific types if you're not even gonna have them utilize those types?

Edit: Also as a side note, did anyone ever come up with actual proof of the DDOS attack that supposedly happen?

All we got is one guy saying it did, and immediately people are believing it and spreading it around.

The fuck are those monster designs.
Wiplimp looks like someone put a waffle cone on it's head. Sparzy looks like what happens when Deviantart gets ahold of TMNT and makes a Down sydrome OC.

I've heared the designs are not that good,(Aside from the bought fake-a-mon looking passable) But holy hell if you showed me any two of these fuckers, and told me they from diffrent games I'll have no reason to doubt ya.
 
There’s nothing yet that really justifies it being an mmo. It has 2p co-op, but that could easily be peer2peer. It’s planning to have raids, but that could be managed by a smaller server. They argue a server is more hack-proof, but that’s hardly enough to stop people.

There’s not even a chat function yet. Hell, they only just implemented a function to let people know when the servers are going down.

The reason it’s an mmo is to be ‘the Pokémon that fans want’. Never mind that the Pokemon the fans want is a mess of different requirements that don't add up to a cohesive whole, and include everything from very specific requests about rival behaviour to very ludicrous ones.
A Pokemon MMO could possibly work, but only if it was based off of the Mystery Dungeon spin-offs. Turn rescue teams into guilds, give it an over world, make some areas single player possible, others are party quests, and you've got a passable product. The real problem is figuring out balance so you don't have parties consisting of only Mewtwos and Arceus'. But at least there's something there to work with more than just the main Pokemon games.
 
A Pokemon MMO could possibly work, but only if it was based off of the Mystery Dungeon spin-offs. Turn rescue teams into guilds, give it an over world, make some areas single player possible, others are party quests, and you've got a passable product. The real problem is figuring out balance so you don't have parties consisting of only Mewtwos and Arceus'. But at least there's something there to work with more than just the main Pokemon games.
Fingers crossed on there being some multiplayer features in DX.
 
Am I the only one who looks at Sparzy and just sees Popple from Mario & Luigi?
View attachment 1119913
View attachment 1119914
THANK you. I've been thinking this too, but everyone else saw a naked ninja turtle.

Re: A Pokemon MMO, I think you could do it based on base game mechanics or on Mystery Dungeon mechanics. What you'd need to do, however, is add SOMETHING other than just battling as progression systems. Resource Gathering, Crafting, all that good shit.

Hell, make pokemon possible to dedicate to professions and learn moves specific to the profession, rather than battle mons.
 
THANK you. I've been thinking this too, but everyone else saw a naked ninja turtle.

Re: A Pokemon MMO, I think you could do it based on base game mechanics or on Mystery Dungeon mechanics. What you'd need to do, however, is add SOMETHING other than just battling as progression systems. Resource Gathering, Crafting, all that good shit.

Hell, make pokemon possible to dedicate to professions and learn moves specific to the profession, rather than battle mons.

Maybe take a page out of Crystal Clear and allow you to choose a starting city and various starters?

Hell, maybe give a reason for why you want to battle wild pokemon, and I hate to say it, but Minecraft pulled this off because when you defeat a wild pokemon in a mod, they drop items. Pull a monster hunter.
 
I got two Nessla.

Can I also say... That the Dojo leader is a joke? I mean, Looking at the wiki here:

View attachment 1119332

Her team isn't great, and why do NONE of her Temtem have four moves?! Here's also a fun little thing - Why bother 1) Giving Kalabyss Aqua Stone? The only Electric type you can get is Genki, and it's wind typing resists it and making it a neutral based move.

And 2) Why give her Sparzy? You can't even catch it on the first island, and it's a very odd choice that doesn't work with her team. Why not give her a Nessla instead? Not only would it fit with the Wind and Water theme she's supposed to have, but it'd offer challenge either due to it's typing or ability, why give her Sparzy a Temtem that makes no sense here and breaks her dynamic.

Also, looking ahead:

View attachment 1119338

Same issue with the number of moves, but there's a bigger issue... Why is the Fire and Earth Dojo Leader using nature types? WITH NO EARTH TYPES AT ALL!.

View attachment 1119340

Same thing with the Nature and Fire dojo leader
View attachment 1119342

Her most prominent type is Wind and Nature.

WHY!?

What's the point of even having the dojos have specific types if you're not even gonna have them utilize those types?

Wasn't one of the complaints about the later Pokémon games is that some trainers have Pokémon without 4 moves? And yet, the same thing is happening here.
 
Wasn't one of the complaints about the later Pokémon games is that some trainers have Pokémon without 4 moves? And yet, the same thing is happening here.
That criticism can be applied to the 3D games before Switch, but SwSh gives them a full moveset.

Even then, it’s way more damaging for Temtem. A Pokémon with the right stats could totally spam one powerful move and wreck shop - that’s what the choice items are for, after all. If a Temtem spans a powerful move, it’ll use up all its Stamina in just a couple of attacks, and a lot of these big Temtem don’t have smaller moves to conserve mana with.

Meanwhile, I don’t know if Lockstins done anything lol-worthy, but he just did in ten words what Verlisify couldn’t do in ten videos.

1580289615594.png


 
That criticism can be applied to the 3D games before Switch, but SwSh gives them a full moveset.

Even then, it’s way more damaging for Temtem. A Pokémon with the right stats could totally spam one powerful move and wreck shop - that’s what the choice items are for, after all. If a Temtem spans a powerful move, it’ll use up all its Stamina in just a couple of attacks, and a lot of these big Temtem don’t have smaller moves to conserve mana with.

Meanwhile, I don’t know if Lockstins done anything lol-worthy, but he just did in ten words what Verlisify couldn’t do in ten videos.

View attachment 1120797

Lockstin just murdered temtem by words. Ouch.
 
Meanwhile, I don’t know if Lockstins done anything lol-worthy, but he just did in ten words what Verlisify couldn’t do in ten videos.

View attachment 1120797

He's not wrong honestly. Even Pokemon designs at their worst have more thought and details put into them than most of Temtem's rather simplified and overly similar designs.
 
That criticism can be applied to the 3D games before Switch, but SwSh gives them a full moveset.

Even then, it’s way more damaging for Temtem. A Pokémon with the right stats could totally spam one powerful move and wreck shop - that’s what the choice items are for, after all. If a Temtem spans a powerful move, it’ll use up all its Stamina in just a couple of attacks, and a lot of these big Temtem don’t have smaller moves to conserve mana with.

Meanwhile, I don’t know if Lockstins done anything lol-worthy, but he just did in ten words what Verlisify couldn’t do in ten videos.

View attachment 1120797

He's not wrong honestly. Even Pokemon designs at their worst have more thought and details put into them than most of Temtem's rather simplified and overly similar designs.

I think the problem, like Lockstin followed up, was that Temtem are overly generic, and while that label can be applied to pokemon's designs in some aspects, it's that they have a lot of potential to have made the creatures be unique when it's just - have creature, give element.

And while that's not a bad design philosophy, it's nothing really ground breaking.


This is a really good video to watch to get an understanding of pokemon design, but for those who don't wanna sit through that - Here are some 'design rules' that pokemon has for the most part

1) Pick a real/fictional creature or object
2) Give it an element - Sometimes determines it's color.
3) Give it a face - Eyes, face, or mouth
4) Add 1 or two extra features that you normally wouldn't see on that creature. Exception being fully evolved or legendary, 3 or 4 - But no more.

Don't get me wrong, Temtem does follow this - Probably the best Temtem I've seen (and am currently trying to catch mind you) is Oceara:

1580297379073.png


You can tell it's a water dear... Simple and pure. And it follows the design philosophy that pokemon has.

MEANWHILE:

1580297526583.png

You remember Sparzy? Yeah, this is it's pre-evolution found in the animated trailer.

WTF am I even looking at? Yeah, it's cute, but again, WTF am I even looking at?
 
He's not wrong honestly. Even Pokemon designs at their worst have more thought and details put into them than most of Temtem's rather simplified and overly similar designs.
The thing with Pokémon designs is, even for some designs that I dislike, I can at least get behind the idea of them, and can think of ways of improving the designs in my mind. Recent example being the Applin line and the mix-and-match fossils.

Another good example for me is Galarian Stunfisk. I still think it looks stupid as fuck, but the way you encounter it really endeared it to me, because it literally traps you if you’re dumb enough to be tricked by its lure. I feel like this is the only time where a Pokémon’s design is actually reflected in how you interact with it - it doesn’t just LOOK like a trap, but actually functions like one in-game as well. How many players do you think walked up to the red ball on the ground wondering what it was, only to be surprised by a Stunfisk encounter?
 
Okay, so, I managed to sit down and play this game... And I gotta say, I really hate the stamina system.

Like, I do have it recorded, but when I faced off the first dojo leader - HOLY CRAP.

She knocked out 3 of her own Temtem, and I won the battle... Like... Jesus, the AI in this game kinda sucks in that regard, None of the AI opponents have items on them in the beginning part of the game (maybe that's different on the second island), but you would think that the creators would at least have it so the Gym Leaders would be a bit more difficult or at least be competent.

Oh, and to people who kept telling me that "You can't one-shot Temtems" - That is complete BULLSHIT.

Throw in the fact that the double battle system is a pretty broken system early game, like, even if your opponent has a higher Leveled Temtem - So long as one of your Temtem has one super effective move against it, you can knock out the big fish (literally, I was either knocking out Wiplump and Barnshe with my Zenki in one shot, or I'd double team the bigger threat.) I could literally spam my bigger attacks and not worry about spending stamina.

Maybe that's different in the later parts of the game, but holy cow, that's not a good first impression of the battle system.

Also, I hate to use the mutt as a reference, but... Thoughts on what he covers?

I noticed the stamina drains faster than every other RPGs in the world, particularly Persona 5 which is already infamous for its sp meter that's difficult to recover just for the sake to force you to leave the palace.
If it was only the AI acting stupid, then that'd take far longer to drain the stamina, well if you compare that game to Pokemon. Assuming the foe and your own Pokemon have only moves with like 20pp / 30pp it would take over 100 turns for someone to die using struggle, if we assume that neither you nor the foe knows any move that can hurt.
 
Am I the only one who looks at Sparzy and just sees Popple from Mario & Luigi?
View attachment 1119913
View attachment 1119914
Nope and like literally half of the monsters look like Mario characters, Digimons and one of them even kinda looks like a robot master from Megaman, except its face is completely blacked out.
Raignet.png
artworks-000203617336-rgku43-t500x500.jpg

Should have been called "Magnet man".
 
Back
Top Bottom