A new update for Temtem came out! Some of which has some things I've been asking for since day fucking 1!
Let's go down the list.
-
Quest Log! ABOUT FUCKING TIME! It's been nine fucking months since release!
- A new Temtem, Koish! It's got an interesting blend of mechanics. Firstly, though it's always Water, it's second type is determined at random from all other options. This means the first digital Temtem is in the game! ...As one option out of twelve.
And don't mind it ratfucking the lore to do so.
With that said, they do each get two moves of their given type - one of which is controlled to be the same power for every type, and the other is a high-power move of a random type. It does illuminate that Temtem move balance is bullshit though, with the Mental Technique
Matter Teleport have 125 Base Power for 28 stamina, no hold, and normal priority, and the Digital
Autodestruction having 125 Base Power for 30 Stamina, 3 Hold, and reduced priority.
The pure water Koish just get fucked, with no equivalent moves for their types. And it's not like the water moves aside from that are great - Koish're phyiscal-inclined, but the only physical move in the list is Ice Cubes, which is as strong as it sounds.
Moreover, they have colour variations and fin size variations, in five different points - which can lead up to a whopping total of 10,000+ combinations.
There's just one problem.
They're ugly as fuck.
(And also based more on
Bettas/Fighting Fish than
Koi but that's beside the point)
There's also a weekly quest to catch a very specific variation. Match 4 aspects and you get one reward, match 5 and you'll get a better one. Again, ONE IN TEN THOUSAND.
Speaking of 1/10000, guess what they nerfed the basic luma rate to? It started at 1/6000, then 1/8000, and now this.
But don't worry, they've added a new solution!
Poké Radars!
You can get these from another weekly quest - competitive-level matches with the Gym Leaders (I can't be assed to remember their real names). You can get up to three each week, and they disappear at the end of the week.
When you get one, Ghostly temtem appear around the place, and you can run into them for a battle. This is the chaining mechanic from Pokemon games... only, AS USUAL, it's way grindier.
Firstly, you only get three tries per week, and only in that week. If you don't get a luma successfully by the end of the week, you're done, no continues. Encountering others does not break the chain, but knocking out or capturing temtem that weren't radared - even if they're of the right species - will.
Your radars are specific to the temtem on them,
which is predetermined. If you don't like the results you get, you can cry me a river, because your only choice is to do nothing.
Then there's the problem of the length. For the first 50 temtem, you get no bonus. For 50-100, you get a very minor stat boost, upgrading to a minor stat boost from 100-200.
At 200 temtem in the chain, the lumas finally get a multiplier of 5x - decent, but horribly late. At 300 temtem, for the last 100 temtem in the chain, the shiny rate doubles again, getting you down to 1/1000 base. For reference, getting a shiny in the last 100 alone is still a very mediocre 9.5ish percent.
But if you stick it out, work really hard and get to 395 encounters...
THEY BAN YOU FOR CHEATING.
FUCKING.
AMAZING.
Not to mention that it's still affected by the temtem spawn rate, so...
Reminder,
you cannot choose which temtem is on the radar. You can SOMEWHAT control it by fighting specific dojos, but that only gives you 1-2 chances of the temtem you want among a pool of about 20 each.
Speaking of the dojo rebattles, they're tuned to the max level you've raised a temtem to and are competitive level, including pick and ban phases. Great, I didn't need those pansuns anyway. That's a pretty high bar to fuckin' clear!
They also nerfed the existing weekly, the freetem farm. Once you get your last big reward, the catches stop. Sounds good!*
* Oh, but it's based on temtem caught, not pansuns earned, so if you were grinding something not worth much, get fucked. (A lot of these grinders prefer to rush low-level temtem over trying to do big ones - this removes that option.)
This means the only infinite money grind is now competitive, which not everyone enjoys.
This isn't even everything, I'm gonna leave that for a second post, but, to some up my thoughts as succinctly as possible:
