Temtems - A Failed Attempt At A Pokeclone

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They're all over the place. They wanted to take over a tower on the first island. I genuinely don't remember why. They were also in a water cave on the first island, (nowhere near anything of importance within that cave mind), and took over a volcano (to experiment on temtems with intense heat) and a giant tree that was sacred (I think they were chasing a rare temtem) on the second.

That aside, for a team that has an actual general, they're very poorly organised. They're often complaining about lacking important equipment, they completely fail at tactics at multiple points, they never secure a strategic adjective (or any objective at all).

The only place they manage to take over is a city on Kisiwa that is separated from anyone else by a cave, a desert, and a fucking moat. You liberate it by flying a giant airship over the city and dropping three people, one of whom can't even fight. And there's no real reason they start there, either. It would have been far smarter to start by taking over Tucma - it only has one settlement, and it has two really key resources: the crystals that are the basis of basically all tech including catching temtem, and the plant used for rock-hopping and manually crossing islands. You seize those two resources, and you cripple everyone else's response.
Damn how did they manage to make a team that's less threatening than teams Yell and Skull?
 
Damn how did they manage to make a team that's less threatening than teams Yell and Skull?
At least Team Skull could be written off as comic relief... Although, I find it kind of strange that they gave Guzma an abusive dad.
 
Hey, hey, hey! Don't you dare put Team Skull in the same space as Team Yell!
I like Skull way more than yell but I only included them because they didn't actually achieve much other than getting their own crack town, complete with a crack mansion.

At least Team Skull could be written off as comic relief... Although, I find it kind of strange that they gave Guzma an abusive dad.
I thought it was decent since it may explain why he is so loyal to Lusamine and why he is "rebellious". It's more backstory than a lot of Pokemon villains get (I mean, Cyrus, Archie, Maxie, and Giovanni don't get too much).
 
A new update for Temtem came out! Some of which has some things I've been asking for since day fucking 1!

Let's go down the list.

- Quest Log! ABOUT FUCKING TIME! It's been nine fucking months since release!
- A new Temtem, Koish! It's got an interesting blend of mechanics. Firstly, though it's always Water, it's second type is determined at random from all other options. This means the first digital Temtem is in the game! ...As one option out of twelve. And don't mind it ratfucking the lore to do so.

With that said, they do each get two moves of their given type - one of which is controlled to be the same power for every type, and the other is a high-power move of a random type. It does illuminate that Temtem move balance is bullshit though, with the Mental Technique Matter Teleport have 125 Base Power for 28 stamina, no hold, and normal priority, and the Digital Autodestruction having 125 Base Power for 30 Stamina, 3 Hold, and reduced priority.

The pure water Koish just get fucked, with no equivalent moves for their types. And it's not like the water moves aside from that are great - Koish're phyiscal-inclined, but the only physical move in the list is Ice Cubes, which is as strong as it sounds.

Moreover, they have colour variations and fin size variations, in five different points - which can lead up to a whopping total of 10,000+ combinations.

There's just one problem.

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They're ugly as fuck.

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(And also based more on Bettas/Fighting Fish than Koi but that's beside the point)

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There's also a weekly quest to catch a very specific variation. Match 4 aspects and you get one reward, match 5 and you'll get a better one. Again, ONE IN TEN THOUSAND.

Speaking of 1/10000, guess what they nerfed the basic luma rate to? It started at 1/6000, then 1/8000, and now this.

But don't worry, they've added a new solution! Poké Radars!

You can get these from another weekly quest - competitive-level matches with the Gym Leaders (I can't be assed to remember their real names). You can get up to three each week, and they disappear at the end of the week.

When you get one, Ghostly temtem appear around the place, and you can run into them for a battle. This is the chaining mechanic from Pokemon games... only, AS USUAL, it's way grindier.

Firstly, you only get three tries per week, and only in that week. If you don't get a luma successfully by the end of the week, you're done, no continues. Encountering others does not break the chain, but knocking out or capturing temtem that weren't radared - even if they're of the right species - will.

Your radars are specific to the temtem on them, which is predetermined. If you don't like the results you get, you can cry me a river, because your only choice is to do nothing.

Then there's the problem of the length. For the first 50 temtem, you get no bonus. For 50-100, you get a very minor stat boost, upgrading to a minor stat boost from 100-200.

At 200 temtem in the chain, the lumas finally get a multiplier of 5x - decent, but horribly late. At 300 temtem, for the last 100 temtem in the chain, the shiny rate doubles again, getting you down to 1/1000 base. For reference, getting a shiny in the last 100 alone is still a very mediocre 9.5ish percent.

But if you stick it out, work really hard and get to 395 encounters...

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THEY BAN YOU FOR CHEATING.

FUCKING.

AMAZING.

Not to mention that it's still affected by the temtem spawn rate, so...

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Reminder, you cannot choose which temtem is on the radar. You can SOMEWHAT control it by fighting specific dojos, but that only gives you 1-2 chances of the temtem you want among a pool of about 20 each.

Speaking of the dojo rebattles, they're tuned to the max level you've raised a temtem to and are competitive level, including pick and ban phases. Great, I didn't need those pansuns anyway. That's a pretty high bar to fuckin' clear!

They also nerfed the existing weekly, the freetem farm. Once you get your last big reward, the catches stop. Sounds good!*

* Oh, but it's based on temtem caught, not pansuns earned, so if you were grinding something not worth much, get fucked. (A lot of these grinders prefer to rush low-level temtem over trying to do big ones - this removes that option.)

This means the only infinite money grind is now competitive, which not everyone enjoys.

This isn't even everything, I'm gonna leave that for a second post, but, to some up my thoughts as succinctly as possible:

:story:
 
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They've stopped making the announcements for temtem saipark weeks. You now have to either go to the reddit for it or go in-game.

There's one more repeatable, a Daily quest. This requires you to go to a (completely unmarked) building in the current last town, and they'll give you 2-3 deliveries to make. For example:

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That's all the advice you get. And it's not like these are notable NPCs - these are LITERALLY ANY NPC IN THE GAME.

You don't even get markers of any sort. So you could spend a long time asking every NPC in an area if they're the one you need. These reset at the end of the day - whether you've done them, are working on them, or haven't even touched them.

Also, the Fishing minigame is starting to get colourblind people worked up. Not that I can blame them. The purple at the back of these two Koish is the same, just in the lighting of the fishing room and the lighting of the actual fishing area where you catch them.

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For reference, the colours on-screen are roughly #7f3869 and #cd4d67 respectively. For those who don't know how RGB hexadecimal works, that means that the second purple has about 80 more points in red... on a scale of 0 to 255. There's plenty of people with no colour-blindness who are being tripped up by this.

Also, keep in mind there's no way to get a view like the top one for your own temtem. The best you can get is either them wandering around in-world or their face as a static image, like this:

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which is as helpful as it sounds when 60% of matching is centered on the tail.

There's one more thing that's really worth noting. 'Wish You Well' coins. You can get them as random reward from any of the repeatable quests. Simply put, these are tokens you can throw into any well in the game, and you'll get random rewards. Like tokens to spend on lootboxes.

But they're not lootboxes because you can't buy them with real money.

For now.

My MTX-dar is going off like crazy whenever I read about them. I know they said that they wouldn't put microtransaction in, but that doesn't mean I'm going to trust them an inch.
 
So, a few things.

First, anyone remember that Roadmap? It's fine if you don't.

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Yeah, let's take a look at Fall 2020. Depends on whether you count by the month based or solstice-based - if it's the latter, it's basically two more weeks until it misses the deadline.

So far, they've added the quest diary, and










oh dear.

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Oh dear we are in trouble.

Look, you can say it's because of Covid, and it probably is, but this likely means that the whole schedule is off by a season in just a year, without much acknowledgement of such... and it's only going to get worse.

Also, that coming to PS5 on Dec 8 thing, they're offering a Deluxe edition.

I want you to read the prices here, compare the normal and deluxe edition prices, before you look at the perks. Just really think about what would be worth that price hike.

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Ever wanted to pay half the price of a game again for one cosmetic?

One cosmetic that doesn't even look that good?

1607341720960.png


And is clearly a reference to Snake but not because they couldn't license Konami for it?
 
So, a few things.

First, anyone remember that Roadmap? It's fine if you don't.

View attachment 1772198

Yeah, let's take a look at Fall 2020. Depends on whether you count by the month based or solstice-based - if it's the latter, it's basically two more weeks until it misses the deadline.

So far, they've added the quest diary, and










oh dear.

View attachment 1772210

Oh dear we are in trouble.

Look, you can say it's because of Covid, and it probably is, but this likely means that the whole schedule is off by a season in just a year, without much acknowledgement of such... and it's only going to get worse.

Also, that coming to PS5 on Dec 8 thing, they're offering a Deluxe edition.

I want you to read the prices here, compare the normal and deluxe edition prices, before you look at the perks. Just really think about what would be worth that price hike.

View attachment 1772213

Ever wanted to pay half the price of a game again for one cosmetic?

One cosmetic that doesn't even look that good?

View attachment 1772214

And is clearly a reference to Snake but not because they couldn't license Konami for it?
Jesus christ, these people seriously think this tripe is worth 60$?
 
First off, the quest log picture isn't appearing for me at all, not even a broken image. But more importantly, I noticed that while their roadmap from earlier this year rather optimistically planned Version 1.0 and console release in Spring 2021, the fine print on the PS5 preorder sheet only promises a console release before midnight of December 31st, 2021. So they're admitting they've falling way behind schedule, although I'd expect nothing less from a dev team that prioritized pronouns over getting the game to 1.0, and honestly I think getting there before 2022 is far more accurate at this point.
 
I wonder how much of the whole game is actually in the file you download. The TemTem crew says that making an offline mode of this MMORPG is very difficult, but, given their difficulties in making the game in general, I would be only a little surprised in hackers managing to make a homebrew offline mode fairly easily.
 
I wonder how much of the whole game is actually in the file you download. The TemTem crew says that making an offline mode of this MMORPG is very difficult, but, given their difficulties in making the game in general, I would be only a little surprised in hackers managing to make a homebrew offline mode fairly easily.
The game loads damn quick for an always-online game. I would imagine 90% of it is on-site.

First off, the quest log picture isn't appearing for me at all, not even a broken image. But more importantly, I noticed that while their roadmap from earlier this year rather optimistically planned Version 1.0 and console release in Spring 2021, the fine print on the PS5 preorder sheet only promises a console release before midnight of December 31st, 2021. So they're admitting they've falling way behind schedule, although I'd expect nothing less from a dev team that prioritized pronouns over getting the game to 1.0, and honestly I think getting there before 2022 is far more accurate at this point.

If you mean from my last post, I didn't include a picture there. I was listing everything from fall 2020 they had achieved by that point, which was one thing.

And with them now being quite a ways into Winter 20/21 it looks like nothing's changed. At this rate they're gonna fall a whole quarter behind schedule.
 
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The new update is out.

I won't be able to play for a while, nor do i want to, but i do have an image for you:

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... I know what I must do, but I don't know if I have the strength to do it.
 
There's just one problem.

View attachment 1690698

They're ugly as fuck.

View attachment 1690741

(And also based more on Bettas/Fighting Fish than Koi but that's beside the point)

View attachment 1690744
That fish looks like a racist caricature.

Like I bet its Pokemon cry would be that stereotypical "waahhh" karate noise.

The new update is out.

I won't be able to play for a while, nor do i want to, but i do have an image for you:

View attachment 2085406

... I know what I must do, but I don't know if I have the strength to do it.
Oh no it's retarded.
 
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