Telltale Games Closing Down - Rumors at the moment

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You'd think if "gamers" wanted Telltale to survive, they'd have bought their games.


Also there has been around 9 Senran Kagura games, at least 5 DoA fighters and 3 DoA beach volleyball games.

Real gamers love wimmins.
Or at least playing as them so we can watch their jiggle physics.
 
Olive is a troon, right?
https://mastodon.social/@iamolive
5f30fc0d81826f50.png
 
It seems like Telltale had a good business model for a small studio, but not two hundred-plus.
 
It seems like Telltale had a good business model for a small studio, but not two hundred-plus.

They got lazy with IPs they shouldn't have. Very, very lazy. Telltale got a fair amount of money from me, but I eventually began to feel they were laughing at me for buying the episodes/games.
 
Counting the Japanese games is 8 and the unreleased ones is 10

Yeah I had a feeling I was missing a few, I purposefully left out peachball cause it ain't out yet.

To segue back to Telltale though, apparantly they hired some Nintendo expert around the end of last month to help develop new games for the switch, could this have been part of a bigger investment in the switch and that the poor sales of their ports hurt them more because of this?
 
Telltale games were just the interactive version of expanded universe novels for [IP You're Obsessed with]. The difference is if you're a licenser you can just pay Dan Abnett or Christie Golden 500 bucks to write some shitty Star Wars novel and you'll make that back pretty quickly. With a game you have an entire studio to support, and no one is going to shell out sixty fucking dollars for interactive Walking Dead fanfiction.
 
Telltale games were just the interactive version of expanded universe novels for [IP You're Obsessed with]. The difference is if you're a licenser you can just pay Dan Abnett or Christie Golden 500 bucks to write some shitty Star Wars novel and you'll make that back pretty quickly. With a game you have an entire studio to support, and no one is going to shell out sixty fucking dollars for interactive Walking Dead fanfiction.
not only that, but no one is willing on spending a 250-300 ameribux on a console just to play a $60 (I'm pretty sure TT games were free for the first episode and either $20 or $40 for the pass for the whole season) game.
 
I think Telltale died not because they licensed IPs, but because of which IPs they licensed. They found their largest successes with The Walking Dead and Wolf Among Us and apparently didn't see the pattern that those IPs weren't already associated with video games.

The games they made that already had games in the IP (Batman, Borderlands, Minecraft) was a pretty large mistake because if players wanted to be in those worlds they had the option of simply playing Batman, Borderlands, or Minecraft.

Minecraft is was a comically huge miss because of how radically different the Minecraft and Telltale playerbases are. Minecraft also could not have been cheap to license (Minecraft : Story Mode was release the same year Microsoft bought Minecraft for 2.5 billion dollars). Tales from the Borderlands had a somewhat novel idea in featuring the series' villan (Handsome Jack) as a more prominent character. Unfortunately, Borderlands : The Pre-Sequel had the same idea and released earlier and was a full (ish) borderlands game. Batman games were enjoying a bit of a renaissance with the Arkham series and the idea there was a market for people who wanted a much slower and story-driven batman experience was off the mark because those people would likely just enjoy other Batman media (comics, movies, tv shows) instead.
 
It was definitely focusing on the wrong IPs and growing the studio too large. I get that you want to employ all your troon and female friends that are otherwise unemployable. But it really doesn't look good when a 200+ team are delivering games that honestly play like shit I found in the bargain bin during the early 2000s

It would have been better to control the growth and focus on making the shit you're already making better and less repetitive
 
this whole closing makes me realize just how bad it can get when you do nothing but hire people for dumb stuff like QA testing. Not even the Runescape 3 side of Jagex is this bad, where they have 100+ JMods but only like 12 do any dev work.
 
I think Telltale died not because they licensed IPs, but because of which IPs they licensed. They found their largest successes with The Walking Dead and Wolf Among Us and apparently didn't see the pattern that those IPs weren't already associated with video games.

The games they made that already had games in the IP (Batman, Borderlands, Minecraft) was a pretty large mistake because if players wanted to be in those worlds they had the option of simply playing Batman, Borderlands, or Minecraft.

Minecraft is was a comically huge miss because of how radically different the Minecraft and Telltale playerbases are. Minecraft also could not have been cheap to license (Minecraft : Story Mode was release the same year Microsoft bought Minecraft for 2.5 billion dollars). Tales from the Borderlands had a somewhat novel idea in featuring the series' villan (Handsome Jack) as a more prominent character. Unfortunately, Borderlands : The Pre-Sequel had the same idea and released earlier and was a full (ish) borderlands game. Batman games were enjoying a bit of a renaissance with the Arkham series and the idea there was a market for people who wanted a much slower and story-driven batman experience was off the mark because those people would likely just enjoy other Batman media (comics, movies, tv shows) instead.
Also their earlier stuff like Homestar Runner and Back To The Future seemed to be fandoms that were somewhat under-served and relatively cheap licenses.
 
And now it seems like the rest of the remaining crew got laid off
https://www.pcgamer.com/telltales-skeleton-crew-has-reportedly-been-laid-off/


So both Minecraft: Story Mode and TWD are quadruple-fucked now. The article says that there's been no word about anyone potentially picking up the work, and now that the skeleton crew's gone, there's basically no chance those games are getting done.

Well, at the very least, The Wolf Among Us got somewhat of a closure, despite it's sequel baiting ending, but i kinda feel bad for The Walking Dead fans, following the series for years without getting a real ending, if only Telltale focused to finish The Walking Dead first and then going after other IPs
 
The issue I had with Telltale Games was how - at least with The Walking Dead - your choices felt meaningless. You couldn't save Duck or his mother, and about 80% of the cast still died regardless of what you said or did with them, so in the end you were just listening to a few different dialogue boxes of an otherwise linear outcome.

Was The Wolf Among Us any better in that respect? I got it downloaded for free, but I never tried it out.
 
The issue I had with Telltale Games was how - at least with The Walking Dead - your choices felt meaningless. You couldn't save Duck or his mother, and about 80% of the cast still died regardless of what you said or did with them, so in the end you were just listening to a few different dialogue boxes of an otherwise linear outcome.

Was The Wolf Among Us any better in that respect? I got it downloaded for free, but I never tried it out.
Or hell, what about that one choice where you had to choose between saving Duck or saving Shawn? Even if you try to save Shawn, he still ends up getting killed and Hershel kicks everyone off the farm.

The one most pointless choice in the game for me was near the end when you could choose to cut Lee's arm off. It literally affects nothing, despite the fact he now has one arm. That would have made a really cool mechanic where Lee couldn't do as much without his other hand, but no, he can still climb ladders just fine. It was a total waste.

A lot of people gave TWD Season 1 a pass though because it told a genuinely good story with a heartwrenching ending. However, it becomes extremely obvious how little your choices matter on a repeat playthrough. I was more forgiving of it though since it came down to how you felt about the characters and not so much the events themselves. However, the cracks really start to show with Season 2, which is where I stopped playing. The plot was much less interesting, the characters were duller, and it just felt lesser than Season 1. Not to mention, there was less gameplay in Season 2, so there wasn't anything to pace the story like in Season 1.

When you get into the other games though, it becomes extremely egregious. Batman is probably the worst in this regard, since you could try and save Harvey but he still becomes Two-Face. How cool would it have been to have a Harvey Dent who never became evil? There's so much untapped potential in those game by having players make their own twisted continuity, but it's even more restrictive than Walking Dead than anything.
 
Or hell, what about that one choice where you had to choose between saving Duck or saving Shawn? Even if you try to save Shawn, he still ends up getting killed and Hershel kicks everyone off the farm.

I actually did try to save Shawn only to be disappointed. In hindsight I was less annoyed since Duck saw some growth between the episodes, but then he died too whether you liked it or not. I stopped playing by the end of the train ride because it felt like nothing I did mattered. Everyone was just dying to the script and not to player choice. As tarnished as the series is now, when you came out of playing Mass Effect where people you saved came back for their 15 minutes, it felt really lackluster by comparison.

When you get into the other games though, it becomes extremely egregious. Batman is probably the worst in this regard, since you could try and save Harvey but he still becomes Two-Face. How cool would it have been to have a Harvey Dent who never became evil? There's so much untapped potential in those game by having players make their own twisted continuity, but it's even more restrictive than Walking Dead than anything.

That sounds awful. It begs the question of why they even bother making a game when it's all quicktime events and merely the illusion of player choice.
 
The issue I had with Telltale Games was how - at least with The Walking Dead - your choices felt meaningless. You couldn't save Duck or his mother, and about 80% of the cast still died regardless of what you said or did with them, so in the end you were just listening to a few different dialogue boxes of an otherwise linear outcome.

Was The Wolf Among Us any better in that respect? I got it downloaded for free, but I never tried it out.

Not really. That's really another problem with those games if you think about it. Once you know how one of them works (what few decisions are branching or not) you've figured out all of them. Because of the design they're all actually very linear in nature.

Wolf Among Us had a few parts where you'd have to make a choice but it never really mattered all that much. It was a fun setting though.
 
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