Telltale Games Closing Down - Rumors at the moment

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Too many project going on at the same time and that they keep using the same shit engine is what brought them down.

You can keep using the same engine and run tonnes of projects. Companies like Bethesda, Paradox, Nintendo and others have proved that.

The issue is that they took IP's that weren't profitable and people lost faith in their products because they put out poorly written garbage. The state of their falling apart also suggests that the company was a clusterfuck in regards to management.

The Walking Dead games were good but what about Michone? What about all the capeshit? I'd put money on tonnes of people buying the Minecraft game as a joke and the second addition to that series sinking like a rock.
 
The blame is partially on consumers since one of the biggest reasons game costs inflated so drastically is due to the massive importance of marketing budgets that often cost more than the game itself does.
I'm curious on what you mean by this being the consumer's fault. I don't recall consumers asking them to spend hundreds of millions of dollars on fake prototypes and non-engine cinematics or celebrity endorsements. Unless you mean them going after NPCs or something, then yeah.
 
I'm curious on what you mean by this being the consumer's fault. I don't recall consumers asking them to spend hundreds of millions of dollars on fake prototypes and non-engine cinematics or celebrity endorsements. Unless you mean them going after NPCs or something, then yeah.
I'm more so referring to how the market is reflecting what consumers buy. Which is that consumers gravitate to massive multi million dollar flashy projects overwhelmingly. Hundreds of games get released every year but consumers universally gravitate toward specific tentpole games that studios hinge all their bets on.
 
I'm more so referring to how the market is reflecting what consumers buy. Which is that consumers gravitate to massive multi million dollar flashy projects overwhelmingly. Hundreds of games get released every year but consumers universally gravitate toward specific tentpole games that studios hinge all their bets on.
Yeah, okay. I see what you mean now. Shiny objects do attract the fish.
 
I liked season 1 of TWD but they kept releasing broken games, or the storylines were confusing and boring. a lot of people say TWAU was good but it felt flat to me, and even though I liked TWD if you took out all the violence and extreme choices it would be just as flat, it basically only worked because they made a fun interactive zombie movie and it was the right time for something like that.

I tried buying micchone a good while after it's release date, thinking maybe at least this could be fun, but returned it because it's full screen support was broken, had no fix, and had no plans to be fixed. it's such a small thing but that combined with all the interactive fanfic they were churning out made it seem to me like they gave up a long time ago.
 

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Oh nooooo but they made so many great games like -looks at list- Minecraft: Boring Mode and Batman: The Gay Within and ....They made a Guardians of the Galaxy game? The hell was that?

I'm not gonna lie and say I wasn't on TWAU S2 hype train but my interest in their games as a whole largely dissipated after TFtBL so overall, this doesn't feel that like huge of a loss, especially given how these types of games are already niche and dozens of developers, indie and otherwise, jumped onto the whole "story-based narrative walking simulator" bandwagon so it all feels a bit watered down.



Two things about those tweets, respectively.

- Says she has her own opinions. She also says she's a socialist/communist. Does she realise that neither of those things let you have your own anything? Pick one.

-You guys heard her, stop bringing up her tweet from years ago-- oh, wait. Last year. Man, years go by slower than I remember.

Mmmmm okay so maybe there was some sort of long-term bullet dodged going by how they treated their crew and how some of their crew were "woke". -gasp- Maybe their woke members can form their OWN group then there'd be this nightmare-ish amalgalm of the worst parts of Telltale's writing telling Life is Strange-like stories in the form of text-based "adventure" like Depression Quest.
 
Oh I thought they were making banks with all the famous TV franchises?

At least I still have the fond memories of the first two seasons of Sam and Max. (Not a fan of the third because I feel it is too emotionally manipulative. Same for Monkey Island.)

Now I don't feel sorry for them at all.

If I remember correctly, Emily Buck was someone TT picked up from their forums, first as an unofficial "community liaison" and then as paid employee. She wasn't that bad back then, but I have not been following TT for ages.
 
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I'm more so referring to how the market is reflecting what consumers buy. Which is that consumers gravitate to massive multi million dollar flashy projects overwhelmingly. Hundreds of games get released every year but consumers universally gravitate toward specific tentpole games that studios hinge all their bets on.
I'm still not sure that the marketing budgets are worth it. I mean Mass Effect 3 had a superbowl commercial. How many more sales could that realistically have generated?
 
My wife finished a wolf among us a month ago and was glad to hear there actualy was a second season comming.
Now i got to tell her the bad news.(even tough they sure as hell did not want to work on it over minecraft shit)
 
I'm still not sure that the marketing budgets are worth it. I mean Mass Effect 3 had a superbowl commercial. How many more sales could that realistically have generated?

I'm personally a bit skeptical about the efficacy of advertisements, especially in our modern age of digital narrowcasting where I can get curious about an unsold TV pilot made in Great Britain in 1986, or recently released Russian films, and get them on DVD within a week.

I suspect that marketing budgets are best at selling themselves, but I'm sure they have studies that prove me wrong, and the ones that prove me right have been buried in a distant land, protected by a dragon.
 
Telltale, for me, died with the second episode of the Wolf Among Us. The first episode was amazing and extremely captivating, but then in the second you immediately felt the rushed rewrites at work and the entire endeavour felt from there on like a shadow of the potential it initially had. Sad that they decided to abandon the original story idea because of that moronic belief that an audience has to be surprised for a story to be good.

Spoiler culture is gay.
 
Good riddance.

Incompetent company that strives off current trends in society. They had the worst managers in the world from what I understand, and the fact that they had more than 300 employees working there just goes to show that this was bound to happen. To put that into perspective, Bethesda had about 100 employees working on Skyrim, as well as even less after that for the ports and the Remaster.

Still, it is a shame that so many people were forced to lose their jobs due to some cunts that had no idea what they were doing. I'm just glad I was able to see a conclusion to some of the games I actually did care about, like Sam & Max. While they weren't the best games in the world, I enjoyed them when they first came out.

Anything post-TWDS1 was starting to show their quality drop. The fact that they used the Interactive Story bullshit as an excuse for how linear and lackluster their games ended up turning out to be really goes to show where the company was starting to turn.

When comparing this to other bankrupt companies like THQ, there is no comparison to be made. They brought this onto themselves.
 
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