Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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Yeah just casually completely cut-off 1/3 of TF2's soul when people used to openly socialize in the game and not be shut-off fat faggots
From what I have seen, on Goldrush people do in fact use VC a lot. Talking shit, playing music, spamming offensive soundboards without getting muted or kicked. Modern TF2 could never :smug:
 
ERP and tranny fetish talk is fine thoughbeit.
I joined a tf2c server the other day and it was just furry pfp trannies arguing like vaush about porn addiction being necessary and healthy and how "drumpf is literally hitler and is going to genocide mi" Everyone in VC was extremely low testosterone as well.

This tricks naive people into thinking this is the status quo, but the truth is that they just ban everyone they don't like, literally. The chalkboard "welcome to tf2" screen when you join their servers is a massive text wall of rules triple the size of your average groomcord server.
 
I joined a tf2c server the other day and it was just furry pfp trannies arguing like vaush about porn addiction being necessary and healthy and how "drumpf is literally hitler and is going to genocide mi" Everyone in VC was extremely low testosterone as well.

This tricks naive people into thinking this is the status quo, but the truth is that they just ban everyone they don't like, literally. The chalkboard "welcome to tf2" screen when you join their servers is a massive text wall of rules triple the size of your average groomcord server.
The sad reality is that causal will most of the time have that 2010-2012 feel more than community servers will ever have even with the dogshit nerfed sidegrade weapons. If I call someone a nigger or dick around, the worst that can happen is I get kicked.
 
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TF2 Classic got renamed to TF2 Classified because the name was too similar to TFC and they wanted to avoid confusion.

It finally fucking releases Jan 30th of next year. I doubt it'll over take the main game, but lets see how much longer it lasts than Gold Rush.

I'll repost this in the TF2 game thread to spread the word.
 
Smissmas is here...

Happy Smissmas 2025!

  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)
  • Added the Winter 2025 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Critical Fail
    • Taunt: Dead Mann's Drink
    • Taunt: Chairholder
  • Added 20 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
  • All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2026
General
  • Added 'No Bullets' style for The Gift Bringer
  • Fixed The Accursed Apparition hiding the Scout's headphones
  • Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80
  • Updated the Backbiter's Billycock backpack icon to reflect RED team version
  • Updated the El Gigante's Gunbelt to fix a problem with the LODs
  • Updated the Seamann's Stubble to fix an issue with the materials
  • Updated/Added some tournament medals
  • Updated cp_cowerhouse
    • Updated some custom props with further optimizations
    • Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable
  • Updated ctf_doublecross_event
    • Fixed out of bounds bug (Thanks Dr.TwentyTwo!)
    • Fixed a few minor visual glitches
  • Updated cp_gravelpit_snowy
    • Added a screenshake effect to the laser gun finale
    • Adjusted holiday events to reduce edict count
  • Fixed model panels not encoding pose parameter values (community fix from copperpixel)
  • Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)
  • Network player's handedness preference to spectators (community fix from copperpixel)
  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
  • Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)
  • Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)
  • Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)
  • Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)
  • Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)
  • Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)
  • Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)
  • Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)
  • Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)
  • Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)
  • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
  • Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)
  • Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)
  • Fixed view punch not being interpolated (community fix from ficool2)
  • Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)
  • Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)
  • Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)
  • Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)
  • Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)
  • Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)
  • Allow impulse 101 on The Ullapool Caber (community fix from alvei)
  • Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)
  • Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)
  • Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from Autumn Ashton)
  • Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)
  • Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)
  • Fixed broken class select animation for The Soda Popper (community fix from Piogre)
  • Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)
  • Fixed barbell prop not using phong (community fix from Churkinator)
  • Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)
  • Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)
  • Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)
  • Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)
  • Fixed Bear Necessities not using its normal map (community fix from Churkinator)
  • Fixed prediction errors with modified player gravity (community fix from ficool2)
  • Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)
  • Updated the Energy Orb Unusual effect (community fix from Cipherlock)
    • Fixed particles being orphaned
    • Fixed Medi Gun view model using the third-person particles

Link (Archive)
 
let's be real, the relevant part are only the fixes (e: and that's if you can understand them to begin with, if you've got no dexterity with source, then you can get fucked, only three-or-so are relevant)
the taunts will be either mid or dogshit, the hats might have something half decent in them, the maps will come broken on day one, and the matchmaker will shit itself yet again
but i guess you can festivize all of your weapons now
 
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  • Added lots of weapons to the list that can be Festivized (community-created changes!)
  • Added community-created Smissmas material for the beach ball
TF2 IS HECKIN SAVERINO OH MY FUCKING SOOOOOOOOOOOOOOOOOOOOOOYYYYYYYYYYYYYY

NOW I CAN PUNT A FESTIVE BALL (I'M TRANS FTM BTW) WHILE HOLDING A FESTIVIZED DISGUISE KIT!!!
lereddit.jpg

  • Updated the Backbiter's Billycock backpack icon to reflect RED team version
After 16 years, hopefully it will have been worth the pointlessness.

  • Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)
Ok, this actually #SavesTF2.

  • Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)
They just nerfed the arguably worst weapon in the entire game. Why.
 
I'm not sure what's worse. Getting no updates, or getting these updates. Does anyone even care about this anymore?
Also releasing the update on a Tuesday was a retarded move by Valve, since I can't even play the shitty maps they put in.
 
I'm not sure what's worse. Getting no updates, or getting these updates. Does anyone even care about this anymore?
Also releasing the update on a Tuesday was a retarded move by Valve, since I can't even play the shitty maps they put in.
Played the payload control points one and nearly the whole time the server was half full, insane that the update drops and I can't even get a full game.
 
The festivizer update has been interesting if only for seeing what didn’t make it through from the workshop submission. For example the Widowmaker and Nostromo Napalmer can be festivized, but not the Lugermorph. It’s odd but it gives me mild hope that the MvM update might get those workshop australiums, if they’re willing to add workshop festives.
 
That nutcracker map has some hilariously cringe voice acting. Legit just sounds like a dude on mic putting on a gravelly voice, I couldn’t believe it was actually coming from the game itself.
 
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