Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I did one session of Pf2e, and my impressions were generally favorable. It seemed fairly decently balanced, plenty of options for builds (unless you're playing alchemist), and running it was WAY easier than I was used to from 5e.

The action economy is really cool, though the one dude who always plays a kite fighter disliked the movement system, and I disagree that magic is underpowered now. Maybe compared to older editions, but it seemed pretty on par with the martials to me.

Ignoring the culture war bs, it seems like a decent enough system overall. I'll still be playing 5e since that's what my group plays, but I'll be looking out for chances to play Pf2e again.
Yeah, action economy reminds me of Shadowrun in some respects. I'm amused that everything is pretty much five levels of skill now (including spells). I'm... not sold on goblins as a PC race seeing as how PF1E had fluffed them as barely above pirahna in terms of sentience (seriously, they believed writing steals words out of your head).

Still, willing to give anyone enough rope. What they do with it is up to them.
 
I did one session of Pf2e, and my impressions were generally favorable. It seemed fairly decently balanced, plenty of options for builds (unless you're playing alchemist), and running it was WAY easier than I was used to from 5e.

The action economy is really cool, though the one dude who always plays a kite fighter disliked the movement system, and I disagree that magic is underpowered now. Maybe compared to older editions, but it seemed pretty on par with the martials to me.

Ignoring the culture war bs, it seems like a decent enough system overall. I'll still be playing 5e since that's what my group plays, but I'll be looking out for chances to play Pf2e again.
the main problem (and strength) of PF2e is the curved power scaling, when you level up it's waaay more significant than in D&D5e. it feels great, but it also makes it difficult to design encounters that won't either be more difficult or much easier than anticipated. Also it makes it harder for weaker monsters to even scratch the characters anymore, to the point where increasing the amount of them to compensate doesn't help

there is really no culture war BS, it's just that learning new games takes time and people are lazy, so despite how dangerous catering to the alphabet people can be, throwing them a bone in the form of very minor additions that don't affect the game seems to keep them from switching to any number of woke rpg systems flooding the market. It kind of reminds me how republicans don't actually do anything evangelicals want done anymore so instead they just bring up God a whole lot, and that seems to get the job done.
 
Also it makes it harder for weaker monsters to even scratch the characters anymore, to the point where increasing the amount of them to compensate doesn't help

People will say what they will about 4e D&D, but that edition was really good in this regard. If I recall, the MM gave the DM a good low, mid and high level challenge option for monsters like goblins, kobalds, etc.
 
People will say what they will about 4e D&D, but that edition was really good in this regard. If I recall, the MM gave the DM a good low, mid and high level challenge option for monsters like goblins, kobalds, etc.
people blame all sorts of things for why 4e was bad, but what it really comes down to is that combat was just way too fucking slow without using a bunch of shit like flash cards and status markers and laptops all around.

the people who went through all that trouble and maintained a stable play group really loved it, but most people didn't have that experience.
 
I heard about a great power curve/CR problem solver

"Set a difficulty"

Hardest encounter is a 20
easiest is like a 11 [because if its a 10 or less then there isnt really a point rolling]
 
people blame all sorts of things for why 4e was bad, but what it really comes down to is that combat was just way too fucking slow without using a bunch of shit like flash cards and status markers and laptops all around.

the people who went through all that trouble and maintained a stable play group really loved it, but most people didn't have that experience.
And we admittedly fell into that group. Though we didn't do no laptops, just a few extra condition markers here and there. I like the gadgets, minis, etc. so 4e suited our group just fine. The Warlord was a really cool class I thought.
 
I know 3.5e was bad for martials but I still love it and I still want to play a Bo9S martial in it again sometime. I have been debating looking at 5e for a solitaire dry-run to see if it's actually better but I have more familiarity with 3.5.
 
I heard about a great power curve/CR problem solver

"Set a difficulty"

Hardest encounter is a 20
easiest is like a 11 [because if its a 10 or less then there isnt really a point rolling]
ya but the thing is it causes this unfortunate problem where weaker monsters become 'obsolete' so if you had a long and sordid history with the orcs well, nevermind all that, they don't fit in your CR anymore

whereas in D&D 5e, since power scaling is linear, it's easy to compensate with just going up against larger hordes
 
ya but the thing is it causes this unfortunate problem where weaker monsters become 'obsolete' so if you had a long and sordid history with the orcs well, nevermind all that, they don't fit in your CR anymore

whereas in D&D 5e, since power scaling is linear, it's easy to compensate with just going up against larger hordes
No: the difficulty is always 11 for easy
and the difficulty is always 20 for HARD

So the Orc boss on level 1 is a 20, when you finally get revenge on him at level 5 he is down to 15 (as an example)
 
No: the difficulty is always 11 for easy
and the difficulty is always 20 for HARD

So the Orc boss on level 1 is a 20, when you finally get revenge on him at level 5 he is down to 15 (as an example)
o I know what you're talking about now, ya I don't know, people compared this method to level scaling monsters in Bethesda games. Whatever you go with it's just one of those things you have to deal with when playing a system that has a power curve
 
This is from a tweet I found about how the term "murder hobo" is problematic and what it can be replaced with. Personally, I like the term, "murder hobo".
Names for D&D players who just kill & loot: “Murder Hobo” - Punches down - Reinforces negative stereotypes - Encourages; paints the group as underdogs

“Murder Tourist” - Not classist - Accurately describes the group’s inconsiderate playstyle - Deterrent; no one likes a tourist
 
This is from a tweet I found about how the term "murder hobo" is problematic and what it can be replaced with. Personally, I like the term, "murder hobo".
are you sure they weren't joking?

i guess that's something that's hard to be sure of these days though
 
I wish there was an eyeroll reaction. Murder hobo is a very descriptive and apt term. It's not shitting on homeless people itself. I swear these retards have zero critical thinking skills aside from PROBLEMATIC and NOT PROBLEMATIC BUT COULD BE IF I SHIT MYSELF HARD ENOUGH TO MAKE IT ONE

This person would not like my RP group. We use the term 'sacrifice some hobos to the old gods' as a joke like all the time. In fact, when presented in a God-machine chronicle with the terrible cult that was sacrificing 'unwanted elements' (AKA prostitutes and homeless) from our block to the machine to keep it safe, our unscrupulous group of heist criminals joined them because hell, the neighbourhood was really nice...
 
James Raggi, Zak Sabbath's long-time associate, is trolling people on DriveThru. This adventure was originally titled "ZAK HAS NOTHING TO DO WITH THIS BOOK".

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Naturally, some people have a problem with this.

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I wonder where all these crybullies were when DriveThru refused to ban Matt McFarlane's work from their site?

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