Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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So, quick question regarding "Great Weapons Fighting":


Does this mean any damage die I roll or only for those from the weapon itself?
IE: When I get a bonus die on the damage roll from -say- being a Battle Master and using a Superiority Die, do I get to reroll that die, too, if it's a 1 or 2?
I guess it's ambiguous, but I doubt this would be the case, but the way it is written could be argued either way, I think.
Only the weapons damage itself. For a while people thought you could reroll paladins smite damage with this but it was later clarified its only the weapon its self damage.
 
Only the weapons damage itself. For a while people thought you could reroll paladins smite damage with this but it was later clarified its only the weapon its self damage.
Makes sense, otherwise, I'd expect some things to heavily spiral out of control in later levels, when you get more and more abilities, that add damage dice.
 
I've been flipping through 4th ed L5R and playing as a Phoenix courtier sounds really intriguing, as they rely on scholarly texts and history to prove their point in courts.
 
What's a good five level cleric PrC that offers full spellcasting?
Edit: Never mind.
Our FATE campaigned ended after the all out assault on the local hero building was thwarted by Cataclysm and War blessing us in some shape or form. I forgot to water my cactus. Now we are doing an all dwarf 3.5 campaign. I'm planning on doing Cleric 5/Church Inquisitionor 10/Earth Dreamer 5 who is going on a caravan to create an army to liberate the holy church from corruption he has seen. I dunno what the other players are doing, but I know one was talking about being a dread pirate, so if he wants that, I can help him out.
 
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Last time me and my group played Pathfinder they unbound the statue of a major deity that had been lost and forgotten (like all the gods and demons in the setting), breaking the chains around it after cleaning it up and restoring the runes at the base.

They heard a loud KA-RACK outside. Now, the sun is slowly growing and turning red, slowing down in its travel (The days are now 28 hours long, 18 hour days because summer, 10 hours of night) across the sky. So they ran outside and looked up.

In the sky was a bright silver crack, leaking gold fire across the sky. A speck dropped from the crack, falling toward them. The fighter and the mage and the druid stood on the steps of the temple, staring up at it, all agreeing "We'll stare this in the eye..." The dwarven cleric, who had ignored all the bound dwarven statues of forgotten gods.

What fell from the sky crashed through the roof of the temple. The explosion of gold and silver light blew them off the steps, blew the dwarf against the wall of the temple.

The crack crashed shut, the sky going back to lurid purple.

What was it?

An arch-angel.

It was reduced to bone, the flaming sword turning to ash. The bone blackened and charred.

Shit's getting good, yo.
 
This is what happens when you feed your eagle with shitty Thai food:

fire-eagle-great-thunderbird.jpg
 
Good news: we've read a bit more of Wraeththu and had fun with it. Bad news; we did it with most of the gang drunk and I just finished editing the video due to a thing called life. Good-Bad news: it "inpsired" things... terrible things:
 
Good news: we've read a bit more of Wraeththu and had fun with it. Bad news; we did it with most of the gang drunk and I just finished editing the video due to a thing called life. Good-Bad news: it "inpsired" things... terrible things:
God Emperor Steve Irwin sounds awesome. Other than that, funny stuff as usual.
 
I've been celebrating with some alcoholic libation because my pruchases of Unknown Armies 3rd Edition arrived today. I borught the 1st Edition book many years ago and loved it. Now I have disposable income and what do you know I find myself with three books concerning an occult horror pen and paper game about broken people trying to fix a broken world.

You can cast spells by playing Russian roulette or making porn. It's great.
 
I've been celebrating with some alcoholic libation because my pruchases of Unknown Armies 3rd Edition arrived today. I borught the 1st Edition book many years ago and loved it. Now I have disposable income and what do you know I find myself with three books concerning an occult horror pen and paper game about broken people trying to fix a broken world.

You can cast spells by playing Russian roulette or making porn. It's great.
Why not make porn out of Russian Roulette?
 
Never play a monk in 3.5. The current campaign I am in has a cleric, a warblade, a barbarian, and a monk. Even told the player to think about it and he went with it. Hell, we started the first session and I can't remember what the monk even did.
 
Never play a monk in 3.5. The current campaign I am in has a cleric, a warblade, a barbarian, and a monk. Even told the player to think about it and he went with it. Hell, we started the first session and I can't remember what the monk even did.

That sucks. I ran a monk in 5e and had a very good time. Fastest member of the party and stealthiest to boot, so I was the de-facto scout. KInda flimsy but was able to crowd control decently well with all the attacks I got. Also taught my dm the hard way to give boss monsters high CON saves after 1 Stunning Strike turned a boss fight into a gangbang with the teleporting spellcaster enemy paralyzed at the bottom of the pile.
 
Monks are badly borked in 3E and PF due to massive multiple attribute dependency, as well as having abilities that synergize poorly. Why they thought basing the monk's flurry on two-weapon fighting was a good idea is beyond me.

The best ones I've seen is the qinggong monk or unchained monk in PF, which lets you pick most of your powers a la carte.
 
Monks are badly borked in 3E and PF due to massive multiple attribute dependency, as well as having abilities that synergize poorly. Why they thought basing the monk's flurry on two-weapon fighting was a good idea is beyond me.

The best ones I've seen is the qinggong monk or unchained monk in PF, which lets you pick most of your powers a la carte.
There are a lot of structural problems with Monk in the 3.5 era. MAD is the most noteworthy, as is their average BaB, which is dumb given they gave the Ranger, which had the same set up with rapid shot, a full one. Their HD is a shade too low, and they also only have about six or so levels worth of material before they become pointless. Also once you leave Monk, unlike Paladin, you can't go back unless the GM takes sadism or pity on you.

Anyways, more shameless shilling since I finally had free time to edit this:
 
Introducing a group to Mutants and Masterminds soon. Been wanting to run a supers game for ages and finally have a chance. Have quite the motley crew and am trying to think of a good introductory adventure to get them all together. So far we have...

A magic user who focuses on dimensional travel, ensnarement abilities and regeneration/resurrection with a typical "magic missile" bolt of force as his attack. Wants to be in service to Hastur.

A WWE wrestler who gets his powers from his championship belt. Standard super strong, super tough guy with an array of debuffing "rasslin' moves" nothing fancy.

A mutant who focuses on controlling light. Can bend light to become invisible, blind others, photon beam attacks, increase or decrease light and generate minor visual illusions.

A power armor wearer clearly modeled after Iron Man.

Any ideas or advice for a good first adventure that might entice everyone here? The campaign is going to be mostly Silver Age focused, with an occasional bit of Iron Age grimdark. I've asked the players questions and all of them want to begin as strangers to each other with no previous background or organizational ties. Thanks to anyone that offers their take.
 
Not gonna lie, I would love to see a tabletop RPG adaptation of Doom

I know they made a Doom board game based on Doom 3, but I'd love to see a proper RPG based on either Classic Doom or maybe the Doom reboot.
 
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