That's pretty much it. The mechanics are decent enough, my one big quibble being it feels very basic. Baby's First Tabletop kind of deal. It's not a bad system, but I'm just kind of meh about it.
The people who flock to this edition is what makes me want nothing to do with it. Hipster fake nerds, SJWs, extreme autists, it's a black hole of exceptional people. It's one reason I stick with older editions.
RomanesEuntDomus
Agreed, I'm learning GURPS right now because I'm so tired of 5e and its fans. Most of the people I know agree that 5e isn't all that great but no one has time to learn a new system. Plus the game store I play at is full of normies who just want to play D&D so they can meme about it and be le epic nerds XD. It's so bad the store had to outright ban critical roll references from its games. We would have players come in and want to make characters that were exact copies of critical roll characters. As soon as a new player mentions critical roll the store regulars know immediately this person is a flake and wont last more than 3 sessions. Sure enough they never do. Not to mention the number of times I've heard these players complain that the DM isn't as good as Matt Mercer. I have a group I game with a couple times a week and I don't think It'll be hard to get them to convert to GURPS.
That's the general consensus from myself and the people I know. 5e is a good starter but you need to move on to another better system. I don't mind teaching new players table tops and using 5e as a starting point. It's not hard not hard to tell who is actually interesting in tabletop gaming and whose a fucking poser.
Okay, that sounds miserable. I do like Critical Roll tbh, but it's pretty obvious how the popularity for something like that can lead to absolutely abhorrent situations on the table. And that's not even going into people quoting quips from that show. Matt is a good DM and the takeaway from his style should be to put in the extra effort of trying to liven up a campaign by having various different NPCs with distinctive mannerism and speech patterns as well as describing stuff in the game a bit more detailed... but the flipside is when people take his approach as gospel and shit on the effort that their own DM puts into the game by going "But Matt Mercer would do this differently!" It's a slap in the face, to say the least.
Rule-Lawyers are bad enough, fanboys of some Youtube DM are even worse. Especially when they don't understand that CR isn't really a DnD group, it's a Youtube thing. Mercer has to run this more like an radio-drama, since there's an audience. You don't need to describe a loosely hanging jaw whenever someone gets punched in the face. For. Every. Goddamned. Fight. At some point you just wanna roll a few quick dice and be done with the random encounter quickly.
When it comes to character copy-cats, let me put it like this:
Around the time the Pirates of the Carribean movies came out, German LARPs had a huge influx of wannabe-Jack-Sparrows. It fucking sucks. If people want to play as "that dude from that one Youtube Channel", I wouldn't outright stop them, but it feels so pointless to play someone else's character. Inspiration is one thing, but outright mimicking a character? That's lame. I can see how that gets shot down quickly, once you have to deal with wannabe-Notts and wannabe-Jesters for a couple weeks.
I'm just glad that I don't hang out in RPG-shops that much, I mainly meet with friends in private, so I manage to avoid most "normies turned wannabe-geeks by CR and Stranger Things" folks...
On an unrelated note, when I made my current DnD 5e character, I chose a Champion Archetype Fighter... now I read up on the Battlemaster and geez, do I regret not picking that. Those maneuvers are fucking sweet.
That's the general consensus from myself and the people I know. 5e is a good starter but you need to move on to another better system. I don't mind teaching new players table tops and using 5e as a starting point. It's not hard not hard to tell who is actually interesting in tabletop gaming and whose a fucking poser.
My impression was that DnD 5E is pretty accessible, but compared to my favorite system (the notoriously German "The Dark Eye" 4.1E), it's just so... basic and barebones. TDE has more individual skills in the "Social" category than DnD5E has overall. The diversity of skills is a huge drawback and a huge advantage at the same time. There's so many skills and abilities to differentiate between characters, you could play a group of 5 thieves and everyone would have ample areas to shine individually, whereas I feel DnD5E wouldn't even allow 2 thieves without massive overlap in skills and application.