- Joined
- Jul 12, 2015
Go for the classic “villain has abducted everyone for a reality TV show” plot. Make it hammy and actually WWE style: model the super villain after Vince. The villain isn’t necessarily super evil but he’s got a talent for escaping prison and hammy monologues. Maybe obviously not quite right in the head, but didn’t get the kind of therapy he needed/stopped taking his lithium.Introducing a group to Mutants and Masterminds soon. Been wanting to run a supers game for ages and finally have a chance. Have quite the motley crew and am trying to think of a good introductory adventure to get them all together. So far we have...
A magic user who focuses on dimensional travel, ensnarement abilities and regeneration/resurrection with a typical "magic missile" bolt of force as his attack. Wants to be in service to Hastur.
A WWE wrestler who gets his powers from his championship belt. Standard super strong, super tough guy with an array of debuffing "rasslin' moves" nothing fancy.
A mutant who focuses on controlling light. Can bend light to become invisible, blind others, photon beam attacks, increase or decrease light and generate minor visual illusions.
A power armor wearer clearly modeled after Iron Man.
Any ideas or advice for a good first adventure that might entice everyone here? The campaign is going to be mostly Silver Age focused, with an occasional bit of Iron Age grimdark. I've asked the players questions and all of them want to begin as strangers to each other with no previous background or organizational ties. Thanks to anyone that offers their take.
That way he’s fun, memorable, reusable for small time adventures, and someone the player characters don’t necessarily feel like just punting into the sun, because he’s not pure evil, or really that evil at all. Hell, maybe the TV show is such a success that he gets an actual network syndicated ninja warrior style of thing. Super hero obsticle courses. Maybe later on the players need to help him because “he stole my death ray, and fixed it!” Where one of his doomsday devices that don’t work and do silly things like make coffee too hot to drink is repurposed into something actually dangerous by another villain and he’s mad about that.