Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Well. V5 VtM Camarilla and Anarch books dropped and the Anarch book is reaching a level of poe. I honestly cannot tell if they're trying to take the piss out if SJWs by painting the Anarchs as dumb manipulated babies who think they're rebelling against the so called 'oppressive' Camarilla but are really just a slave to humanity and old ass Methuselah's who are pulling their strings. They're also just portrayed as utterly dumb weirdos lolsorandom (there's a flavour section on pranking elder Camarilla vampires.) and the Cam book basically outright makes a case for just slaughtering them all since some may be helping the Inquisition and they're all a liability.

Choice selections for you, my friends:

View attachment 585011

So... who is interested in a Hunter The Vigil campaign centred around Child Protective Services?
 
So....Is Onyx Path/ White Wolf getting better?

They seem to have just given up on SJW's. Here's hoping the rest of the media does too.

Idk. If the Anarch book really is satire to paint pathetic children obsessed with human social justice ideology as having no real foundation or sustainability then they super duper succeeded. Because the entire book is like one big fluff that just showcases how utterly re-tarded and incompetent they are while saying 'we were just pretending to be re-tarded the whole time!' The fact that California is owned by Anarachs and is basically in shambles kindred wise also seems the implication.

But part of me doesn't think that they are using this as satire. Part of me thinks that they wrote this book with the mindset that Anarchs are 'vampire heros' fighting injustice and Nazis with their super special vampire powers and it's the ultimate wish fulfilment for SJW which makes it doubly hilarious that SJWs think WW was courting Nazis. They also imply that Camarilla have right wing alt rights amongst them so it's just another reason why the Anarchs are 'the good guys' and the Cam are evil icky classists with a bunch of white men at the top.

The only saving grace of the two is that the Camarilla book is fairly quick to just say Anarchs are dumb faggots and you should strive to push them out of your city while painting the structure of the Camarilla as functional and mostly ideal for kindred. Sure, you have to kiss a lot of elder ass but everyone has their place and they don't run around being absolute assholes and exposing themselves.

I just don't know if they've gotten better. It's a solid 50/50 whether I think this is satire. Because SJWs unironically see themselves as the hero instead of the pathetic weirdos they are and probably think petplay and drinking baby blood is sooooo empowering guise.
 
How much of the old writers have been dragged over to Modiphius? I'mm just as confused now because in the Mage 20th Anniversary Edition, there was this:
upload_2018-11-6_3-53-18.png
 
How much of the old writers have been dragged over to Modiphius? I'mm just as confused now because in the Mage 20th Anniversary Edition, there was this:

>WE CAN CHANGE REALITY

Literally nobody uses Zim or Zer. These books are gonna age so badly in ten years. The 90s one have a little bit but originally didn't have so much blatant human politics in it aside from maybe Brujah punks and BDSM aesthetic. They were 90s for sure with a flippant Gen X veneer but they still hold up. And not every clan is a row row fight the man idealist. Most normal clans understand why they need the Camarilla.

And shit like this, trans BS, petplay, railing against 'Nazis" and weird edgy kink stuff in v5 is going to really really age badly in ten years too when younger people go to read these books and they're fucking confused why a gay Muslim vampire in Copenhagen (also lol) is going to fight Nazis dressed as Antifa. It clearly illustrates to me that they don't understand VtM at its core. The whole point is that vampires don't give a fuck about mortal concerns - they've moved beyond them. No elder vampire is sitting there railing about Evil Drumpf because guaranteed he's met a 14th century warlord back in the day that was probably worse.
 
>WE CAN CHANGE REALITY

Literally nobody uses Zim or Zer. These books are gonna age so badly in ten years. The 90s one have a little bit but originally didn't have so much blatant human politics in it aside from maybe Brujah punks and BDSM aesthetic. They were 90s for sure with a flippant Gen X veneer but they still hold up. And not every clan is a row row fight the man idealist. Most normal clans understand why they need the Camarilla.

And shit like this, trans BS, petplay, railing against 'Nazis" and weird edgy kink stuff in v5 is going to really really age badly in ten years too when younger people go to read these books and they're fucking confused why a gay Muslim vampire in Copenhagen (also lol) is going to fight Nazis dressed as Antifa. It clearly illustrates to me that they don't understand VtM at its core. The whole point is that vampires don't give a fuck about mortal concerns - they've moved beyond them. No elder vampire is sitting there railing about Evil Drumpf because guaranteed he's met a 14th century warlord back in the day that was probably worse.
Aside from that nonsense, how are you liking the game so far? I've become kind of a Modiphius fanboy, but all they do is have a generic system and obtain licenses left and right.

Currently I'm running (and partially recruiting) for a Star Trek Adventures game. For the most part, they've avoided all that, save for the Rigelian Chelons with the turtle shell ones refusing to be referred to as any gender, because they're reptilian and don't have too much dimorphism, or the Rigelian Jelna having for sexes (XX, XY, XXZ, XYZ), the latter two just making them beefier than their counterparts, but not really a gender change. Not too different, I suppose than the 90s Alien Nation TV series with Gary Graham when they had that weird three gender thing for reproductive purposes. I think they know that Discovery is soured partially by the identity politics of its viewers (not so much the show itself, I guess).

Then again, why they chose to insert those background races into the Beta Quadrant book as opposed to other more popular species is... questionable. They did include all Xindi except the Aquatics, which may be the "We need ENT filler!"
 
So....Is Onyx Path/ White Wolf getting better?

They seem to have just given up on SJW's. Here's hoping the rest of the media does too.
I think it's more Modiphius being "You can make the game a safe space, or just play it how we describe it" than the publisher Onyx Path getting better. They're permissive of letting SJWs wreck the game, but also didn't cater to them really (hell they might actually have mocked them with the Anarch book given how hard it sporks the ideology), but that's just my reading based on how the company does a shitton of old pulp stuff and seems to genuinely love the material they work with over politics.
 
Aside from that nonsense, how are you liking the game so far? I've become kind of a Modiphius fanboy, but all they do is have a generic system and obtain licenses left and right.

Currently I'm running (and partially recruiting) for a Star Trek Adventures game. For the most part, they've avoided all that, save for the Rigelian Chelons with the turtle shell ones refusing to be referred to as any gender, because they're reptilian and don't have too much dimorphism, or the Rigelian Jelna having for sexes (XX, XY, XXZ, XYZ), the latter two just making them beefier than their counterparts, but not really a gender change. Not too different, I suppose than the 90s Alien Nation TV series with Gary Graham when they had that weird three gender thing for reproductive purposes. I think they know that Discovery is soured partially by the identity politics of its viewers (not so much the show itself, I guess).

Then again, why they chose to insert those background races into the Beta Quadrant book as opposed to other more popular species is... questionable. They did include all Xindi except the Aquatics, which may be the "We need ENT filler!"

V5 is smooth mechanic wise and the hunger is nice and I think it's...playable and okay but with the addition of these two books and two new clans, Setites and Assamites, I think they are dropping the ball. The two new books don't really add anything other than fluff text for both organisations and the new clans don't have their key disciplines so now they're just the same as the core clans which is boring.

I understand why the curtailed the powers to stop OTT Vampire Gods in V5 but the more I play the more I really miss actual Dementation instead of just a singular power and just the choice of powers. Every discipline has about...1-7? It feels like every character is kinda bland power wise.


I'm surprised you like the new ST RP actually. I'm glad someone does. I tried to run it because I love Trek but I didn't enjoy the system for the most part. And while I liked the Away Team mechanic at first, in play it felt...bad. It also didn't help that all my players were basically bridge officers so they all had Away Team counterparts and I felt it was almost useless for them to have officer characters in the first place. It was a weird disconnect. Like, you can't really build any rapport or liking of your main character because you're always playing an Away Team character because it gets hard to justify why a Captain would sneak aboard a Romulan ship or beam to an anomaly planet risking their lives.
 
Been in the mood to run either Twilight 2000 or Vampire: The Masquerade 20th Anniversary Edition now that I have the PDF's for both.
 
Been in the mood to run either Twilight 2000 or Vampire: The Masquerade 20th Anniversary Edition now that I have the PDF's for both.
I've heard Guide to the Night is very meh unless you want to run the following: Vampirehammer 40k, Fallout: The Requiem, Dungeons & Vampires, Cybervampire 2020
 
I'm surprised you like the new ST RP actually. I'm glad someone does. I tried to run it because I love Trek but I didn't enjoy the system for the most part. And while I liked the Away Team mechanic at first, in play it felt...bad. It also didn't help that all my players were basically bridge officers so they all had Away Team counterparts and I felt it was almost useless for them to have officer characters in the first place. It was a weird disconnect. Like, you can't really build any rapport or liking of your main character because you're always playing an Away Team character because it gets hard to justify why a Captain would sneak aboard a Romulan ship or beam to an anomaly planet risking their lives.

Now this is where a lot of coordination has to come into play. In my current setting, I've divided it into three pieces. 1. DS3, where everything takes place on the station and players can play their senior officers or enlisted types. 2. USS Aukland for exploration and the like. And finally the Palio/Promenade where people play whatever and just goof off. These all depend on who is able to make it. However, it's still not the most effective system.

There's a debate as to whether or not to allow a PC Captain for the reasons you stated. I get the whole idea of the redshirt system. It's just like you said, but it's also to alleviate the Don't Split the Party GM sin because then you have a situation like I did on Sunday where my chief engineer saw zero action. No one feels like they have to sit back and twiddle their thumbs while others have the spotlight. The new books put out for the game focus on how to write adventures ("episodes") that focus on each individual main character, including the Conn officer.

Other solutions could be made, like say having the players be part of a reborn M.A.C.O. unit that raids ships for the Feds. Or if they're the RPing type, a diplomatic attaché. The new Operations book has running Section 31 adventures, too. But hey, maybe I'm giving the whole game a pass because Star Trek. I want Star Trek. I love the show, I love the ships, and I'm burnt out of high fantasy.

But, with the release of all these new books for V5 and even STA, I notice that companies seem to be going less splatty with their books. They seem to be focusing more on setting and writing adventures. There's some information thrown in for the game (like elves changing genders once a day at whim), but for the most part, it isn't some special new class with odd mechanics or whatnot. Does anyone else see this for more recent RPGs? I haven't looked at 5e, but I get the feeling that's the case there for what few books I've thumbed through.
 
Idk. If the Anarch book really is satire to paint pathetic children obsessed with human social justice ideology as having no real foundation or sustainability then they super duper succeeded. Because the entire book is like one big fluff that just showcases how utterly re-tarded and incompetent they are while saying 'we were just pretending to be re-tarded the whole time!' The fact that California is owned by Anarachs and is basically in shambles kindred wise also seems the implication.

But part of me doesn't think that they are using this as satire. Part of me thinks that they wrote this book with the mindset that Anarchs are 'vampire heros' fighting injustice and Nazis with their super special vampire powers and it's the ultimate wish fulfilment for SJW which makes it doubly hilarious that SJWs think WW was courting Nazis. They also imply that Camarilla have right wing alt rights amongst them so it's just another reason why the Anarchs are 'the good guys' and the Cam are evil icky classists with a bunch of white men at the top.

The only saving grace of the two is that the Camarilla book is fairly quick to just say Anarchs are dumb faggots and you should strive to push them out of your city while painting the structure of the Camarilla as functional and mostly ideal for kindred. Sure, you have to kiss a lot of elder ass but everyone has their place and they don't run around being absolute assholes and exposing themselves.

I just don't know if they've gotten better. It's a solid 50/50 whether I think this is satire. Because SJWs unironically see themselves as the hero instead of the pathetic weirdos they are and probably think petplay and drinking baby blood is sooooo empowering guise.

Maybe they're trying to be Central in the whole thing and say everyone is a faggot?
 
Sooo, the Anarchs are a bunch of inept failures who have no idea what they're doing, can't maintain the silence and pose no real threat to the Eldars? Maybe it's time they brought back the real rebel monsters back to the field?
Keep-Calm-and-Diablerize-Ten-calma-y-diaboliza-Sabbat.jpg


Hail Caine!

Seriously though we're into year 3 of Surpringly sane Sabbat campaign and things are gearing up to implode with one the players Vampiric malcolm X getting real sick of the nasty evil shit they're being made to do for 'freedom'.
 
Last edited:
Speaking of 5th edition, the upcoming Chicago by Night is actually turning out pretty well from the stuff the Kickstarter is sharing. (Such as Kevin Jackson being prince and Balthasar's much-deserved fate.)

As for non-WoD stuff, I got a copy of the Pugmire core rulebook and it is a charming setting from what I've read so far.
 
Also speaking of 5th ed, the new cam book has a section on the genocide of the gays in Chechnya and how it's all the vampires fault. Much reeeing from the usual crowd. Someone even got a petition started to have the section removed from the book.

Vampires is serious business.
Does this make Modiphius all the more awesome?
 
Back
Top Bottom