Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I've always wanted to play something like Pathfinder or, shit any tabletop game, but I could never find enough people for a campaign.
If any of you are attempting to start an online campaign, let me know.
 
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I've always wanted to play something like Pathfinder or, shit any tabletop game, but I could never find enough people for a campaign.
If any of you are attempting to start an online campaign, let me know.
If you want to do a tabletop campaign online, then Discord is easily your best bet. Offline, then just go to your LCS/LGS and see if you can have a campaign there.
 
I've been kind of off in my own little world with White Wolf stuff. I liked the old stuff, and I hated the new stuff. Then I liked the newer stuff, which was actually the old stuff.

So what the fuck is this newer-er-est stuff? Can someone summarize Vampire 5 in a short paragraph? Who owns it? What product line is it part of? What's wrong with it?

Can someone summarize Vampire 5 in a short paragraph?
Sure. Basically v5 is a remake of VtM with loose fuzzy ties to the metaplot. All elders have been called away to Ghenna so all the younger gen vampires have taken their place. It was, imo, their attempt to make it so vampires can actually have a chance to have some upward mobility in the Camarilla without always having to be some ancient vampires pawn. They added in a hunger mechanic that means that the more hunger you gain, the more hunger dice you have which can result in Bestial failures and successes. (Their version of Frenzy). Also added are humanity touchstones and a predator archetype. The biggest add on is one that is semi-stolen from Dark Ages with the four humours and blood resonances. So basically, depending on the humans state of mind in relation to those four humours, you can gain pluses to different disciplines temporarily and if you can push that state of mind to an extreme place and cultivate it, it becomes a blood clot. Which can be used to permanently alter your powers for the better or even add in disciplines you don't have. That's the jist of the new stuff in it.


Who owns it?
So Paradox bought White Wolf and all their associated IPs. Then contacted Modiphieus to publish a new revival of Vampire the Masqurade with a revamp of the rules and a refresh of the metaplot. Previously Onyx Path was the ones doing new World of Darkness and genuinely some were hits (Requiem, Mage, Werewolf) and some are duds (Beast, Changling, Hunters) but they were favourably received. I believe Onyx Path contributed to V5 like freelancers and Modiphieus is just publishing it, although I know they got a few older VtM writers to consult.

What product line is it apart of?
It's it's own beast since it has redone the powers and the system itself. I guess in some ways it is a spiritual successor of original VtM as it ties loosely into the metaplot. .

What's wrong with it?
A few things. Mostly blandness is my opinion. They took away clan specific disciplines in order to make PCs less like superhero Vampires but have unfortunately just made them more bland. The specific clan powers were what sort of made each one so cutting them out and down just makes everyone feel like they're the same because there is so much power crossover shared.

They also put an emphasis on younger generation vampires to also curb the whole UberVampire Superman thing. It was also revealed by one of the writers that they wanted to encourage all PCs to have a dot in Herd because they didn't want to have to address the nonconsenual (aka bite rape) side of feeding in game which imo, is really dumb since they introduced a predator archetype into the game and blood now has a bigger part to play in terms of powers as mentioned earlier.

There's also the new books, Camarilla and Anarch which add nothing aside from fluff lore and Setites and Assamites to each and the Anarch book is full on stupid. Both books are very expensive for what they are and probably should have been condensed (taking out the stupid rah rah fight the man SJW shit) and in the original book.

They're dropping the ball. Requiem was a good reskin of Vampire that added something interesting and new while still having personal horror and vampire political shennangians. New v5 Masquerade doesn't add enough to the table especially when it takes half of the food away. I was so so with it but I've convinced my GM to switch to v20 because v5 is so bland. There's things we want to do power wise that were possible in VtM but just aren't in v5 and it's fairly frustrating to us older players.


Edited to add in this gem:
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If you want to do a tabletop campaign online, then Discord is easily your best bet. Offline, then just go to your LCS/LGS and see if you can have a campaign there.
Only place that's close by that I know does tabletop is a Games Workshop.

What I was thinking was doing a session with people from here, see how batshit insane that goes (or normal, whatever), but if no one wants to, that's fine.
 
I quite approve of the return the 'street' vampire. The most fun I have with the game is when you're playing at the ground floor accumulating power and dealing with your role in the larger picture. I don't really see the point in nerfing VTM vampires, while you're quite powerful. The setting mechanics and vulrabilities mean you're in deep shit the moment someone figures out where you sleep or throws a molotov at you.
 
I quite approve of the return the 'street' vampire. The most fun I have with the game is when you're playing at the ground floor accumulating power and dealing with your role in the larger picture. I don't really see the point in nerfing VTM vampires, while you're quite powerful. The setting mechanics and vulrabilities mean you're in deep shit the moment someone figures out where you sleep or throws a molotov at you.

I didn't play a lot of Vampire back in the day, but I never liked the "shadowy figures who run the world" take.

Hell, Dracula himself has to personally bitch-slap his underlings to keep them in line. They're a pack of wolves at best, not a super-Mafia.
 
Hand-waving away the feeding on victims stuff should be a case by case basis sort of thing. Some groups are gonna have some players who are entirely too fucking creepy to be allowed to roleplay their vampire slowly killing various girls who bear a suspicious resemblance to their ex girlfriend. Nobody wants to sit through that, and one would rightly want the storyteller to be circumventing it. But in a group devoid of creepy fucks, one should expect the unsavory habits of vampires to not be too difficult to tackle.
 
Gawsh, golly, gee-willerkers, that was a great summary.

So does V5... replace either V20 or Requiem? Or are both of those lines also going, giving us three consecutive Vampire lines?

V20 and Requiem (as well as NWoD in general) are shelved now I believe. Onyx Path is working on supplements for v5 now like Chicago by night.

Hand-waving away the feeding on victims stuff should be a case by case basis sort of thing. Some groups are gonna have some players who are entirely too fucking creepy to be allowed to roleplay their vampire slowly killing various girls who bear a suspicious resemblance to their ex girlfriend. Nobody wants to sit through that, and one would rightly want the storyteller to be circumventing it. But in a group devoid of creepy fucks, one should expect the unsavory habits of vampires to not be too difficult to tackle.

I can totally understand there are creepy people that will take it too far and also that feeding can take up way too much time in game when you could be doing shenanigans but my point is, why put some much more emphasis on it by adding in the predator archetypes and all this new blood stuff if they don't want you to RP it out to find certain blood or hunt certain people. It just seems counterintuitive to what they've written in the books. That's all I'm saying.

I don't hate v5 in comparison to all the other VtM oldfags. I would def keep the hunger dice mechanic but on the whole, I just think they rushed production on it, made everything more bland and gave us a incomplete source book that doesn't have everything you need as a Storyteller. It's like they thought, 'oh hey, we'll just fix it in DLC add on books and rake in cash that way. Original 2nd VtM did it!' Forgetting that the 2nd ed VtM source book was absolutely airtight complete and people were clamouring for more to add to their games. So WW released more and had built up a good reputation for offering splat books that added additonal things to your games like scenarios and settings. Or new powers.

As far as I can tell, v5 doesn't have that sort of reputation and especially now considering how badly those Camarilla and Anarch books are.
 
V20 is over and done with, the Jihad Diary was the last of the line.

Requiem (Nwod/Chod in gerneral) will still see products released but will have to still undergo approval from NüWw proper as always.

That's interesting. Good to know! I didn't know if Paradox had officially stopped nWoD or not but Onyx Path had been a bit quiet about what was going on so I kinda assumed it was on the back burner.
 
So I take it the new Guides to Carmarilla and Anarchs have loads of shitty IC rants and tangents, as opposed to discussing the history, structure, realpolitik and day to day operations of the sects?

I remember Guide the Carmarilla and Sabbat was really good for that in 3rd edition.
 
So I take it the new Guides to Carmarilla and Anarchs have loads of shitty IC rants and tangents, as opposed to discussing the history, structure, realpolitik and day to day operations of the sects?

I remember Guide the Carmarilla and Sabbat was really good for that in 3rd edition.
If needed, The Trove probably has both of them in PDF format.
 
Honestly Paladins are less likely to be disruptive than Barbs just due to player tendency, and often get oversold as being shit mainly due to the shit players that would bring a CE rogue or some shit like that to the table when they show. It's why barbs join sorcerers and rogues IMO to make the Dickhead Trio when it comes to scummy players. A Barb with 24 STR decides to murder people? Not much you can do unless you decide to go all out and kill them. Sorcerer decides to cast stupid shit like fireball at things? Same deal, but with a likelihood of bodies if the sorcerer isn't garbage at playing them. Lastly, rogues have a rep of their own and I don't need to bring that rep up... well, other than saying that I think it's a bit shit they're the go-to scapegoat.

But yeah, unless you homebrew shield pricing or something, that Paladin is stupid as shit for going sword and board. Get a greatsword or something brah. Unless you playing some 5e shit.
 
So I take it the new Guides to Carmarilla and Anarchs have loads of shitty IC rants and tangents, as opposed to discussing the history, structure, realpolitik and day to day operations of the sects?

I remember Guide the Carmarilla and Sabbat was really good for that in 3rd edition.

You would be correct. If you want them, I can PM you links to the pdf so you can read it yourself.

The only thing interesting the Cam book does is introduce new cults. And oddly enough, a Methuselah cult which is sort of...against the Camarilla's 'LALALA THEY DONT EXIST' fingers in ears approach so I guess in the modern times they're acknowledging them as existing.

I guess I like the cults because it gives Vampires something to put into their god hole but there again, not enough info. The books both don't give any sort of technical info. Just fluff. Badly written fluff.
 
V20 and Requiem (as well as NWoD in general) are shelved now I believe. Onyx Path is working on supplements for v5 now like Chicago by night.

V20 is over and done with, the Jihad Diary was the last of the line.

Requiem (Nwod/Chod in gerneral) will still see products released but will have to still undergo approval from NüWw proper as always.

Sigh.

You were doing a good thing, Shambling-corpse-of-White-Wolf. A good thing!
 
Honestly Paladins are less likely to be disruptive than Barbs just due to player tendency, and often get oversold as being shit mainly due to the shit players that would bring a CE rogue or some shit like that to the table when they show. It's why barbs join sorcerers and rogues IMO to make the Dickhead Trio when it comes to scummy players. A Barb with 24 STR decides to murder people? Not much you can do unless you decide to go all out and kill them. Sorcerer decides to cast stupid shit like fireball at things? Same deal, but with a likelihood of bodies if the sorcerer isn't garbage at playing them. Lastly, rogues have a rep of their own and I don't need to bring that rep up... well, other than saying that I think it's a bit shit they're the go-to scapegoat.

But yeah, unless you homebrew shield pricing or something, that Paladin is stupid as shit for going sword and board. Get a greatsword or something brah. Unless you playing some 5e shit.
In my experience Paladins are always huge dicks
 
But yeah, unless you homebrew shield pricing or something, that Paladin is stupid as shit for going sword and board. Get a greatsword or something brah. Unless you playing some 5e shit.
With Xanathar's Guide to Everything Deluxe and Volo's Guide to Monsters Deluxe, you can do a Goliath Oath of Conquest Paladin with a greatsword. Even though the free stats of a goliath lend itself better to being a barbarian (+2 STR & +1 CON), the fact that goliaths tend to go Lawful Neutral can lend itself better to being a paladin. It also helps that goliaths are treated as one size larger than they are with none of the disadvantages and reach, but you can get around the reach problem fairly easily.
 
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