- Joined
- Jun 7, 2018
I legit thought Weetabix would die even though he was "beefy" by wizard standards; I was surprised when he didn't. It's my only big gripe with ADnD; that you can actually die on character creation and/or start with 1 HP with bad luck.
You can't die during character creation in 1e AD&D, or even Original D&D. However you can die during the lifepath generation part of Classic Traveller.
If you start with 1HP your first act should be to spend your money on hirelings/men-at-arms and lavish equipment on them (as much as you can) for maximum loyalty, then stand in the middle of their flying wedge with a sleep spell handy. Take down a group of 4-16 goblins, orcs, giant rats and what-have-you for that one-shot treasure haul. Give each surviving man-at-arms a nice fat 1sp bonus (they're only 1gp/month). Praise them! Lavish stories of bravery and puissant skill at arms upon them! Increase their loyalty to the point where it's fanatical (near 100% for reaction roll purposes). When you get back to town after your epic first struggle invest in flasks of oil. Get so much damn oil you qualify for OPEC nation status. Hire a bearer to carry a small crate full of oil flasks padded in straw. This is your new first-level spell: oil flask. Burn the shit out of some monsters and save your sleep spell for a final suppressive fire if things begin to go south. Go find another lair of monsters and make sure that as their skin crisps, their flesh falls off and their eyes turn to pitch and leak down their cheeks they regret Hextor ever allowing them to be spawned from the Nine Hells. But above all keep your men at arms happy. If you have a good, ruthless DM insistent on throwing waves of green (and orange and brown and red) skins at you, inside of four or five solid adventures you'll be able to level up and hopefully - hopefully - not roll a 1 on your d4 hit point roll.