Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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What do you guys think of the new Eberron setting pdf released on DMGuild? Or Eberron in general, for that matter?
 
IIRC, Pathfinder drow are pretty much always evil. You might, rarely, get one that gets into neutral territory out of self-interest. I believe there was a Pathfinder adventure path -- Second Darkness -- that addresses this; drow that show signs of 'undrowness' are usually treated like they have a mental condition initially. If they can't cure it, well... there's always a need for sacrifices to this or that demon lord (since Lloth/Lolth isn't present in PF, the drow generally venerate various demon lord).
 
Finished up with my last class of the day and summer school session and now waiting on the pot luck party for the second class I went to, given that the last project was done online and sent through school websites. I'll start posting the spell lists, full classes, magic schools and something extra for my own adventure starting tomorrow morning for me

final edit: just really decided to get small bits done each day. I think after I get about a weeks worth of work done, I'll start showing what I have made to people on this thread in slow bursts so I don't clog things up

Just finished up some of the bits such as getting the classes ready for low level play, some minor work on sorcerer bloodlines and mutations, some incomplete spell schools and accompanying spell lists and an initial run to the word document I have for keeping track of edits to the adventure. I might be able to finish up the last of the magic schools and spell lists I have by monday or tuesday and will let people know when I have it done
 
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The fact that their society is constantly pitted against each other and doesn't work is kind of why I like it to be honest. You can build campaigns around drow who are still evil but want to buck the yoke of Lloth's stupid evil and use their combined might to conquer the Underdark from the Illithids. It can make for patriotic drow characters who love their race and want them to be more than just fodder for Lloth's machinations.

Also, it's kind of refreshing to just have plain flat out evil characters who don't need any justification for it like 'oh no my family was killed and it turned me into a bad guy'. They just ARE naturally attuned to betray and kill to further their standings.

And like you said, it makes for interesting gender stuff. Once upon a time I created a drow drag queen sorcerer because I had rolled max on CHA and thought it might be funny. He posed as a Priestess from another Underdark city and would deftly lie when asked about his vague noble house. It made for some tense Mrs. Doubtfire moments in the RP in which he might be exposed, too.

I tend to find the Drow work a lot better when you break script, my old DM had Asmodeus (backed by a Shah cult) supplanting lloth due to him being far more consistant and his cheques are far less likely to bounce. They were still depraved and brutal but genrally more farsighted and organized, weirdly had a knock on affect economically in Faerun due to improved trade between the surface and underdark due to Drow being more likely to honour trade agreements and genrally being less erratic.
 
I don't actually follow Critical Roll because I actually play DnD and it seems the only people who even listen to it are non players BUT
The GM killed off a tiefling named Molly or something that was coded as 'queer' and 'POC' and because you can't hurt precious POC gays even fictional ones, everyone is up in arms. I say everyone but I mean sad deranged fangirls with weaponised yaoitism.

Maybe I'm desensitized but character death is just apart of the game. It happens and you move on with your life.

Well I daresay though that in many ways D and D is collaborative storywork and character deaths can make the story have some impact if the DM isn't some apathetic asshole about player death or some deranged asshole who feels the game should be a battle of attrition. Anyways, these idiots should realize that character death not only is apart of the game but can add to the story if your character wasn't an asshole to the rest of the group in and out of game.
 
thought they were banging on the SJW drum good and loud for a while in an attempt to bring more players, but have been losing them instead.

There haven't been any major rule changes because of SJWs and the rest is reflecting current social and artistic trends. It's like when they put knockoffs of a pimp and Vampirella in their 90s cards. MtG fans always say the sky is falling. WoTC's lines are doing well. There's a big difference between changing your product line, like Marvel, and cashing in on trends. It's just business.

It's like how troons think it's a big political statement to wear nail polish. But for drag queens like RuPaul, it's just a job.
 
I tend to find the Drow work a lot better when you break script, my old DM had Asmodeus (backed by a Shah cult) supplanting lloth due to him being far more consistant and his cheques are far less likely to bounce. They were still depraved and brutal but genrally more farsighted and organized, weirdly had a knock on affect economically in Faerun due to improved trade between the surface and underdark due to Drow being more likely to honour trade agreements and genrally being less erratic.
I dusted off the old "Queen of the Demon Web Pits" and had drow PC's out to put Lolth in her place or maybe even kill her so that Drow society could be something more than Stupid Evil alignment. They were bolstered by a homebrew god (I do the "each God has three aspects/faces. The god of light is also the god of dark and shadow, the god of birth is also the god of death and life" thing to make things interesting) to provide clerical/divine support. They finally got to Lolth, caved in her skull, broke her connection to the divine, and put in place an imposter that would slowly guide the drow into more Lawful Evil than Chaotic Stupid.

Kind of fun to do.
 
Here comes cranky old gamer grandpa with some facts about Drow for you punk kids:

Lolth wasn't supposed to be the final boss at the end of the "Giants" series. The other Drow clans were laying all this shit on her as a ruse, the final boss at the end of the Giants series was to have been an "Elder Elemental Evil" the players fought on the shore of an underground sea. She was accidentally mentioned in Temple of Elemental Evil due to an editing error. Lareth the Beautiful was supposed to be the "Most favored of Zuggmetoy", not Lolth. Gygax was running D&D Entertainment, Inc. in California when the last of the Giants modules (Q1) was supposed to be written. He didn't have the time so he let David Sutherland (the guy who did the great cover for the Dungeon Masters Guide and a bunch of awesome artwork as well as the awful cover for the Monster Manual) write it. Sutherland's "Demon Web" map came from the stitched pattern on his bathroom mat. Yes, for real.

Drow actually show up either contemporaneously or just after the Giants modules, you can run in to them in the Slave Lords modules (A2 specifically). I'm not sure when the A modules were published vs. the Giants modules. Probably a little after.
 
Are there any places to talk about tabletop rpgs that arent corrupted by /pol/acks or sjws? Because everywhere I go, it’s either “black women shouldnt be on the cover of the new sourcebook” or “look how diverse I am!” and thats just not right.
 
25 Years of Vampire the Masquerade got their hands on the PDF for 5th edition and give a fair review. They went back to focusing on some of the original basics like the focus on the younger Vampires trying to shape their destiny, focusing on the core clans and making the Sabbat more mysterious. Now that there is a new inquisition that have taken out some powerful Vampires and a number of the elders are being "called" by a mysterious force, the younger ones have more chances to move up.
 
There is s small drop in terms of local tournaments but that's mostly due to WotC's new rules for stores. There's really nothing you can do to ruin tabletop RPG's because players will just remove what you add, not bother with the book if the whole thing is shit or go back to playing an older version of the or even just find a new game to play.

In a few short weeks Pathfinder 2nd Edition should be released. I cannot wait to see what sort of train wreck this is going to be.

Warhammer Fantasy RPG 4th Edition will also be seeing a release soon as well. Something I'm looking forward to. Be nice if it was as good as the 2nd Edition books.

Oh, and an updated Mutants and Masterminds 3rd Edition should see release in November. I'd rather see a 4th Edition book, maybe get the Marvel license this time around.
What do you guys think of the new Eberron setting pdf released on DMGuild? Or Eberron in general, for that matter?
I have it but haven't read it yet. I keep getting new books almost daily to check out.
 
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So I have Warhammer Fantasy RPG 4th Edition, so far I'm liking what I'm seeing. Getting a 2nd Edition vibe with it. Layout of it is pretty good as well, pages are nice and clean so nothing is hard to read.

Bit of autism with the WFRP being pronounced "Wuffrupp" by these people but I can ignore that.

Artwork inside reminds me of the Adventures in Middle Earth game which Cubicle 7 also works on. The artwork for the race though needs some work, the faces on some is terrible. One elf looks like it has down syndrome. Pieces of art may also be in multiple places as well in the same book but again that can be easily ignored. One such piece was one that they just split the two people in the original piece into two separate pieces later on.

Nice to see in the character creation part of the book they mention that your DM is the final arbitrator for what is and not allowed in your game (for lore purposes, no SJW shit where everything must be allowed even it breaks lore)
 
Are there any places to talk about tabletop rpgs that arent corrupted by /pol/acks or sjws? Because everywhere I go, it’s either “black women shouldnt be on the cover of the new sourcebook” or “look how diverse I am!” and thats just not right.

The RPG Site, if you can put up with Pundit's self-aggrandizing attempts to kickstart TTGamerGate all for the greater glory of him. RPG Pub is another one: they explicitly don't put up with political BS. Used to be that ENWorld was that way but Morrus sucks SJW cock now so don't bother. If you can be arsed to discuss old D&D, there's a site called Dragonsfoot. I've only peeked into the forums, I just use the resources there for my tabletop games and don't post but it seems pretty clean. They're beardier than I am.
 
After I move, I'm going to splurge and buy the new Pathfinder 2 books when they come out, as well as the Sci-Fi game.

I can 't wait to tear into the mechanics and start writing shit for them. I can't wait to see the vehicle and spaceship creation rules. I'm thinking about restarting my old circa 2006 sci-fi vehicle sourcebook line. Got my CC fired up to build spaceship floorplans, my Space Cartographer to build a handful of solar systems.

Can't wait to start tearing into the mechanics and seeing what Paizo allows with the SRD. The itch to write and build is strong.

I avoided the playtests of Pathfinder 2, so I can take a look at the whole without any preconceived notions aside from "There's no way they addressed the linear martial quadratic magic problem" bias I've got going in. I'm wondering (especially on how the SRD will look) just how much will be salvageable, how much will require a complete overhaul, and what kind of stuff I'll be insprired to write.

Plus, I'll have a gaming group who are excited to play Starfinder and Pathfinder 2, and to start making a new campaign world.

After the move, I'm going to come out of retirement and start writing again seriously.
 
So, I finally got a hold of the PDF's for the four main supplements to OD&D (Greyhawk, Blackmoor, Eldritch Wizardry, Gods Demigods & Heroes) and the first three issues of Dragon magazine from back in the 70's.

I don't have Swords & Spells, but I already have Chainmail on PDF, and from what I understand, Swords & Spells is just a reprint of a lot of the stuff found in Chainmail, but done under the D&D trade dress.

There's a lot of cool stuff in those books and I like looking into the history and culture of the RPG hobby, especially in its early days during the 70's and very early 80's.

Honestly, if you play OD&D as the White Box rules plus all four supplements, it's a rougher yet also slightly simpler version of AD&D 1E, which is also a favorite of mine.
 
So, I finally got a hold of the PDF's for the four main supplements to OD&D (Greyhawk, Blackmoor, Eldritch Wizardry, Gods Demigods & Heroes) and the first three issues of Dragon magazine from back in the 70's.

I don't have Swords & Spells, but I already have Chainmail on PDF, and from what I understand, Swords & Spells is just a reprint of a lot of the stuff found in Chainmail, but done under the D&D trade dress.

There's a lot of cool stuff in those books and I like looking into the history and culture of the RPG hobby, especially in its early days during the 70's and very early 80's.

Honestly, if you play OD&D as the White Box rules plus all four supplements, it's a rougher yet also slightly simpler version of AD&D 1E, which is also a favorite of mine.

Swords and Spells is pretty clunky and requires a foreknowledge of a lot of wargaming concepts that aren't clearly explained, but Chainmail is as guilty of that as anything else. You're not missing much not having S&S! It's not really a "supplement" per se, it's a last-gasp wargame from TSR that's pure fantasy based. They wouldn't tread there again until late 1e with the Bloodstone module and there was some shit for 2e that had large battle rules.

If you can, try to track down .PDFs of The Strategic Review, too. The roots of AD&D are right in there as the Ranger is introduced, as are some iconic monsters (not how "Iconic" is used these days, I think). Oh and the idea of 9 alignments is hashed out in one issue as well.

Fun fact, we had to wait so long to get the full AD&D books (I think it was 3 years between their total release, maybe only 2) that we all missed the Dungeon Masters Guide coming out by weeks! The Dragon # (25? I think?) had the critical stuff from it in a Preview so OD&D plus the Player's Handbook plus Monster Manual and Strategic Reviews and The Dragon kept us afloat. We didn't "do" modules, although one guy in our group swore by Judges Guild. Way later when I was in college I got in to the modules (giants, the tomb of horrors, white plume mt., expedition to the barrier peaks and so on) and loved them.
 
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