- Joined
- Feb 20, 2017
That's going to be one lonely Discord server
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You know, I don't think we ever covered That Guys in this thread. Might as well do it, since dealing with them is a part of the experience. So let me tell you the tale of my first ever campaign DMing.
I had two That Guys in the group, and I would not know this fact until a couple of sessions into the game with them. Hell, with the nastier of the two I didn't figure it out until just a shade over halfway through the game though in retrospect I feel dumb for not catching it. One of my more fun players also on occasion slid into That Guy territory, but he for the most part did fine barring two sessions I'll talk about later, one of which was my own fucking fault anyway due to being a shit ST. Let's start with the one I caught first, who I'll call Switcharoo Steve.
Switcharoo Steve was a fucking bane for a coherent narrative, which was made all the worse given the system I was running was VtM. Every session or two he would before the campaign kvetch and whine about his character, threatening to either quit or make a new character... and he chose to switch his fucking character three times throughout the campaign. His first character was a Brujah combat beast who played essentially a bounty hunter, and she had a simple "kill evil sister/revenge against sire" backstory. I had little to no problem with this given I was admittedly over my head while DMing (I could arguably be called a That DM for some of my sins back then) and it worked for the setting. It wasn't like I neglected him either, given I did give him time to contact and mess around with his ally, who was basically Dolomite as a vampire hunter.
But he began to bitch endlessly about playing her. In his defense, his character was not his own so I could understand the issue (I'll explain it when we get to the other That Guy). But then he began to threaten to quit. Given I was new and I did not know the best rebuttal to this (k bye), I kept talking him back into the game. This went on for several sessions, he'd cry about not having fun and I'd talk him back into it and it began to wear me down. In retrospect, he was probably an attention whore so this was done on purpose. Eventually I let him reroll a char and turned his old one into an NPC, and he came up with a Toreador facegirl who used her society contacts for diplomacy and talking. I was rather fine with this, and was ready to roll with this connection once we finished up the gang storyline.
But then she got shot in the head by a gangster during a raid on los Carnale's hang out. It hurt (and I was doing gangstas wrong now I know), but she lived on through it fine, minus two wounds. This made him bitch again though and he decried that my game was too combat heavy for the char. Now it's true I tend to go that route given the players I worked with, but I do like to incorporate roleplay as well. Plus this was literally his third session playing as her so he did not even bother giving her a fucking chance as a char. So he happily leaps back to his murderhobo build, thus fucking over the inter-character relationship he had with another player, who played as the face's Ventrue bodyguard when he came back to the game after a hiatus.
He played her a whopping two more sessions before he and the other That Guy decided to drop the game for no reason other than the other That Guy basically being his dom and his main arc being done.
When I feel less tired due to getting some sleep and beating this insomnia spell again, I'll talk about Leeroy... the powergaming self-centered christfag fuck who made Steve the bitch that he was to play with.
Feng Shui.Anyone know of any good wuxia/ manhua RPG's? So far the closest I can find for a system for it is just GURPS
Feng Shui.
I've heard Jadeclaw is surprisingly good despite being furry bullshit. Use the non-furry races rules to get past that.
It's ok to like both Vampire games.Is it wrong that I like Vampire: The Masquerade and Vampire: The Requiem equally?
They're both good, solidly made games and I like them for different reasons. I generally play Masquerade either without the metaplot (specifically the later metaplot from Revised Edition) or run it as a period piece in the early 1990's (the same era First Edition was popular) if I have metaplot purists in my group.
So I like the fact that Requiem explicitly does not have a metaplot and that it takes a more toolkit approach to most things. I also like the smaller and more localized nature of Requiem.
As much as people complain about Requiem's Covenants vs. Masquerade's Camarilla and Sabbat, I always felt that the Covenants are really more of a framework of basic archetypes to make your own local factions, which is why they aren't as in-depth and codified as the Camarilla and Sabbat. The Clans are explicitly meant to be broad basic archetypes of the vampire myth. And I like that. Plus, it's much easier to do crossovers with the other gamelines in New World of Darkness/Chronicles of Darkness than it does in Classic World of Darkness.
But I also love the evocative old-school Gothic-Punk atmosphere of Masquerade (especially early Masquerade), along with the quirkier and more varied Clans and the cool powers that come with them.
I enjoy both Masquerade and Requiem equally, but for different reasons.
I don't know much about Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created, or Geist: The Sin-Eaters, as I only own the nWoD 1E corebook and the 1E corebooks for Vampire: The Requiem and Hunter: The Vigil. I used to have the corebook for Changeling: The Lost 1E and that game was awesome and probably my favorite of the newer White Wolf releases. Sadly, I traded my copy of Changeling: The Lost for a copy of the corebook to Mage: The Ascension 2E.
I don't care much for Chronicles of Darkness/New World of Darkness 2E, mainly because of all the setting changes, Demon: The Descent and especially Beast: The Primordial have left a bad taste in my mouth, but I'm willing to give the 2E versions of Requiem and Lost a chance.
It's ok to like both Vampire games.
I know, but a lot of the IRL gamers in my area who play WoD are Classic WoD purists and generally act like you have to pick one or the other. That's why I only play WoD/CofD either with my younger brothers or online nowadays.
I've always liked the idea of a semi-historical fantasy D&D game set in Sub-Roman Britain or an equivalent thereof, inspired by the Arthurian legend as well as the actual history of that era.
I've always liked the idea of a semi-historical fantasy D&D game set in Sub-Roman Britain or an equivalent thereof, inspired by the Arthurian legend as well as the actual history of that era.
I hear RPGPundit's game, Lion & Dragon, is supposed to focus on historical accuracy. But then, Pundit's a massive autist.
http://therpgpundit.blogspot.com/2018/02/anti-lion-dragon-false-accusations-on.htmlI hear RPGPundit's game, Lion & Dragon, is supposed to focus on historical accuracy. But then, Pundit's a massive autist.
I can understand your feelings on that.What are your thoughts on books that use too many styles of art? I prefer just a handful of artists myself with a cohesive style instead of what we see today from indie studios using as many free assets as possible.
http://therpgpundit.blogspot.com/2018/02/anti-lion-dragon-false-accusations-on.html
I know of a few games currently going on over discord, I can send you a channel link.My first ever online campaign fell through and I was wondering if anyone was GMing or if a currently running campaign was taking new players? I know very little about these games but I'd very much like to try it out sometime.
I would totally check it out, feel free to send the link over.I know of a few games currently going on over discord, I can send you a channel link.