- Joined
- Apr 15, 2014
I'd love to play something like that. Post-Apocalyptic shit is right up my alley.I'm thinking of purchasing a hard copy of Twilight 2000, specifically the reprint of Version 1.0 that compiles all the material from the original 1984 boxed set along with the first few adventure modules of that era into a single volume book.
I've read this version of T2K on old scanned PDF's and I love the setting, but I will have to extensively re-read the rules a few times to get a grasp of it before I can properly run a game of it. I'm not that good with rules-heavy systems, but I'm madly in love with the Reagan-era Cold War paranoia that's baked into the original Twilight 2000 setting and I really want to play or run a game of it.
I've figured that the best way to run a game of it in 2018 is to simply present it as a work of Alternate History rather than trying to modernize the conflict scenarios.
I really want to play a game in this setting, and I have considered running the Twilight 2000 setting with a different more rules-light system such as Big Eyes Small Mouth, New World of Darkness First Edition (using just the corebook and maybe the Dogs of War supplement), or one of the variants of Microlite, or maybe a rules-medium system like D20 Modern or GURPS 3e in the meantime.
Sort of a way to get into the groove of playing T2K before moving up to the heavier mechanics of the actual original rules.
I actually had an idea for a one-off type of game where the PCs are the builders of a fallout shelter/survivalist compound and have to survive a nuclear war. How will they cope with things like long days of boredom, sanitation, getting food and water, sitting in a cramped dark hole for weeks on end? Will they survive and rebuild? Or be overrun by raiders, starve to death, die of horrible diseases, or just go mad and kill each other in a shoot out in the bunker?