Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I'm thinking of purchasing a hard copy of Twilight 2000, specifically the reprint of Version 1.0 that compiles all the material from the original 1984 boxed set along with the first few adventure modules of that era into a single volume book.

I've read this version of T2K on old scanned PDF's and I love the setting, but I will have to extensively re-read the rules a few times to get a grasp of it before I can properly run a game of it. I'm not that good with rules-heavy systems, but I'm madly in love with the Reagan-era Cold War paranoia that's baked into the original Twilight 2000 setting and I really want to play or run a game of it.

I've figured that the best way to run a game of it in 2018 is to simply present it as a work of Alternate History rather than trying to modernize the conflict scenarios.

I really want to play a game in this setting, and I have considered running the Twilight 2000 setting with a different more rules-light system such as Big Eyes Small Mouth, New World of Darkness First Edition (using just the corebook and maybe the Dogs of War supplement), or one of the variants of Microlite, or maybe a rules-medium system like D20 Modern or GURPS 3e in the meantime.

Sort of a way to get into the groove of playing T2K before moving up to the heavier mechanics of the actual original rules.
I'd love to play something like that. Post-Apocalyptic shit is right up my alley.
I actually had an idea for a one-off type of game where the PCs are the builders of a fallout shelter/survivalist compound and have to survive a nuclear war. How will they cope with things like long days of boredom, sanitation, getting food and water, sitting in a cramped dark hole for weeks on end? Will they survive and rebuild? Or be overrun by raiders, starve to death, die of horrible diseases, or just go mad and kill each other in a shoot out in the bunker?
 
Since the old campaign finished, the old DM is now playing a character, while one of the other players is now the DM. Same group of people, with an additional person who watched us play our previous campaign, and the same system (D&D 2nd Edition). I made myself a lawful evil fighter dwarf, and so far, we have an escort mission where we have to bring 100k gold to a certain place, all because there is a traitor amongst the ranks of the leading officer. A shame that he interrupted our meal though.
 
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So I am holding off of buying Twilight 2000, and I'm going to instead focus on some old-school Basic D&D, as I'm more familiar with it and can probably get a wider audience for it online.

Not sure if I want to use Holmes Basic, B/X, or BECMI/Rules Cyclopedia as I own retro-clones for all of these systems (Blueholme Prentice Rules, Basic Fantasy, Labyrinth Lord, and Dark Dungeons). All of them have their merits and are generally similar to one another.

I'm leaning most towards BECMI/Rules Cyclopedia by way of Dark Dungeons, though Labyrinth Lord is a very close contender as well.
 
So I am holding off of buying Twilight 2000, and I'm going to instead focus on some old-school Basic D&D, as I'm more familiar with it and can probably get a wider audience for it online.

Not sure if I want to use Holmes Basic, B/X, or BECMI/Rules Cyclopedia as I own retro-clones for all of these systems (Blueholme Prentice Rules, Basic Fantasy, Labyrinth Lord, and Dark Dungeons). All of them have their merits and are generally similar to one another.

I'm leaning most towards BECMI/Rules Cyclopedia by way of Dark Dungeons, though Labyrinth Lord is a very close contender as well.
I’ve been looking through some of the old Basic D&D stuff recently. I actually like some of the modules, because of how relatively simple and/or open ended they are.
If you ever run an online game I’d love to jump in and try it out.
 
It happened yesterday and holy shit. You might know player that done some moves that everyone will remember for years. Well this is one.

Alright, so in a gurps fantasy theme game, we are 6 players. There's me, my boyfriend , my cousin and three others friends. We are currently visiting a old castle haunted by ghost. As we are searching the castle, my cousin found two living breathing horse. They are in bad shape, very malnourish and my cousin takes pity on them. He runs to them and slain one of the horse. My character is suprised but didn't care. But then, my cousin says, in a very determined voice: I'm waiting for the horse to eat the dead one.

I must say, everyone on the table looked confused as fuck. The DM says the horse is not interested to eating the horse which my cousin, letting a long sigh, takes the nuzzle and bring it near the dead one.

'' Doesn't it looks tasty? Look it's food. ''

I let a long laugh, everyone on the table are laughing and crying while the DM cough: '' It's still not interested eating this. ''

My cousin glance at the Dm, quite confused.

My friend cannot take it any longer.

'' Horse cannot eat meat. They're herbivore. ''

Well that's quite the running gag you created there cousin.
 
It happened yesterday and holy shit. You might know player that done some moves that everyone will remember for years. Well this is one.

Alright, so in a gurps fantasy theme game, we are 6 players. There's me, my boyfriend , my cousin and three others friends. We are currently visiting a old castle haunted by ghost. As we are searching the castle, my cousin found two living breathing horse. They are in bad shape, very malnourish and my cousin takes pity on them. He runs to them and slain one of the horse. My character is suprised but didn't care. But then, my cousin says, in a very determined voice: I'm waiting for the horse to eat the dead one.

I must say, everyone on the table looked confused as fuck. The DM says the horse is not interested to eating the horse which my cousin, letting a long sigh, takes the nuzzle and bring it near the dead one.

'' Doesn't it looks tasty? Look it's food. ''

I let a long laugh, everyone on the table are laughing and crying while the DM cough: '' It's still not interested eating this. ''

My cousin glance at the Dm, quite confused.

My friend cannot take it any longer.

'' Horse cannot eat meat. They're herbivore. ''

Well that's quite the running gag you created there cousin.


I can't say I remember any games where we had a player do that in my 30 years of playing, but I remember one time we had a fighter decide to cut down a tree to escape a rather powerful monster for our level, not really thinking we could take less time to just climb the tree and jump into the window of the nearby keep. While cutting down the tree it crashes into the wall of the keep (it's old so it isn't in the best of shape due to the lack of upkeep) breaking through and the splintering branches and tree limbs impaling the vampires inside.

The group just looked dumbfounded at how well that worked out. It was probably one of the shortest campaigns I was in.
 
I'm planning on running a Dread game based on Kiwi Farms. Would giving a full summary and asking for ideas warrant its own thread or no?
 
So... CWC as a serial killer?
Lolcows that sneak into a corporation based on KiwiFarms in an attempt to take it down, then get discreetly dosed with hallucinogens and filmed. The players would think that there's actually monsters until an NPC tells them.
 
Lolcows that sneak into a corporation based on KiwiFarms in an attempt to take it down, then get discreetly dosed with hallucinogens and filmed. The players would think that there's actually monsters until an NPC tells them.

That could work with Shadowrun too.
 
I guess I'm posting about it here, then.

I'm running the game with a modified Dread system with three stats: Id, Ego, and Superego, roughly corresponding to Athletics, Perception, and Intelligence. How Dread normally works is, for any challenging task, the player pulls some pieces from a Jenga tower, and if the tower falls they die. In my system, there are 3 towers, one for each stat, and if the tower falls they lose 1 point in that stat. If two stats hit 0, the player dies.

The player characters are templates that I'd write, based on lolcows' perceptions of themselves, on a scale from 1-3. This is how many blocks they can ignore pulling, with a minimum of 1 and ignoring their abilities. So far, the lolcows I decided on for the players are:
Brad Watson:
1 Id / 2 Ego / 3 Superego
Ability: Gematria. Pull 2 blocks from the Superego tower to predict an event in the near future. If the tower falls immediately after this ability is used, the player who made the tower fall does not lose a stat point.

Bria Symington:
3 Id / 2 Ego / 1 Superego
Ability: Pressure Point. Pull 2 Id to immediately knock a human unconscious with a melee attack.

Terry Davis (suggested by @Senior Lexmechanic):
2 Id / 1 Ego / 3 Superego
Ability: Temple Hack. When high, can not fail to program a computer.

Brianna Wu (Limited as to not raise player suspicion to an attempted politician):
1 Id / 3 Ego / 2 Superego
Ability: False Flag. Pull 2 Ego to make a person nearby forget that they saw her.

Edit basically for myself at this point:
ShadMan:
3 Id/ 1 Ego / 2 Superego
Ability: Edit. Pull 2 Superego to transform 1 cubic foot of matter.

The organization will be based on Kiwi Farms, as I've said, and I'll base NPCs or locations on important Kiwis. I don't know precisely I plan on telling the players at the start yet, but what it actually does is records the protagonists and other lolcows and sell their information as entertainment. What I have so far is:

Null:
His character is called The Nameless. He's the boss of the organization, obviously, and is called that because of his ability to blank out documents from any location.

Marvin:
I didn't name his character yet, but I'll refer to him as The Man in the Green Suit. He leads a field operation to prod the lolcows into doing something funny.

Cosmos:
Her character is called Andromeda (Edit: I like Kepler better.). She leads a program that's trying to launch a spy satellite.

(Edit) Alec: His character is called Jasper. He's writing an AI to procedurally generate content during droughts.

(Edit) Super Collie:
Faceless's "assistant" and/or bodyguard. Actual shapeshifter, although I'm going for just getting loaded at will instead of furry. Character name: Rottweiler

I need suggestions on characters, both for the players and for the NPCs.
 
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I guess I'm posting about it here, then.

I'm running the game with a modified Dread system with three stats: Id, Ego, and Superego, roughly corresponding to Athletics, Perception, and Intelligence. How Dread normally works is, for any challenging task, the player pulls some pieces from a Jenga tower, and if the tower falls they die. In my system, there are 3 towers, one for each stat, and if the tower falls they lose 1 point in that stat. If two stats hit 0, the player dies.

The player characters are templates that I'd write, based on lolcows' perceptions of themselves, on a scale from 1-3. So far, the lolcows I decided on for the players are:
Brad Watson:
1 Id / 2 Ego / 3 Superego
Ability: Gematria. Pull 2 blocks from the Superego tower to predict an event in the near future. If the tower falls immediately after this ability is used, the player who made the tower fall does not lose a stat point.

Bria Symington:
3 Id / 2 Ego / 2 Superego
No special ability.

The organization will be based on Kiwi Farms, as I've said, and I'll base NPCs or locations on important Kiwis. I don't know precisely I plan on telling the players at the start yet, but what it actually does is records the protagonists and other lolcows and sell their information as entertainment. What I have so far is:

Null:
His character is called The Nameless. He's the boss of the organization, obviously, and is called that because of his ability to blank out documents from any location.

Marvin:
I didn't name his character yet, but I'll refer to him as The Man in the Green Suit. He leads a field operation to prod the lolcows into doing something funny.

Cosmos:
Her character is called Andromeda. She leads a program that's trying to launch a spy satellite.

I need suggestions on characters, both for the players and for the NPCs.
Terry Davis, superhacker and runner-over of CIA niggers.
 
Hey, anyone interested in undead villains I thought of? I got one reimagining of the infamous dragotha and another being a undead barbarian people on this thread might have fun experimenting with

the re imagining: Anyone remember the dungeons and dragons villains Dragotha and Accerak? Well if you don't here's a brief overview for those not familar. Dragotha was once a servant of Tiamat, the evil dragon god of chromatic dragons and a brutally strong red dragon that could shred most parties. After a falling out with his former master he fled to Kyuss, a human mage turned undead made out of worms who "saved" him from Tiamat killing him by turning him into a dracolich. Accerak, is a lich, a spellcasting undead that continuously ressurects itself and the creator of the dungeon known as the tomb of horrors which has made many players both old and new rage quit dungeons and dragons for how deadly and confusing it is. The reimagingings end up with Dragotha being finally killed by tiamat and her servants and trapped as a ghost in a old time cartoon world unable to affect it short of bonding with a host, much to his personal horror. Accerak would be slain by a couple of adventures who trapped him in his phlactery as a construct known as a scroll mummy, a type of undead powered construct made from various things like scrolls and wands. I'm still fleshing out the concepts and will be doing so with a close friend in the future.

The new villain: anyone here still think normal skeletons and skeleton champions are boring and just low level fodder for new players? This undead villain is a human barbarian known as Onslaught in his former life as a infamous scourge of several kingdoms as the level 20 barbarian marshalled a huge hoard of bandits, savages and mercenaries to destroy several kingdoms. After a halfling rogue killed his wife and unborn children, he stalked the halfling to a river and tried to jump across the chasm that separated them only to get hit by a poisoned crossbow bolt and be paralyzed instead as he fell into the raging river and died. His new form in undeath as a skeletal champion saw him marshall his forces once again to slay the kingdoms that thought they were rid of him only to be slain by a group of adventurers with his closet advisors and allies as the kingdoms rejoiced at the final death of the murderous tyrant.

(well, that's all I have for now but if anyone would like to know more, just pm me and I'll work something out)
 
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I've contemplated the idea of a Classic World of Darkness set during the 1980's, most likely taking my Chicago By Night idea and expanding on it.

I own the 1E corebooks for Vampire, Werewolf, and Mage and I also own Chicago Chronicles Volume 1 (which contains the original Chicago By Night and The Succubus Club adventure module) and I'm seriously considering a crossover of the three.

It'd be Vampire-centric, and Werewolves would strictly be NPC's (not sure if I should allow Mages to be playable or not). I'm still keeping the gang warfare theme.
 
Anyone know of any good wuxia/ manhua RPG's? So far the closest I can find for a system for it is just GURPS
 
Has anyone ever considered running a campaign set during the American Civil War?
 
Has anyone ever considered running a campaign set during the American Civil War?
I couldn't do it due to not really understanding the system (mainly due to not ever playing it), but a Deadlands game set in the New Mexico Territory during the campaign the CSA had out there could work pretty well. You can also throw in the Second Mexican-French War as part of the setting too to widen the map.
 
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