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I read Starfinder. If you liked Pathfinder, you'll like Starfinder. If not, then you won't like this one either.
I'd totally be up for a SF Kiwi game, I figure kiwi spacebattles would probably end spectacularly.
You just know someone's going to try and fit themselves into a Ysoki cheek pouch.

I'd totally be up for a SF Kiwi game, I figure kiwi spacebattles would probably end spectacularly.
You just know someone's going to try and fit themselves into a Ysoki cheek pouch.
Wasn't sure if this deserved its own thread or not. Either way, I think I'm gonna start drinking before noon today.
Dungeons & Dragons Promises to Make Its Adventures More Queer
Bit of old news, D&D has always been queer. I guess the R&D department no longer plays their game and of course no one at Kotaku has ever bothered to play.
That being said, do I get bonuses for being gay in a game? If no, WotC can fuck off with this shit.
It's been going on for a while, yes, but I thought this latest round of LGTBQ peacocking was worthy of notice.
Anyway, generations of school bullies have known D&D is queer since the late '70s.
I was discussing SF with a friend of mine and we ended up joking that there's probably a ton of Han Soloes flying about right now.
I understand keeping the players in mind when DMing and not being an asshole (in a bad way), but they just can't be too cautious of killing off a character or dicking around. Maybe it's just me, but I've never gotten so attached to a character that it made me want to quit or fall into despair. I might be bummed for a bit if I really liked them, but it's something else if you treat it like a horrible trauma (besides, sometimes horrible deaths can be fun).
Also in this article of destructive myths, it's bad if the PCs are treated like the great influential stars of the game, because it supports the savior complex; there's not enough of a past or relationships for the PCs, focusing on the exploration factor when you're not thinking of the natives, experiencing adversary is a positive thing and violence being a problem solver.
My characters die so often that I rarely get attached to them.