Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Well give that so many funded Kickstarters are just scams, even in the gaming community, I wouldn't fund anything on there.
I think it's time for kickstarter to get some standards when it comes to offering it's services. Make sure the product is 90% complete or some shit.
 
Anyone have Savage Rift in PDF form I can use?
 
Well get well. If you need info on any .pdfs ask. May know where to find them.
 
I keep wanting to get involved in at least one game to try it out, but never seem to have the time/money/group/etc to do so. So I just end up watching stuff like HarmonQuest or Twits & Crits instead.
 
Speaking of the Onyx Path Forums, I've come to realize that the cWoD folks are the saner ones. I came up with a post for a satirical Mage story idea where part of the Syndicate wants to take advantage of the Fat Acceptance movement by discrediting diets, endorsing fashion and models over a size 23 and make movies about obese heroes. While the other part that's involved in the diet and fitness industry are fighting against it (along with the Progenitors that want people to be healthy) and the PCs can choose to either intervene or let the two sides make fools of themselves. Thankfully, no one has went REEE on me yet (then again, I joked about getting angry posts about it).
 
I've been working on a Ventrue character I'd love to play in a Vampire the Masquerade game. Probably not your typical Ventrue, but I hate playing typical characters.
 
Basically, he's an old Ventrue who wants to take apart each clan in his city for how he's been treated and for what he's lost. Unlike other Ventrue, he prides himself with his fighting prowess and cares little about the charade of nobility. There's nothing noble about any of them. He uses his Wrath companion to help gather information on how best to destroy other vampires and while he has access to quietus , he thinks diablerieis an act of the desperate so he wont consume the blood of another vampire but will use it against them.

Due to decades of confinement he's also a bit unhinge
 
He sounds like your average Ventrue Antitribu to me; a lot of them are warrior-knights of some sort. Not a bad character though; you can work with it pretty good with the right coterie.

And agreed; Deathwatch stories are fun sometimes. I'd like to hear it.
 
Alright. Before I continue, I refer you to 1d4chan for clarification on terminology.

This last Deathwatch game was the culmination of a two year campaign spanning two different games. The beginning, investigative parts were played in Dark Heresy. We were working for the Ordo Xenos to track down the source of imported Genestealers and Tyranid Lictors on an Agricultural world. The planet was under siege from a Hive fleet and reports filtered through of Tyranid organisms from Hive Fleet Leviathan, which in our story was half way across the galaxy. The campaign was a decent success, and we discovered that a Magos Biologis was importing the aberrant Tyranids to see how two different Hive fleet organisms would interact. Once the Inquisitor and his retinue (we the players) had evacuated to planet, they called in several teams of Deathwatch to strike a decisive blow against the invaders.

Most of it was horde combat from entrenched positions and lightning raids on digestion pools and Hive nodes, so I won't bore you with that. By the end, we had authorization from our GM to break out our best and most powerful wargear to launch an attack on the Hive Tyrant and cripple the invasion long enough for Exterminatus to commence. We were given a Land Raider of the Deathwatch, and assorted suits of Terminator armor. I played a Devastator marine of the Star Phantoms, so my job was to fuck shit up with heavy bolters. To this end, the GM gave me a unique piece of wargear: a suit of Centurion armor loaded for bear with twin heavy bolters and a hurricane bolter mounted on the chest. One of my comrades chose artifice armor with a crusader helm for his Assault marine. By this point, the atmosphere of the planet was horrifically toxic from the rapid terraforming brought about by the Tyranids, so helmets and breath masks were an absolute necessity. As we're trundling along in the Land Raider, we come up with a plan. I would disembark first and open up with the guns to draw enemy aggression, while the assault marine I mentioned earlier would launch up and out after me, followed by our conventionally armed brethren. We'really ready to drop the ramp and assault, so I ask the GM if I can kick the ramp out and do a dynamic entry to make the enemy fire on me quicker. He agrees, and I roll with a pass. Because Centurion armor is absolutely fucking massive, he makes the assault marine roll a dodge behind me to avoid getting smacked. He fails badly enough that it counts as a critical failure, which in turn means that he got bitch slapped with a heavy bolter. This, consequently, smashes the front of his helmet and exposes him to the hideously toxic atmosphere. He managed three or four rounds of combat before botching a roll to resist the air and proceeded to die after burning a fate point to set off all the explosives he was carrying.

I've never seen someone chuck their binder and dice in two different directions before.
 
He sounds like your average Ventrue Antitribu to me; a lot of them are warrior-knights of some sort. Not a bad character though; you can work with it pretty good with the right coterie.

And agreed; Deathwatch stories are fun sometimes. I'd like to hear it.

True, but given his age, who will sire him, his ties (Sleeping With the Enemy flaw which is nice to play around with) Antitribu tend to have Auspix as well, something he doesn't have, preferring to literally use the blood of his enemies (which is today nearly everyone). He doesn't have any real social skills besides a few points into Etiquette so he can seem civil. He was seen as a threat over two centuries ago and instead of just killing him (which is something they always do), they did the stupid thing and just looked him away, no one today knows why as any mention of him was scrubbed from record.

Due to being locked up for so long, he doesn't understand the world he's in today. The technology is alien to him, the cities are massive and put the small towns he's used to to shame and basically feel like a fortress to him. There are too many humans walking around, even at night. For awhile it would be sensory overload for him which isn't good since he's already a bit insane.


I've never seen someone chuck their binder and dice in two different directions before.

I have when I played Pathfinder with a group that was using Mythic Adventures. Since the group was high enough level I could use Mythic Feather Fall. This spell I would throw on Maximize Spell and Empower Spell metamagic feats and the Path ability Channel Power. Here's what the Augmented Mythic Featherfall spell says.


The spell affects one additional target per level. The targets
don’t have to be within 20 feet of each other (total of 2/ targets
per level)
Augmented (4th): If you expend two uses of mythic power,
the spell absorbs the targets’ velocity and transforms it into a
concussive blast. Targets fall at the normal rate (not slowed)
but land safely. When a target lands, it creates a 10-foot-radius
burst of force that deals 1d6 points of damage per caster level
(maximum 5d6, Reflex half, DC equal to the DC of feather fall).
The targets of this spell are unaffected by these concussive blasts.

I had a bag of marbles I would use with this spell and since I would Levitate and Fly I could carpet bomb the battlefield on my turn. I would get into everything I had, but lets just say I could do over 5000 points of damage every turn. Yes, the character was broken, but I only made the character broken because the GM was shit.
 
Last edited:
True, but given his age, who will sire him, his ties (Sleeping With the Enemy flaw which is nice to play around with) Antitribu tend to have Auspix as well, something he doesn't have, preferring to literally use the blood of his enemies (which is today nearly everyone). He doesn't have any real social skills besides a few points into Etiquette so he can seem civil. He was seen as a threat over two centuries ago and instead of just killing him (which is something they always do), they did the stupid thing and just looked him away, no one today knows why as any mention of him was scrubbed from record.

Due to being locked up for so long, he doesn't understand the world he's in today. The technology is alien to him, the cities are massive and put the small towns he's used to to shame and basically feel like a fortress to him. There are too many humans walking around, even at night. For awhile it would be sensory overload for him which isn't good since he's already a bit insane.
So he's a mostly normal Antitribu then. ;)

Mainly since nothing in here besides somehow not getting killed by the amount of bullyboys and bounty hunters he would indubitably piss off is that egregious or conflicts with that. Heck, Sabbat do what you're talking about a lot; La Sombra especially. Though I remember the antitribu more for just being samey as their clan kin, since I played Revised.
 
Back
Top Bottom