He sounds like your average Ventrue Antitribu to me; a lot of them are warrior-knights of some sort. Not a bad character though; you can work with it pretty good with the right coterie.
And agreed; Deathwatch stories are fun sometimes. I'd like to hear it.
True, but given his age, who will sire him, his ties (Sleeping With the Enemy flaw which is nice to play around with) Antitribu tend to have Auspix as well, something he doesn't have, preferring to literally use the blood of his enemies (which is today nearly everyone). He doesn't have any real social skills besides a few points into Etiquette so he can seem civil. He was seen as a threat over two centuries ago and instead of just killing him (which is something they always do), they did the stupid thing and just looked him away, no one today knows why as any mention of him was scrubbed from record.
Due to being locked up for so long, he doesn't understand the world he's in today. The technology is alien to him, the cities are massive and put the small towns he's used to to shame and basically feel like a fortress to him. There are too many humans walking around, even at night. For awhile it would be sensory overload for him which isn't good since he's already a bit insane.
I've never seen someone chuck their binder and dice in two different directions before.
I have when I played Pathfinder with a group that was using Mythic Adventures. Since the group was high enough level I could use Mythic Feather Fall. This spell I would throw on Maximize Spell and Empower Spell metamagic feats and the Path ability Channel Power. Here's what the Augmented Mythic Featherfall spell says.
The spell affects one additional target per level. The targets
don’t have to be within 20 feet of each other (total of 2/ targets
per level)
Augmented (4th): If you expend two uses of mythic power,
the spell absorbs the targets’ velocity and transforms it into a
concussive blast. Targets fall at the normal rate (not slowed)
but land safely. When a target lands, it creates a 10-foot-radius
burst of force that deals 1d6 points of damage per caster level
(maximum 5d6, Reflex half, DC equal to the DC of feather fall).
The targets of this spell are unaffected by these concussive blasts.
I had a bag of marbles I would use with this spell and since I would Levitate and Fly I could carpet bomb the battlefield on my turn. I would get into everything I had, but lets just say I could do over 5000 points of damage every turn. Yes, the character was broken, but I only made the character broken because the GM was shit.