Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Not just a pooner, but a poor pooner. Couldn't even spring for the sex change potion at the local apothecary, or for a quick offering at the temple of Coombrainia, Goddess of Kinkshit.
This is common for trannies in fantasy and SF now. If they aren't identifiably trans then they don't count, so even in a world where it is possible to turn people into dogs the male tranny has to have stubble and the build of a pro wrestler and the female has to be 5'2'' and eager to take her shirt off now that real men are disgusted by the sight of her chest.
 
This is common for trannies in fantasy and SF now. If they aren't identifiably trans then they don't count, so even in a world where it is possible to turn people into dogs the male tranny has to have stubble and the build of a pro wrestler and the female has to be 5'2'' and eager to take her shirt off now that real men are disgusted by the sight of her chest.
The best part about being a troon isn't being a new gender, it's making sure everyone else knows that you are. /360 kid

It goes to show how little these sorts of people actually think about the implications of the fantasy worlds they're supposedly writing in. If transmutation magic exists, then a guy who wants to be a chick would simply cast a spell to make it happen. It might be a challenge and involve some expensive components, but for player characters that end up swimming in gold eventually, that doesn't pose a real problem. Same goes for crippled characters in worlds where magical healing is a thing. Just play the damn game and keep your fetishes to yourself (or at least do a better job of disguising them).

Tying back to the torture debate from earlier, it's wholly unnecessary when you have magic that can do the trick for you, and almost always better. Many are even available at low levels, so there's no excuse for "we're not high enough level yet so we had to torture." As one example, Zone of Truth is only a second-level spell, and you know if someone inside passed or failed the save. And your options only get better from there.

Of all the possibilities that you could have in a fantasy roleplaying game, it really shows a lack of creativity when they resort to "real life but there's a dragon occasionally."
 
The best part about being a troon isn't being a new gender, it's making sure everyone else knows that you are. /360 kid

It goes to show how little these sorts of people actually think about the implications of the fantasy worlds they're supposedly writing in. If transmutation magic exists, then a guy who wants to be a chick would simply cast a spell to make it happen. It might be a challenge and involve some expensive components, but for player characters that end up swimming in gold eventually, that doesn't pose a real problem. Same goes for crippled characters in worlds where magical healing is a thing. Just play the damn game and keep your fetishes to yourself (or at least do a better job of disguising them).

Tying back to the torture debate from earlier, it's wholly unnecessary when you have magic that can do the trick for you, and almost always better. Many are even available at low levels, so there's no excuse for "we're not high enough level yet so we had to torture." As one example, Zone of Truth is only a second-level spell, and you know if someone inside passed or failed the save. And your options only get better from there.

Of all the possibilities that you could have in a fantasy roleplaying game, it really shows a lack of creativity when they resort to "real life but there's a dragon occasionally."
The funniest bit is, in the change to 2e Pozzo made the Elixir of Gender Fluid insanely cheaper (60 gold pieces instead of 2250, a savings of over 97%!). So the pooner here could have had the perfect male body she wanted, but decided to just get the chop instead. Which is somehow cheaper, I guess. My current theory is that she transitioned during 1e when she couldn't afford the magical solution.
 
Last edited:
If they aren't identifiably trans then they don't count,
The best part about being a troon isn't being a new gender, it's making sure everyone else knows that you are

See previous post about Deaf Culture.
Its about being a special snowflake everyone has to pay attention to and play along with your fantasy, not equal rights or whatever.

Also, jesus christ, instead of just donating to the Temple of Troonio you trust your health to some medieval knifejockey. That pooner is too dumb to live.
 
The funniest bit is, in the change 2e Pozzo made the Elixir of Gender Fluid insanely cheap (60 gold pieces!). So the pooner here could have had the perfect male body she wanted, but decided to just get the chop instead. Which is somehow cheaper, I guess.
Possibly had a drow "friend" help do the fix, who skipped out with all the gold, and left 'em with those scars as a souvenir.
 
Possibly had a drow "friend" help do the fix, who skipped out with all the gold, and left 'em with those scars as a souvenir.
The drow got away with it because of the 2e retcon that drow never existed.

Actually, that gives me a great character idea. An antipaladin of Calistria, goddess of lust and revenge, who got convinced to troon out, was horribly mutilated, and now has declared an (un)holy war against all trannies.
 
Last edited:
See previous post about Deaf Culture.
Its about being a special snowflake everyone has to pay attention to and play along with your fantasy, not equal rights or whatever.

Also, jesus christ, instead of just donating to the Temple of Troonio you trust your health to some medieval knifejockey. That pooner is too dumb to live.
History repeats itself (now in fantasy worlds!) - pooner goes for third world countries to get a neovagie/phallus, its fall off after 6 six months and they hero themselves. Instead of doing something simple or safe.

Paizo always had trannies with weird backstories using wierd ways to troonout, for the most bizarre reasons. Like rogue-spie-probably-serial-killer mtf who his paladin lesbian half-orc wife is trying to get a sex change potion but don't have money, even if both are 6th level or something.
 
As one example, Zone of Truth is only a second-level spell, and you know if someone inside passed or failed the save. And your options only get better from there.
That depends on your edition of DnDerivative. In 3.x and PF you don't know if somebody failed because it's an AOE rather than a targeted spell.
The easy way around that in PF is to pay a priest of Abadar (minimum 10 gold, easily found in any city) to cast Abadar's truthtelling which will flash an outline of an archon or inevitable if they fail their save.
 
Last edited:
Torture doesn't come up often in games for me because all too often we have a party face to play good cop that will go in first and calmly explain that the roided out fighter or barbarian considers every hole a goal so why not do this the easy way, or we just use charm/dominate spells.
This is why many of my absolute asshole characters with some vital piece of information that was the only reason they didn't just behead him on the spot got away with it.

Literally everyone else: why don't we just torture this asshole?

Paladin: [laughs in lawful good]
 
Half-Life. The players are in or get sent to help fix a situation that's not yet under control. So the military is there but either they already got their asses kicked and had to pull back, or they're waiting outside keeping anything from escaping and someone up high is giving them orders to stay put.
Coincidentally, one idea I had years ago I never got to use. A campaign was to have an early game mission where they break into a top secret base to test the security system. Later in the campaign, the security system would go into lockdown for real. The army can't get in, and since the PCs got in before, they have to break in again. Only this time every technique they used before has been patched.
 
I cast detect pooner.
2.jpg
dunno man, either the artist didn't get the troon memo or the writer tried to be clever but doesn't know what pecs are (I suspect the latter given how little troons and woketards know about biology in general).
that's the official image for that npc, from the preceding page of that passage. also without that line the rest is just normal npc stuff, which makes me suspect even more the writer tried to be smarter than he actually is...

It goes to show how little these sorts of people actually think about the implications of the fantasy worlds they're supposedly writing in. If transmutation magic exists, then a guy who wants to be a chick would simply cast a spell to make it happen. It might be a challenge and involve some expensive components, but for player characters that end up swimming in gold eventually, that doesn't pose a real problem. Same goes for crippled characters in worlds where magical healing is a thing. Just play the damn game and keep your fetishes to yourself (or at least do a better job of disguising them).
they know, but they don't care. the special snowflake status is more important. that's why it's "trans rights", not woman rights, even tho that's what they tell everyone they are.
society should've just go full HAM and give them their own little "trans bathroom" and "trans sport league" where they can assault each other in peace, that whole shit would've inflated super fucking fast.

Tying back to the torture debate from earlier, it's wholly unnecessary when you have magic that can do the trick for you, and almost always better. Many are even available at low levels, so there's no excuse for "we're not high enough level yet so we had to torture." As one example, Zone of Truth is only a second-level spell, and you know if someone inside passed or failed the save. And your options only get better from there.
and any society where spells like this are common would find equally common ways to combat those. that's why a lot of settings, DND included are just retarded when it comes to worldbuilding. so you have a problem with necromancers and shit constantly raising the dead? obviously people would simply start cremating their deceased to prevent exactly that (if not outright exhuming them) instead of burying them like retards only to feed the evil lich's army...

in that context basic bitch torture would make sense again, just like any elaborate lock to deter rogues can simply be bashed in with enough force. however the context is usually more important - so you got the information, what you gonna do now? heal him back up and let him go, which most likely will lead to a confrontation in the future? kill him in a premeditated murder of a defenseless victim which goes against most of the party's alignment? same for bashing in that door/chest if you don't want anyone to notice...
 
so you have a problem with necromancers and shit constantly raising the dead? obviously people would simply start cremating their deceased to prevent exactly that (if not outright exhuming them) instead of burying them like retards only to feed the evil lich's army...
Can't speak for all settings and systems, but at least in Pathfinder there's ways to keep the dead from getting back up again. The simplest is a Hallow spell, which wards an area against evil. It's not a cheap spell, but it's an instantaneous duration spell, which is better than permanent. (Permanent effects can be dispelled, while instantaneous effects normally can't be.) Hallow has a number of effects, but the one that concerns us here is "any dead body interred in a hallowed site cannot be turned into an undead creature." One would presume that in areas where the armies of the Dread Lord Bumblefuck are an ongoing concern, the reagents for a one-time casting of Hallow would be budgeted into the establishment of any new parish.
 
depends if the dead are sentient, the average zombie won't notice much.
or you could go full canadian and kill yourself in a way you can't be resurrected.
Any necromancer worth is salt knows this. Ghoul is the economical choice. I haven't told a wizard game story in a while but this reminded me of one.

There was a point where the DM wanted to run time travel shit, which doesn't exist in pathfinder so sky's the limit for his homebrew. It all started when my necromancer got a communication on the magic nexus we all used and received a mysterious offer of rewards and treasure for a simple task. Being the 7 wisdom idiot he is, he immediately got excited for what was very obviously a magical scam email and pulled the party from their various bullshit to go to said location.

Long story short, the party encountered the "time dragon" which told us that our continued irresponsible fuckery was going to doom the world and that it was going to kill us. After a short back and forth where we activated or victim complex, questioned/mocked the existence of a time dragon and threatened litigation in a realm that we were currently fugitives from we got into a pretty nasty fight. I think we were supposed to die but we spammed wall of force and used various bullshit 3.5 era magic tactics to weasel out a victory. It was close though, our evoker ended up dropping the thing with a cantrip. From there we received "Time Scales" and were approached by not Doc Brown asking for them. I think he was nice to us and said he was working on a time machine so we have them to him, which was kind of uncharacteristic of the party. We were exceptionally greedy. I'm sure we had some other reason.

In the background our DM simply had to wait until we came up with some kind of stupid project that would cascade into ruining the world. Took him maybe six or seven sessions and I honestly think he'd just keep running the game until he saw an opening. At some point he introduced some magical rock that could cast spells automatically, carving cantrips in it was completely free. Since the theme of the game was taking things as far as we could take them, one thing lead to another and we at some point had been informed that through the series of automatic cantrips we had created not Skynet. This was accepted as the time dragon's reason for trying to kill us in the first place. The fact that it should have predicted that we would kick it's ass was not lost on us.

By now not Doc Brown had completed his time machine, realized the future was fucked and showed up to ask the party for help as the machines were taking over. Long story short our past selves proved to be as unreasonable as our current selves and since we were a couple levels higher our past selves died. I don't write the rules on time travel and paradoxes, now that I think of it this has some unresolved problems and since my game takes place in the same game world maybe I'll have alternate universe Skynet show up. That's besides the point though. The point is that the abjurer and I brought our own corpses back with us which is pretty cool.

Out of game I stepped outside with the abjurers for a smoke (prime scheming time) and through my short sighted scheming decided the best course of action was to raise ourselves as Juju Zombies. They retain all their memories, class levels etc. Essentially it was a way to increase the amount of spells we could cast by a shitload. At the very least when we would get distracted by "going on adventure" and "respecting the work the DM put into the game" we could still have our undead selves use magic to do whatever we wanted. We immediately decided it was a flawless plan and that nothing could go wrong.

It obviously did. In fact it says right in the Juju Zombie description that they hate their creators more than anything and I'll just straight up admit I didn't read the description. DM sure did. They proceeded to bully us for a while and escaped shortly after to work on a Juju party with the plans of creating a Juju world. Whenever we could encounter them they would utter the phrase, "Juju is better..."

But that's a story for another time.
 
Hey, guys. Werewolf 5th's early access PDF came out a few days ago, a few Kiwis took a look at it:


@Pentex wrote a very solid write-up of the different Garou tribes in W5, on page 112 of the World of Darkness General thread:


To give a small summery of several of the flaws; the Gets are 100% evil and must be killed at all costs, fascism is the real issue that must be combated, humanity is what caused all of the issues in the WoD including the Wyrm becoming too powerful instead of the other way around, and the Red Talons are openly committing BSD-level acts of horror and yet are still regarded as in the right. Oh, and W5 allows you to recruit and try to "redeem" BSDs but encourages you to mindlessly kill all Gets of Fenris, and even directly encourages players to put real-world people and organizations in the game and then kill them off. To use the exact terms: "Put recognizable faces in your game, then tear those faces right off."

As stated, @Pentex has a fantastic write-up of all of the tribes, and @Adamska and Dice Scum have a fantastic review of the book. Anyone has some time and/or braincells to kill, give it a shot!
 
Back
Top Bottom