The campaign we were going to be running was going to be more of a narrative-driven story; there's still going to be some combat and general antics, but we're focusing on the story this go-around. The other five members of our group were going to be running are a Fighter, a Warlock, an Artificer, a Bard, and a Rogue; everyone's got a unique class. The character I was running was going to be a Hermit; not exactly the classic "loon that lived in the middle of nowhere", more of a character who prefers isolation and study; an intellectual, basically. We kinda figured that it might be an interesting choice of background for writing.
Of course, figuring out both what class I would like to be using as well as what he can bring to the party is the current challenge; the Fighter is going to be our frontline tank guy, the Warlock is going to be a strong magical focus, Artificer is focusing on guns, the Bard is providing support and healing, and the Rogue is already sneaking around and stealing shit. The rest of the group already has all the bases more or less covered; as a result, I'm left trying to figure out which class to run. Not really looking for a character that's super-optimized, mind; just one that's fun to run.
Gameplay-and-story-wise, I find myself playing as a jack-of-all-trades, usually; someone that can do just a bit of everything, though not usually excelling in everything. I find it good to have options; I'm not going to be outclassing anyone, but at least I can keep up and provide some backup if needed.
Off the bat, Druid is really fun and has really good abilities - it was my previous main class and I actually really enjoy it, along with Barbarian - but it seems a bit too "environment focused" for the design I was going for, if that makes sense; the character's a hermit, not a hippie, you know? Somewhat of the same issue with Barbarian and Ranger; despite being socially isolated, I never really thought the Hermit as a wilderness expert. Paladin and Cleric both look really good, but I didn't think the character as particularly religious; spiritual, but not devout to a particular god. Monk sounds decent, I just couldn't really get into it gameplay and design-wise, not sure why. Sorcerer looks really nice overall, but we've already got a magic guy, so...
If anyone has tips on background or class writing - i.e., how a city-dwelling intellectual Hermit could be a Druid or Barbarian, for instance - let me know.