Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Oh right, speaking of, @Scream Aim Fire, you should also look at 5etools while you're consulting guides. Literally everything from every sourcebook has been copied verbatim, so you can easily look up whatever's being referenced. It's by far the best resource out there, and also a great way to save money on books. (PF2e has its own version here.)
5e.tools is mind-bogglingly good and its continued existence is a blessing and source of confusion for me. Another thing about it that is fucking wild is that if you've got Foundry you can literally download a plugin and just add entire splatbooks that are ready to go. In other words, if you wanted to run Storm King's Thunder or something it's just a couple clicks and you've got every resource primed and ready for you to play.
 
I do have a question for everyone; does anyone happen to know any decent sites for getting help on making a D&D character? I was going to be playing my first D&D campaign for the first time in quite a while, but I got stuck on figuring out which class I should run.

All the 5e classes except Ranger and Bard are straightforward enough that if you just do what comes intuitively, you will be fine (Ranger and Bard are capable classes, just harder to play well). Min-maxers will chimp out if you don't choose the exact thing they say is optimal, but +/- 3.8% DPR in this game doesn't matter at all. Choose the thing that sounds coolest.

If anyone has tips on background or class writing - i.e., how a city-dwelling intellectual Hermit could be a Druid or Barbarian, for instance - let me know.

There are a lot of plants and animals in a premodern city.
 
5e.tools is mind-bogglingly good and its continued existence is a blessing and source of confusion for me. Another thing about it that is fucking wild is that if you've got Foundry you can literally download a plugin and just add entire splatbooks that are ready to go.
5e.tools and its FVTT module Plutonium make 5e actually worth playing. In terms of usability PF2e absolutely takes the cake in foundry; everything you could ever need is already present in the system besides token art. But if you're resourceful you can find the bestiary token pack they released for $60 for free instead.

Somewhat irritating that the 5e.tools guys moved Plutonium behind joining their discord server (they have a Ukraine channel and a rainbow icon just in case you'd like to know) for the github manifest link, but with WOTC legal action hovering over them like a sword of damocles I understand why. I doubt I need to explain why an easily searchable and free resource for the game is a positive rather than a negative, but WOTC bean counters clearly don't see it that way when they have D&D Beyond to shill.
 
5e.tools and its FVTT module Plutonium make 5e actually worth playing. In terms of usability PF2e absolutely takes the cake in foundry; everything you could ever need is already present in the system besides token art. But if you're resourceful you can find the bestiary token pack they released for $60 for free instead.

Somewhat irritating that the 5e.tools guys moved Plutonium behind joining their discord server (they have a Ukraine channel and a rainbow icon just in case you'd like to know) for the github manifest link, but with WOTC legal action hovering over them like a sword of damocles I understand why. I doubt I need to explain why an easily searchable and free resource for the game is a positive rather than a negative, but WOTC bean counters clearly don't see it that way when they have D&D Beyond to shill.
There are other sites like the 5e Wiki that are pretty comprehensive as well, but they don't have the full text of every book like 5etools has, and they also don't have Foundry integration either. I don't know how 5etools is still up without WotC sending them a C&D; they have to be aware of its existence, and it's a directly competing product to the paid services they're trying to sell. Maybe whenever they get closer to releasing their official VTT they'll clamp down on the free stuff, but I really hope not.

For now, it's not a bad idea to download a local copy of the files and keep it updated regularly, since you can run it locally on your own webserver. That way, if it ever does bite the dust, you've still got everything for your own use.
 
You sound like you've put a lot more thought into this than most players do and will probably be a great addition to any party.

I mean a lot of players don't get any further than "I wanna throw fireballs at orcs."

Thanks. I admit, it's something of a bad habit of mine; oftentimes I tend to put too much thought into things and make a mountain out of a molehill. Still, I find it better to actually put some thought into something; better to get something that you really like eventually, than to spend all that time on something only to end up with something that you hate.

Actually, our Rogue mentioned that he was seriously looking at some other classes; he might be ditching his current class for another before the game starts. So... I might be running Rogue if he chooses something different.
 
Is there an equivalent of 5e tools for 3.5e or first edition Pathfinder?
While I can't find any using the same 5e/PF2etools template, I did manage to find a couple similar resources. For 3.5e, I found this site, which seems to encompass nearly everything from every 3.5e splatbook. For PF1e, the best I found was Archives of Nethys, which seems not to have been updated in a while but has plenty of resources available; their 2e site is more modernized and flows more like 5etools.
 
Well, I'm referring to the draconic bloodline subtype that determines your breath weapon and energy resistance, not the form of the dragon spell (which technically isn't limited to your subtype).
I was probably thinking of the bloodrager power, that gives you form of the dragon locked to your bloodline.
The red one is just outright worse, its fire resist is only slightly higher than gold and it gives you cold vulnerability.
 
There are other sites like the 5e Wiki that are pretty comprehensive as well, but they don't have the full text of every book like 5etools has, and they also don't have Foundry integration either. I don't know how 5etools is still up without WotC sending them a C&D; they have to be aware of its existence, and it's a directly competing product to the paid services they're trying to sell. Maybe whenever they get closer to releasing their official VTT they'll clamp down on the free stuff, but I really hope not.

For now, it's not a bad idea to download a local copy of the files and keep it updated regularly, since you can run it locally on your own webserver. That way, if it ever does bite the dust, you've still got everything for your own use.
From what I heard via speculation, 5e tools isn't monetizing D&D or using D&D/WOTC logos. So its not an open-and-shut case given copyright office's previous thoughts about game rules. Given those and since its bringing people into the fold so there is a lot of willful ignorance happening, especially given how poorly WotC's latest attempts to engage with the community were recieved.
If the 5eTools guys were smart they'd put a "Not associated with Hasbro/WOTC and we assert no ownership of content" on the page just to head that off at the pass.

Currently the Hasbro execs who were breathing down WotC:D&D's necks to wring every single microcent from D&D have been backed all the fucking way off (for the moment) given how badly (and as importantly: publically) they fucked up the OGL situation to the point D&D Beyond subs still haven't recovered to level it was at before that little woopsie; basically the voices inside D&D who said "Trying to revoke the OGL is completely fucktarded and will needless piss off the community" are being regarded as savy oracles (for the moment). The execs who drive the project have turned their greedy malevolent attentions to MTG.
 
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Is there an equivalent of 5e tools for 3.5e or first edition Pathfinder?
There's not too many, possibly others in the thread have their chosen resources. Sadly most of them are either quite old or very cumbersome to navigate. PF1 Archives of Nethys' search is horribly slow from the times I've tried to use it. D20SRD is very charming at least. For your convenience:

Pathfinder 2nd edition has magnetized the majority of the new age developers for good or ill. Most of the tools are collected here, at pf2.tools but instead of being a PF2 rebuild of 5e.tools, that can be found here, it's a collection of community tools all in one place.

PF2's commitment to being open has resulted in a ton of useful things for onboarding and planning such as an (almost) fully featured web character builder - pay up for familiars or animal companions though. Just a quick skim of the stuff on pf2.tools will give you everything you'd reasonably need developed to run fast and responsive on modern systems. It does however include its fair share of chaff like the designer talks, homo podcasts and youtuber guides.

My only wish is that some brave grog takes some of the tools available for 2e and backports them to 1e and 3.5 with the added performance. Somebody already went through the trouble of porting 5e.tools to PF2, so I hope at least one determined guy is working on a PF1/3.5 tools type site somewhere. Its utility for looking up specific rules lightning fast is excellent.
 
While I can't find any using the same 5e/PF2etools template, I did manage to find a couple similar resources. For 3.5e, I found this site, which seems to encompass nearly everything from every 3.5e splatbook. For PF1e, the best I found was Archives of Nethys, which seems not to have been updated in a while but has plenty of resources available; their 2e site is more modernized and flows more like 5etools.
Yeah, I was already aware of Archives of Nethys (which hasn't been updated) and DND Tools, but neither have the functionality or integration of 5e.tools, nor the ease of use. Thanks anyway!

My only wish is that some brave grog takes some of the tools available for 2e and backports them to 1e and 3.5 with the added performance. Somebody already went through the trouble of porting 5e.tools to PF2, so I hope at least one determined guy is working on a PF1/3.5 tools type site somewhere. Its utility for looking up specific rules lightning fast is excellent.
That would be nice and is what I was looking for. It would make building a character much easier.

PF2's commitment to being open has resulted in a ton of useful things for onboarding and planning such as an (almost) fully featured web character builder
Okay, this is actually pretty cool. For Pathfinder first edition I used PCGen. PCGen also works with a few other RPGs, including Spycraft, Starfinder, PF2e, and D&D, both 3.5 and 5e. I've never used it for D&D though, because it only uses SRD information, so anything outside the SRD is not covered.
 
Given the Oppenheimer popularity I was reminded of the old Mutants and Masterminds Freedom City character Hiroshima Shadow, the spirit of those who died in the wake of, well it's in the name.

Surprisingly hard to find info on them now. Even the image of the shadow on a wall seems to have all but disappeared. I would say it's sensitivity stuff but the KKK Templar guy is harder to find stuff on too.
 
Given the Oppenheimer popularity I was reminded of the old Mutants and Masterminds Freedom City character Hiroshima Shadow, the spirit of those who died in the wake of, well it's in the name.

Surprisingly hard to find info on them now. Even the image of the shadow on a wall seems to have all but disappeared. I would say it's sensitivity stuff but the KKK Templar guy is harder to find stuff on too.
I mean, still sounds more tasteful than when Catalyst Game Labs took over the Shadowrun franchise and published an adventure where you go to Auschwitz and fight ghosts of the victims for their ghost treasure.
 
...time to go through my pdfs and find that one.
I'll save you the time, it's not an adventure. It's a couple of paragraphs in War! one of the widely acknowledged worst books CGL ever shat out, because it was written by a bunch of talentless newfags after the old writers quit en-masse when the company jewed them and nearly collapsed.
Capture.JPG Capture 2.JPG
 
I'll save you the time, it's not an adventure. It's a couple of paragraphs in War! one of the widely acknowledged worst books CGL ever shat out, because it was written by a bunch of talentless newfags after the old writers quit en-masse when the company jewed them and nearly collapsed.
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Thanks. And while I'm rusty on the system that looks incredibly underwhelming as a reward for going through that sort of living hell.
 
I'll save you the time, it's not an adventure. It's a couple of paragraphs in War! one of the widely acknowledged worst books CGL ever shat out, because it was written by a bunch of talentless newfags after the old writers quit en-masse when the company jewed them and nearly collapsed.
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That's the one. I may have oversold it as an adventure rather than a suggested one, but even so I don't know which is worse - the sheer tasteless ignorance of it (and they're not doing it deliberately but sheer cluelessness); or the numerous ways in which they clearly don't understand or jibe with the Shadowrun setting and rules. They see it as D&D in the modern world.
Thanks. And while I'm rusty on the system that looks incredibly underwhelming as a reward for going through that sort of living hell.
Very underwhelming and not really a good fit with the rules. Shadowrun didn't have "Magic Items" in that sense. It had weapon foci. Which were really only useful to magicians / physical adepts.

The worst thing about CGL - and there were many was the way they tried to revert Shadowrun setting and rules backwards with their 5th edition. 4th edition was a masterpiece. For game balance, for sophistication and above all, for coherence with the setting and logic. Original cyberpunk may not have been dead but it sure smelled that way. You had "deckers" walking around with giant cyberdecks they had to physically wire in, runs into the Matrix were essentially dungeon crawls in cyberspace. Integration with the rest of the party was terrible and none of it really felt like it made sense to anyone with a reasonable understanding of the modern world. I don't just mean that we don't have brain-computer interfaces capable of generating virtual worlds. I mean from a basic internal logic sense within the setting. It was, in short, beloved by anti-social grognards who still dressed like they were the 'rebel' kids they were in the early Eighties and jacked off over William Gibson novels.

Then along came 4th. Setting-wise it updated things and also smoothed over some of the less well-thought out parts of the setting. Rules wise along with playing in a much more streamlined way without losing any of the actual feel or depth, it modernised the Matrix. People had wireless commlinks, networking made so much more sense. It integrated with the rest of the party so you could actually not have the game stop while the hacker went on his dungeon crawl. The grognards hated it. I remember endless complaints about how "they wouldn't store information like that on something that was wirelessly accessible" or "you'd have this on a separate server". And of course complaining that people were called 'hackers' instead of 'Deckers'. Honestly, the way the Matrix was written in 4th edition was downright fucking prescient. What do we all have? Wireless devices everywhere? What comprises our infrastructure? "Serverless architecture" in which people have no fucking clue where their data actually is most of the time but they do control access and user rights to it. Mesh networking. Mesh data structures and datalakes, "client-side" encryption where the encryption key never even touches your own device, everything about access not location. Shadowrun had drones be their own nodes, a million better thought out things in the Matrix rules! If 4th failed on any of the following criteria I would see their point:
  1. Less internally consistent.
  2. Jarred more with what we actually know of technology
  3. Less balanced
  4. Played worse / more work for GM
then I would see their point. But on every one of those criteria it was majorly improved.

So what happened? CGL came in and appointed a couple of major grognards who had been grousing all along under the people who put 4th together and saw the departure of that team (because CGL was refusing to pay them) as their opportunity to leap in with the new regime and rewrite everything into some horrible kludge of the earlier system in various heavy-handed ways. Not just rules but woefully contrived setting events to mean that wireless couldn't be effectively used for hackers and everybody needed a midi-keyboard sized device on a guitar strap around their neck.

CGL destroyed something beautiful. I really mean it - I've played a lot of different settings and systems and Shadowrun 4th edition is one of the finest pieces of work in the RPG industry.

(Except Technomancers - fuck Technomancers)
 
an adventure where you go to Auschwitz and fight ghosts of the victims for their ghost treasure.
Luckily my adept took Killing Hands to bypass their Immunity to Normal Weapons. Combine that with Rapid Healing and he's easily a match for 1d6 million ghosts.
 
So, I was wanting to ask; for tabletop games in general, what kind of classes do you guys tend to prefer? You guys have any specific playstyles or anything that grew you to the classes, or what?
 
So, I was wanting to ask; for tabletop games in general, what kind of classes do you guys tend to prefer? You guys have any specific playstyles or anything that grew you to the classes, or what?
I'm a fighter and fighter-equivalent guy. I like to get in there and mix it up.
 
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