- Joined
- Oct 10, 2014
Fugitives on a ship sounds like a fantastic game. So much stuff to do on a boat.They will be fugitives, commanding their own ship (which they received only about an hour before the tribunal) thus ending the main campaign storyline (no tears shed there on my part) and I don't really have a good module or other content source to draw from to weave a story from there. Any ideas what I could use to have them flee into a new, appropriate (given their status as fugitives, wanted by the crown) setting?
They'll need to have a bounty on their heads from the kingdom so you can send cool bounty hunters after them. At that point you can just come up with whatever NPC idea you want and boom, encounter for the party to deal with.
Could have them escape to a pirate cove and make friends with pirates then just toss in all the stuff that goes with that (bonus points if most of them are chaotic evil but still nice to the party). An enemy kingdom could reach out to them and pay them to be privateers, which means they might get ransomed back to said enemy kingdom if they get caught (and were good enough at their job). Probably rumors about lost treasures too. You know, pirate stuff. If you get sick of pirate stuff just have them get lost in your version of the Bermuda Triangle.
Other things off the top of my head that has to do with the ocean include fighting Vikings and going on Norse adventures after earning their respect, getting cursed by a magical sea thing (hag, weird mermaid queen, kraken overlord) so they have to breathe underwater and go adventure at the bottom of the sea, crash their ship on a mysterious island, have their ship get stuck in ice so they have to find food and it turns into Mountains of Madness and of course you can drop them in a fantasy version of Free Willy since they like breaking stuff out of jail so much.
If your group is anything like mine I'm sure they will be eager to ignore all of those adventure hooks and decide the most land locked area on your map is where they should go. That's when you send them to Barovia.
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