Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Also since you mentioned dragons and I don't want this post to be literally nothing but political sperging, how many people out there had a D&D campaign, played D&D for years, and never once had a dragon as an enemy to fight?
Never really got to fight one, so I decided to bite the bullet and make a campaign specifically about killing dragons inspired by the youtuber Archlich's video about running them.
 
Sure you lose some paladin stuff but your Lay On Hands works on your undead bros now. Fist bump those HP back up.
No fancy celestial pony but the skeletal steed you have to replace it not only will keep going long past the old option you had has succumbed to fatigue (like a pussy) but your undead ride is also immune to turning while you're in the saddle.
Sounds like that Praise the Sun bro.
 
Session 0 with a new group. It's been a while since I've been a player instead of a GM. Pretty chill, some of the players I know. We discussed everything methodically and with a preplanned document by another player. The setting seems quite interesting, and while the hook's very "basic" (You were hired to find a missing caravan), sometimes basic is good enough. Honestly I'm refreshed to see a calm, friendly group after my last game, so I'm looking forward to the game.
 
Also since you mentioned dragons and I don't want this post to be literally nothing but political sperging, how many people out there had a D&D campaign, played D&D for years, and never once had a dragon as an enemy to fight?

I tried to remember a single dragon enemy in any campaign I've run or played in, and couldn't remember a single one.
I run dragons if a module has them. I don't like using dragons very much because there's a big disconnect between what they are in terms of lore and gameplay.

In lore they are these big scary things that could be the focus of a campaign and require dedicated effort to take down. In rules they either instantly wipe the party or are easily swept aside.
 
I run dragons if a module has them. I don't like using dragons very much because there's a big disconnect between what they are in terms of lore and gameplay.

In lore they are these big scary things that could be the focus of a campaign and require dedicated effort to take down. In rules they either instantly wipe the party or are easily swept aside.
I like to add class levels to dragons. Everybody's gangsta until the dragon action surges.
 
In lore they are these big scary things that could be the focus of a campaign and require dedicated effort to take down. In rules they either instantly wipe the party or are easily swept aside.
That's probably why I never used them. My own benevolent patron dragon was in that near-deity instawipe category, to the point I made it a running joke to come up with increasingly dumb excuses for "why doesn't the dragon just go and do this himself?"
 
I run dragons if a module has them. I don't like using dragons very much because there's a big disconnect between what they are in terms of lore and gameplay.

In lore they are these big scary things that could be the focus of a campaign and require dedicated effort to take down. In rules they either instantly wipe the party or are easily swept aside.
Og dragons are a menace. Everyone is a gangsta untill black dragon uses his innate powers to turn every liquid(potions etc.) into poison lol. If you are lucky your power with the best hp (168 hp) will only be in a near death comdition from a breath weapon.
Wing bhffet, leg swiping, innate magic resistance, invisibility seeing, gem encrusted scales only makes them one of the hardest to deal with.
 
Session 0 with a new group. It's been a while since I've been a player instead of a GM. Pretty chill, some of the players I know. We discussed everything methodically and with a preplanned document by another player. The setting seems quite interesting, and while the hook's very "basic" (You were hired to find a missing caravan), sometimes basic is good enough. Honestly I'm refreshed to see a calm, friendly group after my last game, so I'm looking forward to the game.
Dear God keep them, that's a rarity.
 
Has anyone tried finding stuff in /tg/for PDF Share Thread? because it's a pain in the ass looking for a specific rpg, only to find out, the website that hosted it was taken down
Anything in particular?
 
Has anyone tried finding stuff in /tg/for PDF Share Thread? because it's a pain in the ass looking for a specific rpg, only to find out, the website that hosted it was taken down
I could ask a few people or see if I have some stuff in my archives, what are you looking for specifically?
 
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In lore they are these big scary things that could be the focus of a campaign and require dedicated effort to take down. In rules they either instantly wipe the party or are easily swept aside.

5E?

Anyway, that had ever been the problem, especially after OD&D. They've slapped too many cool abilities on dragons, so a dragon who actually utilizes them will effortlessly wipe a party, especially a party that haven't specifically prepared to fight him, unless outleveled to the point where the first spell to proc is highly likely to destroy him.
 
5E?

Anyway, that had ever been the problem, especially after OD&D. They've slapped too many cool abilities on dragons, so a dragon who actually utilizes them will effortlessly wipe a party, especially a party that haven't specifically prepared to fight him, unless outleveled to the point where the first spell to proc is highly likely to destroy him.
Dragons are sort of like the really powerful artifacts, i.e. too awesome to use. They're game breakers if not used very judiciously. I once calculated (well guesstimated) an ancient gold dragon could level a decent sized city just using physical attacks, not even breath attack or spellcasting. The really high level dragons are demigod-tier.

Of course they're also genius level intelligence and benevolent so they don't go around doing that.
 
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