- Joined
- Jul 6, 2016
If you happen to be playing DnD 5e on Roll 20 and are thinking about switching to the 2024 sheet/rules maybe don't. I think it took me about 4 hours to port over my 11 wizard and get the sheet actually functioning and there are still several bugs I couldn't figure out well enough to get around. Spellcasters seem especially broken. DM doesn't want to change to my Foundry server or buy/host it himself though so here we are.
Semi-related why do they only let retards design the spell Contagion.
Original 2014 the spell did almost fucking nothing for your spell slot, they made a completely different errata version where you made a melee spell attack and they were poisoned (no save) but could save out and now 2024 if someone fails the initial save you give them poisoned and disadvantage on con saves and then watch them fail all the saves against it so they are wrecked for seven days.
Semi-related why do they only let retards design the spell Contagion.
Contagion
PHB'24
p256
Level 5 Necromancy
Casting Time: Action
Range: Touch
Components: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with the chosen ability.
The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures. If the target succeeds on three of these saves, the spell ends on the target. If the target fails three of the saves, the spell lasts for 7 days on it.
Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn't end on it.
PHB'24
p256
Level 5 Necromancy
Casting Time: Action
Range: Touch
Components: V, S
Duration: 7 days
Your touch inflicts a magical contagion. The target must succeed on a Constitution saving throw or take 11d8 Necrotic damage and have the Poisoned condition. Also, choose one ability when you cast the spell. While Poisoned, the target has Disadvantage on saving throws made with the chosen ability.
The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures. If the target succeeds on three of these saves, the spell ends on the target. If the target fails three of the saves, the spell lasts for 7 days on it.
Whenever the Poisoned target receives an effect that would end the Poisoned condition, the target must succeed on a Constitution saving throw, or the Poisoned condition doesn't end on it.