Sony hate thread

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I don't think so, the switch has a major weakness of being a severely underpowered console that can't run a good number of games.
While people bring that up constantly, and, to be fair, those are real issues, they have literally not stopped the Switch, at all. It still outsells everything hand over fist, and will probably continue to do so. The Switch's selling point is so solid and its game library is so good, it seems that the weaker tech hasn't hampered it at all. If this issue was going to slow it down, it already would have.

The Xbox has suffered for the past few literations of not having a decent game lineup since forever which is why the PS5 is probably going to pull significantly ahead once more stuff gets released on it. Already sony's release schedule has a ton more shit on it. Microsoft has yet to even put new stuff forward with a lot of it's games. Like if the next elder scrolls or Starfield were to be coming out the same time as something like GT or Horizon Forbidden West, there might be a more equal competition, but Xbox is very barren and stuff like Forza is MIA.
The thing is:

1) Sony's actual schedule is not actually all that more impressive, as @Product Placement pointed out, and Sony has absolutely nothing for the latter half of this year.
2) Microsoft have very openly and aggressively been expanding their development capacity, something that Sony won't be able to match because of their years of losses, accumulated debt and lack of cash. The promise of games coming in the future is there, and we already have an idea of what will come over the next two years.

And when larger games like Final Fantasy 16 or 7R2 come out there won't be a switch version at all. So the switch will wind up missing titles.
Once again, this has not slowed or affected the Switch at all. Final Fantasy 15, Red Dead Redemption 2, Tekken 7, etc. all missed the Switch, but it has not slowed that console's sales one iota.

Being mostly incompatible with Unreal 4 and a above is a pretty major thing since that's a widespread engine.
This is just objectively not true; the Nintendo Switch is compatible with Unreal Engine 4, and Unreal Engine 5 will work with all current platforms.
 
No it's not.

Guilty Gear Strive had major issues all stemming from unreal 4 running on the Switch's hardware. They're also not the only one, multiple games always had issues with it when it came to ports. Anything remotely medium to high end had issues on the switch. It's going to create a pretty major gap going forward because games are coming next year that run on Unreal 5. So unless you want to keep stuff at phone game quality you're going to get significant performance issues.
 
The Switch aims at a very specific market of handheld gamers despite also being marketed as Nintendo's flagship console. Their 1st party titles alone have held the console afloat and admittedly I like being able to play games on my TV or laying on my stomach in bed in handheld mode. Games are becoming too big and complicated to consistently support big releases on a system that's so underpowered but miracles like the Doom ports still astound me in how well optimized they are despite the limitations. I can see BotW2 and the rest of next year the Switch's last hurrah as Nintendo plans for their next console shift, but the idea of a 'super switch' gives me an aneurism when I say it out loud idk why. Steam Deck looks kinda lit too since it aims at the Switch audience. To keep my post on topic.... uuuhhh Sony is ass.
 
No it's not.

Guilty Gear Strive had major issues all stemming from unreal 4 running on the Switch's hardware. They're also not the only one, multiple games always had issues with it when it came to ports. Anything remotely medium to high end had issues on the switch. It's going to create a pretty major gap going forward because games are coming next year that run on Unreal 5. So unless you want to keep stuff at phone game quality you're going to get significant performance issues.
That's a general issue that comes from the Switch's lack of power and the individual games' graphical fidelity, but the actual engine is compatible and works with the console. Unreal Engine 4 and 5 both function on iOS and Android and can be run on phones and tablets.
 
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That's a general issue that comes from the Switch's lack of power and the individual games' graphical fidelity, but the actual engine is compatible and works with the console. Unreal Engine 4 and 5 both function on iOS and Android and be run on phones and tablets.
But that's what I'm saying anything standard made for unreal 5 is going to be mostly beyond the Switch's capacity. Once the Xbox and PS5 are out for a few years it's going to be a real effort to lower the performance that much to fit it on the switch, especially when it comes to lighting since everything is now being coupled with raytracing. You can only bake so much shit in before it winds up being less of a port and more of a de-make.

Dragon Quest 11-S's downgrade from the original is pretty noticeable on other hardware for example. Phones are the lower barrier of entry but they also improve the most because they get replaced every year.
 
The thing is:

1) Sony's actual schedule is not actually all that more impressive, as @Product Placement pointed out, and Sony has absolutely nothing for the latter half of this year.
2) Microsoft have very openly and aggressively been expanding their development capacity, something that Sony won't be able to match because of their years of losses, accumulated debt and lack of cash. The promise of games coming in the future is there, and we already have an idea of what will come over the next two years.

1) Sony has had PS5 only games this year, while MS won't have any, but MS does have games for the rest of the year even if cross-gen, both Halo and Forza will do well, and they have a number of smaller games. So Sony had a far better first half of the year, while MS has a far better second half even if every game is cross-gen.

After that, we have no idea what MS has planned to come out in 2022, but we do have an overall better idea of what next-gen will be for Xbox with games like Perfect Dark, Fable, Everwild, Hellblade 2, Outer Worlds 2 and Bethesda games which all seem to be Series and PC only.

2) Sony has also been expanding its development capacity, they just don't market it like XBOX has and has never bought a publish as MS did with Bethesda. Just this year they have bought Firespirt,
Housemarque and Nixxes, seems like they have set up other studios mostly for support work around the world as well.

One of XBox's goals is to get ips people know on their platform and to get more games out to boost Gamepass, so the back catalogue of even Double Fine is valuable to Xbox.

Sony goal seems to be to make more AAA type games that have been doing well for them and to port those games onto pc at later dates. Sony, have also made deals with Deviation Games made up of ex CoD devs and Jade Raymond's new studio for ps5 games however no other details for those game, Sony is more of a fan of working with devs first building up the talent with them before trying to buy them. When they bought insomniac games they also got the rights to games like Sunset Overdrive and Fuse, but those never factored into it, they buy for the talent and the fact they already have a good working relationship.

Sony financial is very sound right now and has been for a long time, they are overall profitable and only very few areas of their business are losing money right now such as their phones, Right now they are planning to spend $18.3 billion over the next 3 years on strategic investments. However that seems to be as a company as a whole rather than just for gaming, but still expect more devs to be bought.
 
But that's what I'm saying anything standard made for unreal 5 is going to be mostly beyond the Switch's capacity. Once the Xbox and PS5 are out for a few years it's going to be a real effort to lower the performance that much to fit it on the switch, especially when it comes to lighting since everything is now being coupled with raytracing. You can only bake so much shit in before it winds up being less of a port and more of a de-make.
It has little to do with the engine itself and is almost entirely dependent on what the companies involved do with it. The engine is scalable to run on anything from a phone to a super computer, and in fact UE5 is designed to allow companies to make amazing looking games without requiring the game to run on the most expensive piece of hardware imaginable. Cold Fusion does a good job explaining how revolutionary UE5 is here:


The Switch struggled to run Breath of the Wild in certain areas and it had nothing to do with its engine, but is size and the amount of effects on screen. The Witcher 3 port, however, showed that a properly skilled and motivated company can make some amazing stuff work on the Switch. Yes, that port was a lesser version than, say, the PC version, but it hardly mattered to those buying it; simply being able to play the Witcher 3 on the go was enough. Any games ported will probably not have all of the effects of the other versions and will have lower graphical fidelity, but considering the fact that the selling point of the Switch is gaming on the go or at home, it won't matter unless the performance is truly terrible.

2) Sony has also been expanding its development capacity, they just don't market it like XBOX has and has never bought a publish as MS did with Bethesda. Just this year they have bought Firespirt,
Housemarque and Nixxes, seems like they have set up other studios mostly for support work around the world as well.
Sony has bought some smaller studios and Insomniac, and Nintendo acquired Next Level Games, but I'd hardly call those on the same level of what Xbox Game Studios is doing. Those additions are relatively minor in the grand scheme of things, especially since those studios were already developing exclusively for the companies that acquired them.

Sony financial is very sound right now and has been for a long time, they are overall profitable and only very few areas of their business are losing money right now such as their phones, Right now they are planning to spend $18.3 billion over the next 3 years on strategic investments. However that seems to be as a company as a whole rather than just for gaming, but still expect more devs to be bought.
That money will be spread around the entire company, not just SIE. Its nothing compared to the literal billions Microsoft is throwing at Xbox. I'll put it this way; we won't see a major acquisition of a large third party developer by Sony like we saw with Microsoft. Maybe smaller strategic acquisitions, but nothing that will get people's attention or massively expand their current capacity.
 
But that's what I'm saying anything standard made for unreal 5 is going to be mostly beyond the Switch's capacity. Once the Xbox and PS5 are out for a few years it's going to be a real effort to lower the performance that much to fit it on the switch, especially when it comes to lighting since everything is now being coupled with raytracing. You can only bake so much shit in before it winds up being less of a port and more of a de-make.

Dragon Quest 11-S's downgrade from the original is pretty noticeable on other hardware for example. Phones are the lower barrier of entry but they also improve the most because they get replaced every year.
What will happen is games will be made for PS5/Xbox in mind then down ported to whatever Nintendo console is around then, will have a lot of cutbacks, could turn out good like DQ11s, to playable like Spyro or to shit like DbD switch ports. Most of these will likely be a late port, not impacting the development of the normal game.

They could forgo the porting, and just make the game streaming only for it, such games like Control and the upcoming GotG game have already done so.

Make the game with the switch in mind then port it for the other consoles. For smaller games or JRPG who the biggest market is on Nintendo, this makes sense,

Also, DQ11-S is pretty well done and had that been the original version I doubt people would have had issues with the DQ11s port to PS4/XBone/PC, with that said not saying the fact those consoles got the downgrade graphics is fine, just saying if we were unaware of it, people would have been fine with how it looks.

Anyway, if you are talking about the switch or switch 2 holding back next gen consoles, I disagree will be the Xbox Series S that does that if anything

Sony has bought some smaller studios and Insomniac, and Nintendo acquired Next Level Games, but I'd hardly call those on the same level of what Xbox Game Studios is doing. Those additions are relatively minor in the grand scheme of things, especially since those studios were already developing exclusively for the companies that acquired them.


That money will be spread around the entire company, not just SIE. Its nothing compared to the literal billions Microsoft is throwing at Xbox. I'll put it this way; we won't see a major acquisition of a large third party developer by Sony like we saw with Microsoft. Maybe smaller strategic acquisitions, but nothing that will get people's attention or massively expand their current capacity.

Compared to M,S what Sony is doing is smaller, but not because they don't want to spend the money or have the money but because like I explained it doesn't fit with their plan. Sony wants to make more AAA hit that sells 10 million-plus units and moves consoles, so the studio they buy is for that goal, a Ubisoft or Square Enix wouldn't help that goal but working with smaller studio/new studios to make new games in the mould and buying them if they the games does well, does make sense.

What's XBox is doing is to sell Gamepass which they need a lot of already made games, not much downtime between new first-party games and well know ips/dev studios for, it's why MS has not only bought a big studio like Bethesda but also Double Fine which puts out smaller games. It's one of the reasons many of their upcoming bigger games also have MP of some sort, to keep people on game pass and keep engagement high. It's also why MS has been big on BC, more content for Gamepass.

It's nothing to do with the size of the wallets, just different plans with both making sense. But even half that $18.3 billion, would have covered pretty much all the devs/publishers MS has bought in the past few years. Unless MS buys Activision or Nintendo. Sony could do the same, just makes no business sense right now to do so, their games are very profitable.
 
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Anyway, if you are talking about the switch or switch 2 holding back next gen consoles, I disagree will be the Xbox Serise S that does that if anything
I'm not saying the switch would hold back consoles, I'm saying most games may just wind up skipping it down the line.

A switch 2 is hypothetical and without the exact stats it's impossible to guess what it could run.
 
Compared to M,S what Sony is doing is smaller, but not because they don't want to spend the money or have the money but because like I explained it doesn't fit with their plan. Sony wants to make more AAA hit that sells 10 million-plus units and moves consoles, so the studio they buy is for that goal, a Ubisoft or Square Enix wouldn't help that goal but working with smaller studio/new studios to make new games in the mould and buying them if they the games does well, does make sense.

What's XBox is doing is to sell Gamepass which they need a lot of already made games, not much downtime between new first-party games and well know ips/dev studios for, it's why MS has not only bought a big studio like Bethesda but also Double Fine which puts out smaller games. It's one of the reasons many of their upcoming bigger games also have MP of some sort, to keep people on game pass and keep engagement high. It's also why MS has been big on BC, more content for Gamepass.

It's nothing to do with the size of the wallets, just different plans with both making sense. But even half that $18.3 billion, would have covered pretty much all the devs/publishers MS has bought in the past few years. Unless MS buys Activision or Nintendo. Sony could do the same, just makes no business sense right now to do so, their games are very profitable.
Yes, its partly true that Xbox's acquisitions are for Xbox Game Pass, but they were also to increase the company's internal development capacity, which had atrophied to damn near nothing over the years prior. Its not just about Game pass, but upping their internal development so they can actually put out first party games as Xbox also want to make more AAA games, like Sony, both to move consoles and justify a continued subscription to gamepass. Buying a Ubisoft or Square Enix would most certainly help either one of those companies do that, but Microsoft are the ones with the pockets to pull off multiple such acquisitions. Sony has high debt and many divisions that still bleed money or barely make even, even if the overall company is profitable. It doesn't need the added difficulty of a large acquisition like that. Microsoft want IP, they want games, and they want to make a statement, and they have the money to do it.
 
Just accept that all the companies are dogshit. Its just that Soyny has more shades of shit than Micropenis or Nintenigger.
 
Yes, its partly true that Xbox's acquisitions are for Xbox Game Pass, but they were also to increase the company's internal development capacity, which had atrophied to damn near nothing over the years prior. Its not just about Game pass, but upping their internal development so they can actually put out first party games as Xbox also want to make more AAA games, like Sony, both to move consoles and justify a continued subscription to gamepass. Buying a Ubisoft or Square Enix would most certainly help either one of those companies do that, but Microsoft are the ones with the pockets to pull off multiple such acquisitions. Sony has high debt and many divisions that still bleed money or barely make even, even if the overall company is profitable. It doesn't need the added difficulty of a large acquisition like that. Microsoft want IP, they want games, and they want to make a statement, and they have the money to do it.
Every year Sony make billions in profits, any debt Sony does have is pretty normal for any big company, so no idea why you are making such a big deal out of a no issue, like Sony was about to go under, Apple has over $100 billion in debt. As of June MS has just over $70 billion of debt due in the next 12 months, Like I said, Sony does have the money to pull this off on the scale MS has done so far, just doesn't make business sense for them to do. Now if MS becomes crazy and buys Activision or Nintendo or even more publishers the size of Bethesda, no way Sony could compete.

Sony clearly doesn't want to put games day one on PS Now nor care about BC, so Ubisoft and Square Enix would be a waste of money for Sony, they are much better off spending the money in the way they have been which is to invest in studios they own, money-hat third party games and building relationships with independent devs with the goal of buying them if everything goes well such as they did with Housemarque.

All these are is different goals for their businesses, and both are the right approaches for their own goals.

I mean if I had my way Sony would be funding games in the style of the stuff they made for the PS2, but business-wise that likely isn't the best move.
 
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While people bring that up constantly, and, to be fair, those are real issues, they have literally not stopped the Switch, at all. It still outsells everything hand over fist, and will probably continue to do so. The Switch's selling point is so solid and its game library is so good, it seems that the weaker tech hasn't hampered it at all. If this issue was going to slow it down, it already would have.
The "Switch is under-powered etc" is a non-argument for japanese games anyway, as the vast majority of them aren't powerhouses for any modern system including the Switch. Also I guess it's easy to forget that the Vita used to have ports of PS4 games despite the much bigger disparity in specs that was Vita/PS4.

Blue Reflection Maboroshi ni Mau - Shoujo no Ken.jpg Catherine Full Body.jpg Gundam Breaker 3.jpg Toukiden 2.jpg
I still had fun with Gundam Breaker 3 on Vita even if the performance could often be below 20fps. Heard that New Gundam Breaker was anything but a good game of the franchise.

The thing is:
1) Sony's actual schedule is not actually all that more impressive, as @Product Placement pointed out, and Sony has absolutely nothing for the latter half of this year.
Just to further prove your claim:

-September
Tales of Arise (Bandai Namco - PS4/PS5/Xbox Series/PC) - Sep 9
Senran Kagura Nin Nin Ninja Taisen Neptune (Idea Factory - PS4) - Sep 16
Lost Judgment (Sega - PS4/PS5/Xbox Series) - Sep 24
The Legend of Heroes: Kuro no Kiseki (Falcom - PS4) - Sep 30

-October
The Idolm@ster: Starlight Season (Bandai Namco - PS4/PC) - Oct 14
Demon Slayer Kimetsu no Yaiba (Bandai Namco - PS4/PS5/Xbox Series/PC) - Oct 14

-November
Mr.Driller Drilland (Bandai Namco - PS4/PS5/Xbox Series) - Nov 4

-September:
Air (Prototype) - Sep 9
Espgaluda II (Cave) - Sep 9
Ys IX -Monstrum NOX- (Falcom/Nippon Ichi Software) - Sep 9
WarioWare: Get It Together (Nintendo) - Sep 10
BanG Dream! Girls Band Party! for Nintendo Switch (BushiRoad) - Sep 16
METALLIC CHILD (CREST) - Sep 16 (Switch/PC)
Ni no Kuni II: Revenant Kingdom – Prince’s Edition - (Bandai Namco) - Sep 16
Dragon Ball Z Kakarot (Bandai Namco) - Sep 22

-October:
Metroid Dread (Nintendo) - Oct 8
Earth Defense Force 3 for Nintendo Switch (D3 Publisher) - Oct 14
Tokimeki Memorial: Girl’s Side 4th Heart (Konami) - Oct 28
Mario Party Superstars (Nintendo) - Oct 29

-November:
Danganronpa Decadence (Spike Chunsoft) - Nov 04
Oshiri Tantei: Pupu Mirai no Meitantei Toujou! (Nippon Columbia) - Nov 4
Labyrinth of Galleria: Coven of Dusk (Nippon Ichi Software) - Nov 11
Shin Megami Tensei V (Atlus) - Nov 11
Pokemon Shining Pearl/Brilliant Diamond (Nintendo/ILCA) - Nov 19
Power Pro Kun Pocket R (Konami) - Nov 25

-December:
Big Brain Academy: Brain vs. Brain (Nintendo) - Dec 3
Monster Rancher 1 & 2 DX (Koei Tecmo) - Dec 9
Valis: The Fantasm Soldier Collection (Eldia) - Dec 9
Kunio-kun no Sangokushi dayo: Zeiin Shuugou! (Arc System Works) - TBA in December (PS4/PC port in April 2022)

-TBA:
DoDonPachi Resurrection (Cave)
Knights in the Nightmare Remaster (Sting)

-September:
Demon Gaze Extra (Experience) - Sep 2
Since Memories: Off the Starry Sky (MAGES) - Sep 16
Cotton Guardian Force Saturn Tribute (Success) - Sep 30
Melty Blood: Type Lumina (Type Moon) - Sep 30

-October:
Super Monkey Ball 1+2 Remake (Sega) - Oct 7
Monark (Furyu) - Oct 14
Blue Reflection: Second Light (Koei Tecmo) - Oct 21
Fatal Frame 5 (Koei Tecmo) - Oct 28
Super Robot Wars 30 (Bandai Namco) - Oct 28

-November:
Megaton Musashi (Level 5) - Nov 11
Yuru Camp: Have a Nice Day! (MAGES) - Nov 11
Asatsugutori (Nippon Ichi Software) - Nov 25
Fuyu Kiss (Entergram) - Nov 25
Parfait Remake (Entergram) - Nov 25
Clockwork Aquario (ININ Games) - Nov 30

-December:
Sol Cresta (Platinum Games) - Dec 9
Deathsmiles I & II (City Connection) - Dec 16
Cotton Rock ‘n’ Roll (Success) - Dec 23

-TBA:
Kiki Kai Kai remake / Rocky & Pocky (Natsume)

Worth to point out the TGS is happening later this month, between September 29th and October 3rd, so there might be more announcements for sudden 2021 releases. Maybe a Nintendo Direct too.
It's definitively compatible with UE4 since DQ11S, Dragon Ball Fighter Z, Densha de Go! Hashiro-Yamanote Line, Daemon x Machina, EDF World Brothers, Fuga: Melodies of Steel work pretty well on the Switch.

Also, DQ11-S is pretty well done and had that been the original version I doubt people would have had issues with the DQ11s port to PS4/XBone/PC, with that said not saying the fact those consoles got the downgrade graphics is fine, just saying if we were unaware of it, people would have been fine with how it looks.
Differences in graphics between handheld/home console might be perceptible in this current generation, but a thousand less so than they were two or even one generation ago, and the difference will keep on shrinking because consoles have reached what could be defined as a situation of diminishing returns by the end of the PS3 era. Dumping more graphics and power resources doesn't magically make games look twice as good as it used to be back in the day. Nowadays, some youtuber needs to zoom in and slow down footage or turning on some frame timing graph to show off the differences. The fact is that normal people just stopped giving a crap at a certain point, even "hardcore players" don't care as much anymore.
 
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Dual Sense: Can get stick drift, this isn't so much a PS5 only issue but something the big three all fuck up on and gets the same shitty part. It's a crying shame, because outside that the controller is really good, and has features I hope other companies mimic down the road.
not gonna happen as long as microsoft controls and demands xinput for their games. sony games might get DS features but what's the point of porting those (if you even can), maybe even some multiplats on ps5, but what's the point of porting those when you already have a perfectly fine xinput version that just works without having to deal with directinput and fragmented controller landscape (someone with a xbone controller won't profit from it for example).
 
Every year Sony make billions in profits, any debt Sony does have is pretty normal for any big company, so no idea why you are making such a big deal out of a no issue, like Sony was about to go under, Apple has over $100 billion in debt. As of June MS has just over $70 billion of debt due in the next 12 months, Like I said, Sony does have the money to pull this off on the scale MS has done so far, just doesn't make business sense for them to do. Now if MS becomes crazy and buys Activision or Nintendo or even more publishers the size of Bethesda, no way Sony could compete.
Sony lost billions of dollars for over a decade, and their debt load is huge, going all the way back to when they acquired Colombia and Tristar Pictures. Every company has debt, but not all corporate debt is equal. Apple is the most valuable company on Earth, and has a market capitalization in excess of $2 trillion. $100 billion in debt means literally nothing to them. Same with Microsoft, also a $2 Trillion company. They are in a completely different league than Sony, so its not even an apt comparison. Your right in that it doesn't make business for them to make a big acquisition, because it would only saddle their company with more debt and force them to absorb liabilities, not to mention the difficulty in merging a large corporation into the already existing company.

Sony clearly doesn't want to put games day one on PS Now nor care about BC
Which, taken objectively, makes little sense, but Sony are not the best run company in the world.
 
So here's an obscure reason why Sony sucks:

Kevin Butler (a character, played by Jerry Lambert) was a spokesman for the PlayStation brand from '09-'11, doing ads for the PS3 near the end of its life, and those commercials were very popular. Popular enough to get a considerably long Wikipedia article for an advertising character, considering his character was very amusing and could easily have a sitcom of his own. To exemplify how popular he was, here's a 40-minute long compilation of the commercials and trailers he was in, uploaded five years after his last one, with a staggeringly good like/dislike ratio:


1631851510154.png


They dropped him afterwards for reasons I can't find, and then went and did this to him the following year:
1631851222859.png


So, don't do ads for Sony if you want any control over your next gig.
 
Sony lost billions of dollars for over a decade, and their debt load is huge, going all the way back to when they acquired Colombia and Tristar Pictures. Every company has debt, but not all corporate debt is equal. Apple is the most valuable company on Earth, and has a market capitalization in excess of $2 trillion. $100 billion in debt means literally nothing to them. Same with Microsoft, also a $2 Trillion company. They are in a completely different league than Sony, so its not even an apt comparison. Your right in that it doesn't make business for them to make a big acquisition, because it would only saddle their company with more debt and force them to absorb liabilities, not to mention the difficulty in merging a large corporation into the already existing company.


Which, taken objectively, makes little sense, but Sony are not the best run company in the world.
You are aware Sony has over $40 billion cash in hand as of last year. But you are right MS and Apple are in far better shape than Sony and far bigger, but the point I was trying to make Sony isn't nearly as badly off as you were making out and debt is very common for all companies. But far as I can tell Sony right now has a debt ratio below 0.5, which if correct, is really good for any business.

It totally makes sense, Sony sell a game like Last of Us 2 and sell over 20 million copies, but the game day one on PS now would lose them money. Xbox games before gamepass weren't doing huge numbers and MS has the cash to lose on gamepass playing the long game.

Emulation I agree doesn't make much sense, it seems like the overpriced poor emulated ps2 games on ps4, didn't sell great and decided the reason they didn't do well is that people don't want to play old games, which is dumb because how well BC worked out of Xbox and the fact HD remasters of PS2 and even some PS1 games were still selling great at the time.


Honestly, it feels to me, you just want Sony to fully rival Xbox with gamepass, which I understand, gamepass is a good value offer, but right now makes no business sense for Sony at all at least with their AAA games that selling 10 million+ units and their consoles still outselling Xboxs despite Gamepass. PS Now could be far better than it is, and they are much cheaper ways to do so, such as investing in emulation for retro games, doing a bundle with ps+, having native downloadable pc games for user on pc and surely more.

I do agree Sony badly run business-wise in many areas, they should have pulled out of the phone market a long time ago. Amy Pascal should have been fired long before she finally was.
 
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