Sony hate thread

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You know what would actually subvert expectations and be subversive?

A significant time skip and Atreus returning as a rage filled, muscular, battle scarred, hypermasculine warrior like his dad.

Everyone expects faggot foidslop from Sony but no one would expect that.
 
You know what would actually subvert expectations and be subversive?

A significant time skip and Atreus returning as a rage filled, muscular, battle scarred, hypermasculine warrior like his dad.

Everyone expects faggot foidslop from Sony but no one would expect that.
I hope they follow actual Loki lore and have him shapeshift into a mare, only to be raped and impregnated by a horse then has to carry the foal to term, and gives birth to an eight-legged steed.

It could even be the backdrop to Laufey's story, she helps Atreus deal with pregnancy complications and she faffs about while waiting out Sleipnir's gestation period.
 

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Wouldnt it had been better to just make another game with Kratos and sprinkle in sections with his wife? Obviously it would have been to just amke another game around kratos.
No, because the goal was to ditch Kratos and replace him with a "better"(for them) character in the first place. One of their problems with Kratos a few years back was that they didn't want to just have him continuing his rampage killing other pantheons... yet that seems to be what they've got Laufey doing? And it's already been brought up that all of Kratos' speed, agility, magic, etc. went out the window but then I guess Laufey can do all of that? So much so that her swinging the stupid sword with a ribbon on it looks stupidly close to Kratos' older gameplay.

They successfully turned Kratos into less of a force of nature hack and slash character, and seemingly have dumped that role onto his new and now dead wife since Atreus was going to be a dead end, due to wanting to replace the main character in a God of War game with a woman to begin with.

Yeah they planned this bullshit years ago.
 
You forgot the 40% cut Marvel takes from every sale, so you might want to re-crunch those numbers.
The point was to abstract it from retarded money decisions like that to show that in any other context it would be financially successful, but, yes, the Marvel contract is a big part of the reason why it failed. However, it's actually not the royalty payments that are screwing them, your numbers are wrong (Disney receives 9-18% of digital sales, 19-26% of physical sales, 19-26% of DLC sales, and 35-50% of bundle sales. It's impossible to know how exactly this resolves in practice, but a 70/30 split is a good estimation.) It's actually because the contract allows Disney to cancel if any game fails to sell at least 6 million copies (Sony can also cancel with a $9M penalty), and Disney is likely to do that.
What the fuck are you talking about? It doesn't even come close to scratching the top 50 (number 49/50 are both at 25 million btw).
Other games not in the top 50: Dark Souls, Super Mario Galaxy, any Halo game. It is noteworthy for a video game to sell 1 million copies, and 1.9 million is almost double that milestone
 
Other games not in the top 50: Dark Souls, Super Mario Galaxy, any Halo game. It is noteworthy for a video game to sell 1 million copies, and 1.9 million is almost double that milestone
Super Mario Galaxy still sold over 12 million copies(not including re-releases). 1 million hasn't been a notable number for ages due to the massively bloated budgets of these "AAA" games. 1 million copies is only a 70 million dollar gross return with most of these games needing at least 2 million to even stand a chance at breaking even. There's a reason shit like Sony's "greatest hits" went from a requirement of 150k copies, to 500k even for the ps1, with the ps2 starting at 400k and the ps3 requiring 500k.

This is also assuming that all copies of the game were sold at the same exchange rate, there's no banking issues with the exchange rate, not considering distribution costs to allow a retail markup for physical copies, not considering any marketplace fees for games hosted outside of the platform run by the studio that owns them(not the case with wolverine, but it does affect most games since most storefronts take 30% off the top), any licensing fees for IP just to start with or any weird revenue sharing deals(like the one that prevented the alan wake 2 devs from making any money due to not selling enough copies) between the studio and publisher, and then there's just the cost of making the game. We're at a point where realistically these games need to be selling 2.5-3 million on the lower end to make money due to how stupid the industry has become.

3000 people and 6 years to make a hunk of shit like Wolverine. 1 million sales is nothing.
 
Super Mario Galaxy still sold over 12 million copies(not including re-releases). 1 million hasn't been a notable number for ages due to the massively bloated budgets of these "AAA" games. 1 million copies is only a 70 million dollar gross return with most of these games needing at least 2 million to even stand a chance at breaking even. There's a reason shit like Sony's "greatest hits" went from a requirement of 150k copies, to 500k even for the ps1, with the ps2 starting at 400k and the ps3 requiring 500k.

This is also assuming that all copies of the game were sold at the same exchange rate, there's no banking issues with the exchange rate, not considering distribution costs to allow a retail markup for physical copies, not considering any marketplace fees for games hosted outside of the platform run by the studio that owns them(not the case with wolverine, but it does affect most games since most storefronts take 30% off the top), any licensing fees for IP just to start with or any weird revenue sharing deals(like the one that prevented the alan wake 2 devs from making any money due to not selling enough copies) between the studio and publisher, and then there's just the cost of making the game. We're at a point where realistically these games need to be selling 2.5-3 million on the lower end to make money due to how stupid the industry has become.

3000 people and 6 years to make a hunk of shit like Wolverine. 1 million sales is nothing.
I didn't know that about Alan Wake, that's very funny. As for the rest of what you said, we actually agree. Assuming that Sony gets to keep $49 per sale, Wolverine needs to sell more than 6 million copies to make $300M (which is not so coincidentally their contractually determined bar for success). The problem is that these budgets are not inflating because the market for video games has increased, but because the industry hopes that spending more money will cause it to increase. There are 23 PS4 video games that sold 6 million or more copies, and only 6 PS5 games (only counting PS5 numbers, Elden Ring sold less than 4 million on PS5 for example). I wouldn't be able to tell you whether the industry has grown or shrunk since 2008 (which is when the number of new entries into the top-50 best sellers stabilizes at about 2 per year), or how much it has done so, but it has clearly not grown by a factor of 4 since the PS4, when an $80M budget was viewed as outrageously high.
 
The problem is that these budgets are not inflating because the market for video games has increased,
Between the ps1 and ps3 era the market certainly increased. Hence the change in sales requirements for the greatest hits titles. Also if you look at that top 50 and sort by date most of the older titles are really only that high due to being pack-in cartridges for systems. The market has absolutely increased in size since 1 million copies was a significant number of sales. And you're right, the budgets exploding to 200-400 million dollars is absolutely not scaled with the market, but even when the high budgets were hitting 70-80 million, 1 million sales just wasn't that impressive.

And even that 1.9 million number for Wolverine is bullshit since it's just a third party guesstimate that shouldn't even be citable on wikipedia.

Honestly the numbers on that top selling PS5 games list are so fucking bad, you kinda have to wonder who the fuck is actually buying the 93 million systems sold as of this year. It's actually not too far behind ps4 sales for this point in it's lifetime, but there were at least ps4 games people were buying and playing.

I didn't know that about Alan Wake, that's very funny.
Yeah, Alan Wake 2 got primarily funded by Epic(hence why it's not on Steam) and part of the deal was that Epic had to make their money back first before Remedy could make any money out of sales and release it on Steam(where it might have stood a chance to actually make some money back).
 
raped and impregnated by a horse
Who put all this Berserk in my God of War game?
Berserk Horse.png
Wouldnt it had been better to just make another game with Kratos and sprinkle in sections with his wife? Obviously it would have been to just amke another game around kratos.
Yes, but only if your intention was to make a good game and not a demoralization ritual to tank the brand and own the chuds for (???) reasons.
 
Here's a Youtube comment from the Youtuber SplinterChalk about Wolverine (responding to a Redditor complaining about Wolverine hate) https://www.youtube.com/watch?v=H8ecSFByzuE (pinned comment)
(1/2) I want to preface that I am leaving this comment out of love for you and your channel. You are the first Arkham YouTuber I ever watched, are an amazing part of the community, have been nothing but nice and pleasant every time we’ve interacted, and I am glad I have been connected to through the Arkham YouTube sphere. All of this comment is meant as constructive criticism and to help point out what I think are errors in your argumentation and presentation in the video, not meant as an attack. I also want to preface that I really liked Wolverine, had a lot of fun playing it, and am looking forward to making videos about it even if I think it is a very bad game. You say the opinions you listed are just opinions that you should be entitled to, but there's a lot of objective statements mixed in there. Not everyone hates The Last of Us Part II just because of what happened to Joel. You are entitled to think that TLOU2 is good, I quite like the game for its gameplay even if I find the writing offensive to the characters and story of the first game, but there is a difference between thinking TLOU2 is good and saying that anyone who doesn’t like the story hates it because they are objectively wrong about one specific fact and don’t understand what the story was trying to do. TLOU2 is not just hated because of Joel's death and this take seems very similar to your takes on Wolverine hate. You are assuming a lot about the opposition’s beliefs despite many other reasons being given and those reasons just aren’t being addressed. When getting into the Arkham games you also mix subjective and objective, stating that you dislike Arkham Knight, like Arkham Shadow, and think Arkham VR is bad. One of those is different from the other two, since you’re making a judgement on the game’s quality and not just your enjoyment of it. You are entitled to think that, but making declarative statements like that naturally invites discussion. No opinion is above criticism, although I do understand what you broadly meant in this section. People feel the need to go after opinions far too harshly, assume the worst out of what you said, and demand you have every facet of your argument thought out or else you’re just wrong and stupid, and all of that is ridiculous, especially the people who jump straight to personal insults like in this very comment section or a lot of your community posts. Level design is not something I would bring up in defense of Wolverine. The game is filled with invisible walls, death planes, and leaving the mission area barriers. Many of these are in spots you would never expect them to be because there is no indication you can't go that way other than said artificial barriers. It gets even worse when the game forgets to put a barrier up, making it so you can get out of bounds without even knowing. The Starfield pronouns rant guy had a clip where he got out of bounds in Vancouver by just climbing a building and jumping off in a spot where Insomniac forgot to put an invisible wall, and only learned he was out of bounds when he spotted a 2D tree with textures straight out of the N64 era. The level design in this game is terrible. There is no coherent communication of what isn’t allowed to the player, you just have to bash your head against the wall and if it doesn’t work then it doesn’t work. But then again, the game is so broken that it not working isn’t necessarily a sign that it shouldn’t work. The artillery in the first mission is an excellent showcase of terrible design in terms of keeping the player on track. The way they kill you for going out of bounds is by firing artillery, but multiple parts of the level mandate you run towards gunfire and artillery to progress. The game is using something to punish you for going off the track while simultaneously forcing you to run straight towards that thing. It could very well confuse players, as it confused DSP when he did the smart thing for once and tried to walk into the woods instead of directly into a ton of gunfire. DSP is a moron, but he outsmarted this game within ten seconds of having control. “You need to tell the player where they can go, what can and cannot be interacted with. Cuz if you don't know, you're just going to end up bashing your brains against the wall for 20 minutes straight thinking that you can climb up a ledge when you actually can't and it's never what the developers intended. So instead showing players exactly where they need to go is good game design." Wolverine is the worst game I have ever seen in terms of doing this. There are sections you can go out of bounds without even realizing it because the game is so slapped together. It is very hard to tell what isn't allowed at any given moment, especially since the level design doesn't communicate the boundaries in most instances, invisible walls do. I would much rather they make it clear where I can't go than they make it clear where I have to go at every single moment. One promotes exploration and doesn't constantly pull the player out of the experience if you dare to try and explore or express yourself. The other tells the player to follow the script or everything breaks. Games should be able to account for exploration and the player using the tools available to them to do unique things. Wolverine doesn't. If you try to do anything other than what is clearly intended then the game tends to break, even if what you’re doing is achieved using the tools the game gives you and no glitches. There is a difference between just having white paint and having white paint, an objective marker, constant dialogue telling you where to go, often a companion guiding you, and semi-regularly a scent trail telling you exactly where to go. It is not either the graphics look like shit or we get neon flashing indicators of everything we need to do. Many games don't tell you exactly what to do at every turn and they survive. The Last of Us is a good example of not spelling everything out for the player but still having amazing visuals. Balancing is not something I would bring up in defense of this game. Healing strike alone makes combat trivial. A single parry or kicking someone into a wall followed by triangle automatically heals anywhere from a quarter to a third of your health bar and this upgrade is one of the first ones unlocked. Coupled with the broken healing and last stand systems also making death very difficult in a lot of instances, I have found that even on the hardest difficulty the game is only as hard as you make it. The parry system is insanely generous already and only gets easier if you take the increased parry window adaptation. I chose to forego that adaptation because I find the game very easy already and really didn’t want it to get even easier. There is a lot of what aboutism in this video and that isn’t a sustainable argument. I think the Rhino chase in the beginning of Miles Morales also sucks from a gameplay standpoint, but there's a sizeable difference between a five minute bike section and a forty second riding Rhino section in the middle of a chase that requires player input, encourages movement expression, and requires dodging of attacks. One of those encourages the player to use the tools at their disposal and for a brief moment becomes an autorunner with no fail state while the other is just an autorunner with a difficult to achieve fail state. Interacting with the first bike section is factually more dangerous than letting go of the controller. The game encourages you to do nothing through its mechanics by showing that you are less likely to die by letting the game do everything itself. Leaving the player to their own devices isn’t enough a lot of the time. Games like Roblox or Garry's Mod must logically be the best games ever if requiring specific player actions isn't a necessity of good games. If players limiting themselves is accepted game design, then sandboxes like those are automatically the best type of game since they include almost every other type of game within them. There is major goomba fallacy all over this video. You very frequently assume that two differing beliefs are held by the exact same people. You say that your community post from months ago had people all excited about the game only for things to turn a few weeks later, saying that the very same people are the ones in both camps. Not only could those be two very different groups of people, being excited for Wolverine and thinking it will be bad are not mutually exclusive. I voted in that poll that I was excited more for Wolverine, but from the moment gameplay was shown I was very skeptical as to the game’s quality.
(2/2)I am asking this 100% genuinely: what do you think is the point of reviews or your channel if other people's word should never be considered in regard to whether or not to support something? The entire point of reviews is to inform you on whether you should buy something or not. What if I don’t think a game will be my thing but then I watch a review that highlights something I didn’t know that makes me interested? What if you’re excited for a game and then a review comes out saying it has a ton of souls-like mechanics and elements that weren’t shown off in marketing? You don’t like souls-likes, so I’m guessing that would kill your excitement for the game. Reviews obviously have their place and are a very important part of marketing. They wouldn’t be such a massive part of our culture if they didn’t matter. There being a lore reason for the scent trail doesn't make it good. If Spider-Man 3 opens with Peter getting a new power where his penis stretches in a path to show him where to go and pressing L3 lets you zip to the endpoint of your penis to get to your next objective immediately, that isn't good just because there's a lore reason. I agree that way too many people shitting on the game obviously haven't played it and that the blue trail is overblown. It's far from the biggest issue with the game, but it is still an issue. The scent trail is bad because the game is obnoxiously linear to the degree it isn't necessary for anything other than lore reasons and even then the game betrays the lore. When picking up Jean’s scent for the first time, you see the actual trail of where she went appear. Then when you get control of Logan it despawns and a new one appears to show you the exact parkour path you're supposed to take. The game does not trust you to find your own way and actually follow the real trail from a distance, it grabs your hand like a kindergarten teacher and tells you exactly what you are supposed to do at every turn. "And I'm not gonna act like none of the complaints are valid. They are. I get them. But also, shut up. If these are the only major complaints that you can have about this freaking awesome game, then frankly, we are spoiled as shit as gamers." What if those aren't my only complaints? You are picking out the loudest complaints, saying they aren't a huge deal, then dismissing all criticism under that same umbrella while halfheartedly admitting some of it is valid without getting specific. I don’t know if you realize that you’re doing this but it is what seems to be happening. Simply saying that some complaints are valid but then never addressing any valid complaints and telling people to shut up because we’re spoiled as gamers is shutting down any attempt at actual discourse. This game being so short isn't a problem in and of itself. I don't want a 90 hour open world Wolverine game. But this game is far less complex, less mechanically deep, and far shorter than even Arkham Asylum. The amount of side content in both games is very little, but the game from 2009 still has more. Asylum had Spirit of Arkham, Riddler, and challenge maps. Wolverine has whisky bottles, random crates, and nightmare challenges. I don't want the game to be 90 hours but how is this all there is after five years of development? How does a multiple hundred million dollar game in development for so long have so much less depth and content than the game made by a tiny studio 17 years ago that pioneered this genre? Calling Wolverine a nice fresh point to point experience is mind boggling to me. The game is almost exclusively a rehash of things done better in every other game. This game does nothing new or original. It is also point to point in the most literal sense. There are very few options for exploration and if you try to do anything other than go from point to point the game will break nine times out of ten. And finally, I want to touch on just how broken the game is. I genuinely don’t know why I have seen basically nobody who liked the game talk about this, but this game is one of the buggiest, glitchiest, most broken messes I have ever seen. You will clip out of bounds, the camera will clip through walls, enemies will disappear and appear at random, animations will break if you fight an enemy on stairs or ramps, Wolverine will refuse to climb ledges he is supposed to be able to climb, he will get stuck on trees infinitely, he will target guys not yet in the arena through walls. Even doing exactly what the game intends at every turn often leads to a plethora of glitches occurring during the course of a normal playthrough and I have seen basically nobody talk about this. It might be highly variable, but I highly doubt it considering I am on playthrough three and still encountering very random and sometimes game breaking bugs every ten minutes. This game is broken to a degree that I think it is unacceptable and unethical that it was put up for sale in the state that it is in. I love your content and am glad to be an acquaintance of yours in this space, I just really don’t think this video is it. I am saying all of this out of love and to try and illustrate mistakes I think you made in your reasoning and argumentation, not to attack you or go after you. I love media discussion and analysis and Wolverine has been a storm of the worst points and sometimes even outright lies on both sides, so I just wanted to jump in to try and have some decent discussion. Can’t wait for the next video, especially if it’s a long one!
 
EDIT: sorry for the doublepost

Do they?

Not trying to be flippant here, but I've been pondering this conundrum for years.

The executives are easy enough to explain - they're as much employees as everyone else, so their future employment prospects hinge on their ability to signal their loyalty to the religion of gay race communism. For them it's less important to turn a profit, than it is to prove their zealotry.

For shareholders, it may seem strange that so many of them apparently take no action as the company they've invested in burns down around them because of the petulant whims of mentally ill, emotionally incontinent freaks, but it makes sense when you realize that many of the majority shareholders are the likes of Vanguard, Blackrock and other similar entities that are too big to fail, and thus largely uninterested in the profits that may be extracted from gamers.

There's also the fact that many of them are true believers - most of them have gone to Western ivy league universities, and it's not unreasonable to assume that quite a few of them have internalized the leftist beliefs.

Naturally, this state of affairs couldn't go on forever, not even Fink's infinite money glitch could sustain the whole of Western entertainment industries indefinitely, especially not since all the propaganda they shoved at audiences failed spectacularly, but even though the whole Western gaming industry is now violently contracting due to stupendous losses, they are not going to give up on the agenda pushing.
Just want to mention that around 8% of US stocks are owned by public retirement funds and about 37% are owned by privately managed retirement funds... The people who run those funds, especially the public ones, are certain to have biases and can be manipulated. And so the question becomes who runs the majority of those funds.
 
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