Sony hate thread

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Whoever started the conversation about Rhythm games - I hope you die by having a cat gnaw off your balls in a vat of lemon juice; you made me feel the urge to pick up Patapon and I have pata pata pata pon stuck in my head all fucking day
 
Whoever started the conversation about Rhythm games - I hope you die by having a cat gnaw off your balls in a vat of lemon juice; you made me feel the urge to pick up Patapon and I have pata pata pata pon stuck in my head all fucking day
Listen to some music from Donkey Kong Country, that should clear it right up.

Unfortunately they're still doing it and it's actually seeming to work out for them financially.
That's been pretty much the norm for them throughout most of their existence. Look how many Resident Evil movies have been made, and even though the TV show was bad it didn't hurt the series. Namco, Capcom and Square were the major Japanese third party studios that broke into the western market first, capcom was a generation or so earlier than square with the success of Street Fighter 2, but then followed it up with Resident Evil.

Capcom's strategy has been working for many japanese developers because now even mostly dormant companies like Konami are doing the same thing. Now we're dealing with a new batch of monster hunter clones. When EA is even wanting to get in on the genre you know something has worked. Horizon's multiplayer game is even going to be styled after Monster Hunter. The previous MH clones died on the vine and never really took root. But a valid comparison would be the Souls series where copy cats appear in waves and usually by the second or third wave of imitators some will stick around and become their own series with their own dedicated fan base. The same thing happened with the original Doom back when FPS games were known as Doom Clones. Doom's popularity lead to things like Unreal and Half Life pushing the genre even further.
 
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That was a shit hot take for 2019, even worse now. I don't get fanboyism over consoles, all three console companies are doing well right now, while some many selling better than others none are in a bad place.
Playstation is in a bad place in Japan though, which is what Sony fanboys (including our resident one) have been seething non-stop whenever there were reports of the situation there and the progressive shift of the industry. The de-facto place for japanese third-parties, including niche titles, used to be Playstation since 1994 but Nintendo has slowly been taking over the throne. Playstation's success in Japan relied on third-parties, and it's silly to believe Playstation would have been unaffected if the 3rd-party games that used to only come out for PS get released for the Switch too. It lessens the incentive of a consumer to obtain a Playstation, and Famitsu & MC software sales charts proved that Playstation game sales continue to decrease with most of that being absorbed by the Switch. Even PC/Steam has seen a recent surge of mainstream popularity in the eastern country, which would have been unthinkable even half a decade ago.

Another circumstance that put PlayStation at a disadvantage in Japan is that characteristics typically chased by SIE, such as producing "cinematic experiences" and high-quality graphics/photo-realism, aren't selling points capable of attracting the japanese market at large. The mega-hits in Japan are typically driven by game mechanics, more so than the presentation itself, and usually become hugely successful thanks to positive word-of-mouth. The taste of the mainstream japanese market is more keen at videogames being a form of amusement than a form of interactive movie. This is evidenced with the fact that Earth Defense Force 6 won the user award (from the Playstation Partner Awards 2022 Japan Asia) as the most-played Playstation game in Japan, surpassing Elden Ring itself and every SIE's own offering in spite of being made with no more than one tenth of the budget by comparison. The kind of games that the japanese (can) like have been very prevalent within handheld consoles, since the PSP & DS, hence the popularity of the form factor in the nippon market.

There is also something else that tends to get overlooked a lot in PlayStation's handling of Japan the past decade, preceded by a massive power struggle between the american branch and the japanese one in which the former managed to overtake and purged the latter. The cuts and restrictions weren't simply the Japan Studio teams that developed Gravity Rush or produced Bloodborne, it was much more deep and endemic than that. The purge happened at all levels within SIEJA (R&D, publishing, marketing, admin, third-party relations, etc) and with marketing in particular we know this for a fact from Mochizuki's articles in 2019 or the reddit AMA specifying a slimming of resources and loss of autonomy a year earlier. The Asian localization and publishing operations was gutted, which essentially went independent and became Clouded Leopard Entertainment.

Former Sony Employee reveals info on the Vita, store closings, culture war.png

We are in the middle of a transitional phase for the industry in Japan. We're already seeing things that were once believed immutable dogma changing rather drastically; if one were to go back in time and claim that small and medium-sized (even a few big now) japanese publishers were losing confidence in PlayStation's ability to sell their software while a Nintendo platform demonstrated that it can with high flying colors, he'd be branded something akin of a delusional faggot. Likewise for the PC gaming situation there.

Falcom meeting on Playstation.png
As seen above, Falcom’s president (Toshihiro Kondo) even called PS software sales “dull” or “lackluster” in front of a room full of its investors, so it’s quite a real problem and its impact on smaller publishers at least is no longer a disputable notion. There was also that more recent interview from Capcom's president (Haruhiro Tsujimoto) claiming the company would have no choice but develop games for Switch/Mobile/PC if the japanese market continues to go the way it is.

To sum up, if there is one thing that PlayStation is truly losing, it's the confidence of the japanese business partners that helped build the platform. And the examples provided show how that lack of confidence has been gradually manifesting. PS4 releases will eventually evaporate into nothingness as its software sales will, and they’re not all going to jump to PS5 in the current environment of the JP market, because they have no continued confidence in PlayStation to sell software. Meanwhile, the platform that’s reigning supreme in Japan is also selling phenomenally in the rest of the world. For at least smaller publishers in Japan, Switch (and whatever comes next) will be the de facto lead platform moving forward. If absolutely nothing about the current Playstation situation changes for the best, it cannot be guaranteed with any reasonable sense of credibility that nothing will change with the big publishers either. This change will continue to progressively happen across several more years. But since these publishers are not a monolith, they will react to the situation in different ways, at different times and on different terms, not unlike what we saw and keep seeing with the small publishers and developers.

I just say all this as someone who is really into japanese gaming & media, including imports, and who truly enjoyed the old Playstation's ecosystem before the american takeover ultimately killed it. Although the regulars are already aware how much of a filthy weeb I am.

tl;dr: Modern Playstation is gay and run by retarded suits for years. Letting erode their relevance and power in asian markets (especially Japan) is a big fat mistake that is biting them in the ass now.

"Nintendo is too retarded to sell a system that will sell gangbusters in the US"

I only know the worldwide sales for Switch are good, but I'm sure it sold well in the US too. Maybe he'll say he just meant the regular Switch and will blame OLED or something. He'll find a way not to say "I was wrong about that."
The mere fact he is still going about Final Fantasy despite you did btfo him a few pages back is just another reason to not engage him beyond a single informative post (or simply not engage him at all as @Pissmaster suggested). He will not listen to reason and say meaningful things whatsoever.
I'm impressed he couldn't anwser @Smaug's Smokey Hole 2 's simple question, twice no less.
 
@BananaSplit²

You know dude you yourself said your first real system system was a hacked vita and that you've only been familiar with things from 2014 onward. You really don't have any real context on playstation since you missed out on pretty much every prior generation and milestone. You were not around with the old playstation and you keep presenting yourself as such. It's why we never agree. I've have every major PS console and the titles as they came out. For import and domestic. You've basically been on playstation since last gen. You were not around at the low points during the ps3 era, so you toss everything on the PS5 without context.

You'll still be raging against the PS5 when it crosses 50 million consoles later this year and when it's still getting Japanese games you're still going to be screaming that the end is near. Trails into Reverie got a PS5 edition made for it already and NIS sold out of it. It's very very unlikely at this point with all the expansions Sony is making into asia as a whole that they won't have Japanese games.


I did not ask what the games from 7 was like, I asked specifically for HOW they were MADE for the WEST. I know the games had giant bosses and epic summons.
Alright I'll delve in further. Final Fantasy 3 (or 6 depending on region) didn't do very good in the west. Square kept the game(FF7) way more focused on the action aspect to engage more people. The turn based combat for it's time was not slow. Outside of maybe the post game weapons fights nothing really had you meandering around an hour trying to kill the bosses for the main story. The game was very streamlined compared to it's predecessors, no job system, materia could be leveled and duplicated it was very straightforward with what it wanted to do. Dragon Quest 7 did none of these things and you can direclty compare the two and why DQ7 didn't have such global appeal from it's pacing to gameplay systems, to the choice to not bring the graphics into 3d to make it look like a top tier title.

What kept people hesitant on turn based combat in games for prior generations was the speed. Western audiences wanted something more fast paced and engaging and that's what FF7 was. And for it's time it had high end visuals and that's always been an aspect that westerners appreciated.
 
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What kept people hesitant on turn based combat in games for prior generations was the speed. Western audiences wanted something more fast paced and engaging and that's what FF7 was. And for it's time it had high end visuals and that's always been an aspect that westerners appreciated.
I hate to bite the bullet and respond to him, but FF7 literally uses ATB, which was used since FFIV
 
@BananaSplit²

You know dude you yourself said your first real system system was a hacked vita and that you've only been familiar with things from 2014 onward. You really don't have any real context on playstation since you missed out on pretty much every prior generation and milestone. You were not around with the old playstation and you keep presenting yourself as such. It's why we never agree. I've have every major PS console and the titles as they came out. For import and domestic. You've basically been on playstation since last gen. You were not around at the low points during the ps3 era, so you toss everything on the PS5 without context.

You'll still be raging against the PS5 when it crosses 50 million consoles later this year and when it's still getting Japanese games you're still going to be screaming that the end is near. Trails into Reverie got a PS5 edition made for it already and NIS sold out of it. It's very very unlikely at this point with all the expansions Sony is making into asia as a whole that they won't have Japanese games.



Alright I'll delve in further. Final Fantasy 3 (or 6 depending on region) didn't do very good in the west. Square kept the game(FF7) way more focused on the action aspect to engage more people. The turn based combat for it's time was not slow. Outside of maybe the post game weapons fights nothing really had you meandering around an hour trying to kill the bosses for the main story. The game was very streamlined compared to it's predecessors, no job system, materia could be leveled and duplicated it was very straightforward with what it wanted to do. Dragon Quest 7 did none of these things and you can direclty compare the two and why DQ7 didn't have such global appeal from it's pacing to gameplay systems, to the choice to not bring the graphics into 3d to make it look like a top tier title.

What kept people hesitant on turn based combat in games for prior generations was the speed. Western audiences wanted something more fast paced and engaging and that's what FF7 was. And for it's time it had high end visuals and that's always been an aspect that westerners appreciated.
Shut your fucking cake hole nigger.

You're always wrong, you have no idea what you're talking about and no one wants to hear from you.

Btw, Trails from Zero had the superior version on the Switch, and the next one likely will be as well.

And the PS3 era was far superior to now because Sony still had a Japanese studio still making games.

You are wrong. You are always wrong. No one likes you. No one wants you here. Kill yourself.

I am more likely to become the next U.S. president (impossible because I'm not American) than PS5 is to reach 50 million this generation.
 
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I did not ask what the games from 7 was like, I asked specifically for HOW they were MADE for the WEST. I know the games had giant bosses and epic summons.
I wouldn't say they were made more "for the west" but I would say they were made so they wouldn't be as shunned by the west. If you look at the Final Fantasy games they skipped shipping to America (2, 3 and 5) the common theme they have is that they are difficult grindy games. They even made an FF baby game (mystic quest) specifically for the west. They went TOO far, so luckily none of the easier final fantasies are quite that bad.

FF just straight up drops that difficulty and grind. Sure there are super bosses that you will need to grind for, but from VII until XII beating the game isn't about the challenge, it's about telling a story. They also totally ditched the medieval fantasy elements for a long time but I feel that was more of a global trend as opposed to a western one.
 
Shut your fucking cake hole nigger.

You're always wrong, you have no idea what you're talking about and no one wants to hear from you.

Btw, Trails from Zero had the superior version on the Switch, and the next one likely will be as well.

And the PS3 era was far superior to now because Sony still had a Japanese studio still making games.

You are wrong. You are always wrong. No one likes you. No one wants you here. Kill yourself.

I am more likely to become the next U.S. president (impossible because I'm not American) than PS5 is to reach 50 million this generation.
Trails from Zero is getting the patch that the other versions had because the PC and switch port was done by another company while the PS4 version was done directly by NISA.

PS3 era sucked hard, and as of current Sony has three Japanese studios with Team Asobi, Japanese Xdev, and Polyphony Digital. Sony has also invested heavily in Fromsoft and Fromsoft is going international and becoming the game publisher for Kadokawa for the sole purpose of spreading it's other japanese IPs internationally. Like I said it's very very unlikely that the PS5 is going to be without Japanese games, you can look at the xbox for an example of how quickly stuff would dry up. That's not happening with the PS5, it's already slated to get armored core and it's unlikely that the xbox is going to present that much of a challenge for that audience.

Currently the PS5 is charting ahead of the PS4 because it reached the 30 million milestone quicker than the PS4 did even though it took it longer to reach the 10 million milestone.

I wouldn't say they were made more "for the west" but I would say they were made so they wouldn't be as shunned by the west. If you look at the Final Fantasy games they skipped shipping to America (2, 3 and 5) the common theme they have is that they are difficult grindy games. They even made an FF baby game (mystic quest) specifically for the west. They went TOO far, so luckily none of the easier final fantasies are quite that bad.

FF just straight up drops that difficulty and grind. Sure there are super bosses that you will need to grind for, but from VII until XII beating the game isn't about the challenge, it's about telling a story. They also totally ditched the medieval fantasy elements for a long time but I feel that was more of a global trend as opposed to a western one.
3 was absolutely nightmarish in it's final level. 5 had a shitload of jobs to grind and 2 was just weird in how it balanced things. But yes that's why I said 7 was streamlined.

However what you forgot was that 4 has a unique version for the US Market on the SNES it's not the same as the Hard Type or Easy Type versions that the SFC had. The US didn't get the Hard Type version of the game until later.
 
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The reason FF7 sold well is because children are retards who get their parents to buy what is advertised to them and FF7 was advertised fucking everywhere including at theaters. It's a shit game just like every FF though.
 
PS3 era sucked hard, and as of current Sony has three Japanese studios with Team Asobi, Japanese Xdev, and Polyphony Digital. Sony has also invested heavily in Fromsoft and Fromsoft is going international and becoming the game publisher for Kadokawa for the sole purpose of spreading it's other japanese IPs internationally.
I'm gonna hard disagree with this. It started as shit but you can't tell me it sucked all the way when Sony managed to get their head out of their ass and ended up overtaking the 360. It also had a very diverse catalogue of genres on their exclusives that were much more interesting than the current line up. Hell, the current style of 1st party Sony games can be tracked back to PS3's biggest releases.

EDIT: I'd go even as far as to say that because Sony managed to correct course so effectively with the PS3, the PS4 was able to do as well as it did. Early PS3 Sony wouldn't have pulled the E3 "How To Lend Games" funnies.
 
The reason FF7 sold well is because children are retards who get their parents to buy what is advertised to them and FF7 was advertised fucking everywhere including at theaters. It's a shit game just like every FF though.
Well it helps that all the ads were centered around the cutscenes. At that point, a video game looking like that was basically sorcery.
 
I'm gonna hard disagree with this. It started as shit but you can't tell me it sucked all the way when Sony managed to get their head out of their ass and ended up overtaking the 360. It also had a very diverse catalogue of genres on their exclusives that were much more interesting than the current line up. Hell, the current style of 1st party Sony games can be tracked back to PS3's biggest releases.

EDIT: I'd go even as far as to say that because Sony managed to correct course so effectively with the PS3, the PS4 was able to do as well as it did. Early PS3 Sony wouldn't have pulled the E3 "How To Lend Games" funnies.
Yes the PS3 era did get better towards the end, but quite a few of the better games were released while the PS4 was set to launch or was already out. It was like the very tail end of the system's life things greatly improved, it didn't feel like it had enough time being good and that's still my feelings on it.

Yes Uncharted and The Last of Us did serve as the base for their future titles. That's probably the only takeaway from the system, they had everything else pretty much fail except those two series. But you can even see in even their current games just how much they had to change it, the gameplay that naughty dog made really wasn't sufficient. They made a framework or a skeleton of a game that others took further and applied some actual content to it. When i played the first Uncharted it felt like a tech demo, it didn't feel like a sufficient game, what the PS2 had at the time was certainly better than that.

Compared to the issue the PS5 was facing which was shortages, the PS3 was still way worse in every regard, from the cell processor not being ideal to work with, to it's price, to it's inability to get proper ports early on and their exclusives being pretty bad during the same early period. The PS5 doesn't really have an uphill battle to get content out, what was put out within the first two years as far as exclusives and multiplats which helped push the system were better than what the PS4 had.
 
Yes Uncharted and The Last of Us did serve as the base for their future titles. That's probably the only takeaway from the system, they had everything else pretty much fail except those two series. But you can even see in even their current games just how much they had to change it, the gameplay that naughty dog made really wasn't sufficient. They made a framework or a skeleton of a game that others took further and applied some actual content to it. When i played the first Uncharted it felt like a tech demo, it didn't feel like a sufficient game, what the PS2 had at the time was certainly better than that.
Yeah, no. MGS4, GOW3, GT5, GT6 were all very successful, GT5 more than TLOU. Even Killzone 2 and Resistance 1 managed to break 2mil.

PS3 was weird because it was absolute dogshit at the beginning, but managed to recoup faith and good will on PS3 which translated into the early success of the PS4. I understand if you feel like PS3 sucked, but data just doesn't support that.

Compared to the issue the PS5 was facing which was shortages, the PS3 was still way worse in every regard, from the cell processor not being ideal to work with, to it's price, to it's inability to get proper ports early on and their exclusives being pretty bad during the same early period. The PS5 doesn't really have an uphill battle to get content out, what was put out within the first two years as far as exclusives and multiplats which helped push the system were better than what the PS4 had.
The PS5 has had the benefit of mostly sharing exclusives with PS4 (for better or worse). That's not to say that their exclusives haven't done good, but nothing has reached the heights of PS4 or some PS3 exclusives.
 
Yeah, no. MGS4, GOW3, GT5, GT6 were all very successful, GT5 more than TLOU. Even Killzone 2 and Resistance 1 managed to break 2mil.

PS3 was weird because it was absolute dogshit at the beginning, but managed to recoup faith and good will on PS3 which translated into the early success of the PS4. I understand if you feel like PS3 sucked, but data just doesn't support that.


The PS5 has had the benefit of mostly sharing exclusives with PS4 (for better or worse). That's not to say that their exclusives haven't done good, but nothing has reached the heights of PS4 or some PS3 exclusives.
Resistance as a series had the benefit of being a launch game which meant it was what people mostly got because it looked interesting enough but it never really had staying power which was what Killzone also suffered from. The last Killzone game was a launch title for PS4 was released within the launch window as well, but it quickly died. MGS4 was deemed to be still more movie than game, the gameplay was good but it was very little in the what you were doing for most of the game. God of War though had a pretty big falloff during the PS3's lifecycle, while 3 was a hyped up game it couldn't manage to single handedly turn the system's fortune around and it's last installment before the revamp wasn't that good.

GT has always done well since the PS1, but Uncharted and TLOU were the only new things that seemed to have stuck.

Personally the newer sony exclusives like Tsushima, GOW, Horizon seemed to have shown a better understanding of gameplay than their previous first party offerings. They've been actually able to implement things like proper quest design which was something that eluded them for years even with Legend of Dragoon. They have more solid gameplay execution behind them and refined concepts and are not mishmashing stuff together like the Jak games did for their last two installments.
 
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Yes the PS3 era did get better towards the end, but quite a few of the better games were released while the PS4 was set to launch or was already out.
A lie.


Yes Uncharted and The Last of Us did serve as the base for their future titles. That's probably the only takeaway from the system, they had everything else pretty much fail except those two series. But you can even see in even their current games just how much they had to change it, the gameplay that naughty dog made really wasn't sufficient. They made a framework or a skeleton of a game that others took further and applied some actual content to it.

You are a fucking retard. Kill yourself.


The PS3 was still way worse in every regard, from the cell processor not being ideal to work with, to it's price, to it's inability to get proper ports early on and their exclusives being pretty bad during the same early period. The PS5 doesn't really have an uphill battle to get content out, what was put out within the first two years as far as exclusives and multiplats which helped push the system were better than what the PS4 had.

This is not only a lie but complete fucking lunacy. Ban this fucking nigger. He is the Patrick Tomlinson of the games section.
 
Resistance as a series had the benefit of being a launch game which meant it was what people mostly got because it looked interesting enough but it never really had staying power which was what Killzone also suffered from. The last Killzone game was a launch title for PS4 was released within the launch window as well, but it quickly died. MGS4 was deemed to be still more movie than game, the gameplay was good but it was very little in the what you were doing for most of the game.
For someone defending current Sony exclusives, this sounds weird. The gameplay was pretty on par with what was standard for that era of gaming as I am sure we could say about current Sony moviegames.

As for Resistance and Killzone, I'll give you that their sequels didn't reach the same level but they were still successful enough to warrant 2 sequels each. If we're talking about successes then you have to take them as they come because we are talking on a general sense on how the PS3 did compared to other PS.

God of War though had a pretty big falloff during the PS3's lifecycle, while 3 was a hyped up game it couldn't manage to single handedly turn the system's fortune around and it's last installment before the revamp wasn't that good.

GT has always done well since the PS1, but Uncharted and TLOU were the only new things that seemed to have stuck.
GOW Ascension was poorly received and did like shit, sure. But it was also released right around the time that people were sick and done with PS3 and ready for PS4 (I still remember how fucking long that gen felt). That doesn't make the fact that GOW3 did extremely well irrelevant.

What I am trying to say if that you can feel like PS3 sucked hard, but it truly did not. How can you say it sucked when it OVERTOOK THE 360 by the end of the gen. By that metric we'd have to say that the 360 sucked. Sony owes it's current market position and perception to whoever it was that managed to turn the ship around during the PS3 era, even with all the issues PS3 had.
 
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