Sony hate thread

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Except Kadokawa is having Fromsoft now act as it's global publisher for it's anime IPs. Which means it's not going anywhere without having Sony being attached to it.

Sony has control of the US anime market and the US is where Kadokawa is primarily expanding towards, and Sony already invested billions into fromsoft for this expansion. It's not looking like Sony is ever going to be without Japanese games, especially since Elden Ring already did quite well on the system.

Publishers like Square Enix and Bandai Namco also find Sony's entrenchment in the anime industry appealing. Because it allows them easier reach to grow franchises.
Shut your mouth faggot, no one wants to listen to your bullshit. Fuck off back into the hole you crawled out of.
 
Was that the same chain where he sent you the sacred shelf pics or was that somewhere else?
He only sent me, and a few others, screenshots of his Switch library, like from his actual Switch, and said he had cartridges of all the games on there. There was nothing identifying on there, and Switch games that aren't highlighted look the same as ones you bought on the eShop, so, who knows. I even replied with an actual picture of my Switch shelf, where you could see the cases, even wrote out a list of games you couldn't make out in the photo, and he didn't reply.

I would have been totally down to talk with him about game collecting, but I guess he just wanted to brag about his - or someone else's - collection. So, whatever.

Shut your mouth faggot, no one wants to listen to your bullshit. Fuck off back into the hole you crawled out of.
don't engage him
 
I'm not lying about any of the games I was talking about, go play them for yourself.

I listed their entire output for the PS4. Those were their major tentpole titles.
Gravity Rush is better than almost anything Sony made on PS5, and better than most stuff they made for PS4. It's much more memorable than any of their generic shooters and open world trash.

Nobody will remember or want to play Horizon Zero Dawn in 10 years, Gravity Rush will remain well remembered and charming. Your shilling won't change that.
 
He only sent me, and a few others, screenshots of his Switch library, like from his actual Switch, and said he had cartridges of all the games on there. There was nothing identifying on there, and Switch games that aren't highlighted look the same as ones you bought on the eShop, so, who knows. I even replied with an actual picture of my Switch shelf, where you could see the cases, even wrote out a list of games you couldn't make out in the photo, and he didn't reply.

I would have been totally down to talk with him about game collecting, but I guess he just wanted to brag about his - or someone else's - collection. So, whatever.
If I'm remembering right, the actual reason he wouldn't share anything was because the shelf and his collection are "famous", and even getting rid of any possible geotracking bullshit within the image itself wouldn't stop people from recognizing it or something.

Which makes me think it's either an influencer collection, it's one of those massive brand shrines posted on /v/ or Twitter, or both. ...Or neither since he's probably bullshitting but it's fun to pretend.
 
Gravity Rush is better than almost anything Sony made on PS5, and better than most stuff they made for PS4. It's much more memorable than any of their generic shooters and open world trash.

Nobody will remember or want to play Horizon Zero Dawn in 10 years, Gravity Rush will remain well remembered and charming. Your shilling won't change that.
Except if you played Gravity Rush 1 or 2 it suffers from all the same complaints that any of the western open world games suffer from.

That's kind of the thing, what people remember from Gravity Rush isn't about the game but things related to the art direction, they like looking at the game they just don't like playing it. The open world in Gravity Rush wasn't really well utilized at all for both games. You could probably compare it to the open world in Jak II to some extent where they had all the space and NPCs but nothing really major revolved around it. If you have an open world game you need the side content to be as good or better than the main quest, which even with the DLC from the first game is sorely lacking.

They essentially built something and then couldn't figure out what to do with it. That's why most of the things in the world are things like time trials which are about as bad as any of the racing segments in GTA because you're playing on a stage that was not made specifically for racing.
 
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Except if you played Gravity Rush 1 or 2 it suffers from all the same complaints that any of the western open world games suffer from.

That's kind of the thing, what people remember from Gravity Rush isn't about the game but things related to the art direction, they like looking at the game they just don't like playing it. The open world in Gravity Rush wasn't really well utilized at all for both games. You could probably compare it to the open world in Jak II to some extent where they had all the space and NPCs but nothing really major revolved around it. If you have an open world game you need the side content to be as good or better than the main quest, which even with the DLC from the first game is sorely lacking.

They essentially built something and then couldn't figure out what to do with it. That's why most of the things in the world are things like time trials which are about as bad as any of the racing segments in GTA because you're playing on a stage that was not made specifically for racing.
Gravity Rush wasn't perfect, but it wasn't just the art. The music, the comicbook style cutscenes, fun and satisfying controls that make just playing a joy, cool characters, etc. You couldn't make me care about Aloy or Abby with a fucking gun to my head and damn, enough photorealism.
 
Gravity Rush wasn't perfect, but it wasn't just the art. The music, the comicbook style cutscenes, fun and satisfying controls that make just playing a joy, cool characters, etc. You couldn't make me care about Aloy or Abby with a fucking gun to my head and damn, enough photorealism.
The controls really weren't smooth, because that was one of the main things Bluepoint had to fix for the PS4 version.

But you're just highlighting all things that have very little to do with the core gameplay or game progression. Like for example you needed to grind in order to upgrade your abilities with the jewels, and that's what the world was filled with for the majority. And many of these abilities were dead end dumps.

Combat was another main issue for the game because enemy variety was small and you were only using a few abilities since many skills were not good.
 
He doesn’t know much about rhythm games but still tried to argue with me in a PM chain about the prevalence of Taiko no Tatsujin arcade machines

Everyone in the chain just ignores him now but he keeps replying and talking to no one in particular
He only sent me, and a few others, screenshots of his Switch library, like from his actual Switch, and said he had cartridges of all the games on there. There was nothing identifying on there, and Switch games that aren't highlighted look the same as ones you bought on the eShop, so, who knows. I even replied with an actual picture of my Switch shelf, where you could see the cases, even wrote out a list of games you couldn't make out in the photo, and he didn't reply.

I would have been totally down to talk with him about game collecting, but I guess he just wanted to brag about his - or someone else's - collection. So, whatever.
He's also trying too hard to larp as an epic pro gamer who played everything under the sun and his 100% completionist obsession, for the sake of internet clout and his own autism. It gets very obvious when he tries to engage on the topic of niche japanese games (like in your case, the Taiko Tatsujin games) with the vague and often false descriptions and the silly comparisons with mainstream titles.
 
He's also trying too hard to larp as an epic pro gamer who played everything under the sun and his 100% completionist obsession, for the sake of internet clout and his own autism. It gets very obvious when he tries to engage on the topic of niche japanese games (like in your case, the Taiko Tatsujin games) with the vague and often false descriptions and the silly comparisons with mainstream titles.
I would like to see him make a thread with updates on how development of his erotic VN is going.
 
Being able to sell just now is fucking retarded. GT7 was a travesty all around.
People complain about Madden and NFL always recycling old shit shit and putting a new number on it.
Remember this:
games original Gran Turismo.jpg
 
He's also trying too hard to larp as an epic pro gamer who played everything under the sun and his 100% completionist obsession, for the sake of internet clout and his own autism. It gets very obvious when he tries to engage on the topic of niche japanese games (like in your case, the Taiko Tatsujin games) with the vague and often false descriptions and the silly comparisons with mainstream titles.
That's just your headcanon.

The thing that Pissmaster was referencing was just an offhand comment. I didn't think I would need to regal things in that amount of detail of why I have come across multiple Taiko Tatsujin machines. But since it's come up, I'll mention it, I'd go around to quite a few places trying to play stuff that couldn't really be played on home consoles at the time. Not all that different from film buffs who wants to see movies in 8mm format in a theater. Trying to find places that had these machines was also an adventure in itself.

Stuff like Hologram Time Traveler

Or Dactyl Nightmare

Now Digital Leisure did try and port Hologram Time Traveler to DVD awhile ago. The thing is due to how unique the machine was, it can't be properly emulated at home so every modern home port has fudged effects. It can't recapture how the arcade presented the game. Dactyl Nightmare got a modern port on phones but it's not the same as using the original arcade unit.

Most of these machines today sit in the collections of private collectors or were scrapped. Arcades were pretty much my primary reason for collecting physical games since the start, especially since Arcades were pretty transient in nature so their selection would change frequently and not only that it wasn't really a reliable profitable venture unless you were going to something like a Chuck E Cheese. Even today many perfectly fine games can't have an official port on modern hardware due to rights issues like the Namco Speed Racer, Cowboys of Moo Mesa or Capcom's Alien vs Predator or hell both classic Jurassic Park games.
 
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Sony claims Microsoft’s ‘true strategy’ is to ‘make PlayStation like Nintendo’​

The company argues that Xbox will become the home of FPS games if its Activision deal is approved
Sony has claimed that Microsoft’s “true strategy” behind its proposed acquisition of Activision Blizzard is to have PlayStation “become like Nintendo” and not compete in the 18-rated shooter space. The comments were made in a newly-published response to UK regulator the Competition and Markets Authority’s decision to expand its investigation into the proposed acquisition.

In its 22-page response, Sony Interactive Entertainment alleges that if the deal were to go through, users would leave PlayStation’s ecosystem, Microsoft could raise Xbox prices, and independent developers would be harmed in the fallout. As has been the trend with the regulatory back-and-forth, much of the document focuses on Call of Duty and the perceived harm Sony claims the Activision Blizzard deal would cause, should the flagship franchise be made exclusive to Xbox.

In one section of its statement, the platform holder singles out comments made by Microsoft that other platforms have prospered without Call of Duty, including Nintendo Switch. In its latest response, Sony says this claim ‘ignores the facts’. SIE argues that Nintendo’s strategy is differentiated from PlayStation and Xbox because it doesn’t rely on 18-rated shooter franchises – games which it argues Microsoft will have virtual exclusive ownership of should the Activision deal be approved by global regulators.
In this sense, it alleges Microsoft’s “true strategy” with the Activision Blizzard deal is to make PlayStation like Nintendo, in that it does not compete in this space.

“Microsoft claims that Nintendo’s differentiated model demonstrates that PlayStation doesn’t need Call of Duty to compete effectively. But this reveals Microsoft’s true strategy,” SIE’s statement reads. “Microsoft wants PlayStation to become like Nintendo, so that it would be a less close and effective competitor to Xbox.
“Post-Transaction, Xbox would become the one-stop-shop for all the best-selling shooter franchises on console (Call of Duty, Halo, Gears of War, + Doom, Overwatch), as the Decision explains, and it would then be free from serious competitive pressure.”

SIE’s statement goes on to claim that Activision’s games, “in particular Call of Duty”, are “critical” to PlayStation.

“The franchise is firmly entrenched in gamers’ psyche: every instalment since Call of Duty was first released back in 2003 has consistently topped the charts,” it states, going on to share redacted percentage figures of the share of its audience it believes it would lose to Xbox should CoD go exclusive.

“Ignoring these facts, Microsoft argues that Nintendo has been successful without access to Call of Duty,” it continued. “This misses the point. The Decision identifies a wide body of evidence showing that Nintendo offers a differentiated experience to Xbox and PlayStation because it is focused on family-friendly games that are very different from PEGI 18 FPS games like Call of Duty.

“This is supported by Microsoft’s internal documents, which, so the CMA found, show that: “In general, Microsoft’s internal documents track PlayStation more closely than Nintendo, with Nintendo often being absent from any internal competitive assessment”.

While the Activision deal has been approved by regulators in Saudi Arabia and Brazil, the UK’s Competition and Markets Authority recently expanded its investigation to a second phase. It is in the process of inviting members of the public to share their views on the acquisition before giving its final decision by March 1, 2023. In its explanation of its decision to approve the acquisition, Brazil’s CADE said it agreed with Microsoft’s claim that PlayStation did not need Call of Duty to remain competitive.

“As is already seen, Nintendo does not currently rely on any content from Activision Blizzard to compete in the market,” it said.

Embedded pdf below.
 

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Embedded pdf below.
>They want us to be more like those icky bing-bing wahoo people!
FUCKING GOOD. You need to take notes from Nintendo. Maybe then, you wouldn't need COD deals to stay afloat.
 
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