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Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
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Inb4 Youtubers drafting up rise and fall of Square Enix videosAnother problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
It is indeed the Unfabula Nova Crystallis trilogy.Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.
The worst was the whole 13 trilogy, that was the peak. They were intended to be tied to a bunch of shit in 15 and spinoff games and many wound up canceled. However with 16 they have had such a quick turnaround time from announcement to finished product that they have not put out a Final Fantasy this quickly in decades. Square has honestly not been on the ball this much in a long long time.
The Switch is still a console, and it proved people want real games on the go, none of this gachashit that only attracts a few whales with endless pockets.The Japanese don't want a console they want a portable machine,
At least give the link that gives the full context (about the Switch expected to sell 200 million units worldwide by the end of its lifespan): https://jp.gamesindustry.biz/article/2210/22102802/(1) Game titles, especially AAA, do not affect the success or failure of hardware in Japan.
AAA is said to have a big impact on hardware sales, as the Sony Group worries about Activision Blizzard's CoD not being released on the PlayStation platform. However, PS4, which had Monster Hunter, Dragon Quest, and FF, was not successful, and Switch, which was at a stage where it could not be said that all these third-party titles were available, was very strong. It seems that third-party AAA has no influence on the success or failure of hardware in Japan.
America being a FIFA/NBA/Madden land isn't surprising, and the lack of actual sale numbers from NPD isn't helping your argument either (as usual).Here's the recent NPD for last month, notice just how many Japanese games are on there
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Top 10 Best-Selling Video Games in the US - February 2023
Discover the most popular video games in the US for February 2023. Check out our list of the top 10 best-selling games and find out which games are taking the gaming world by storm.www.npd.com
If there's a big release from any Japanese publisher it will make the NPD, America's console market is way larger and more competitive. That's a main reason why it tends to drive innovation. Elden Ring wouldn't have happened if Skyrim didn't. A Larger base of Customers have more games to choose from and compare and contrast.
That's why I believe the Square executives are sore losers stuck in the past.Another problem Square has is that going far up your own asshole with an insipid plot so that you can show off your beautifully rendered FMV just doesn't have the wow factor it did in 1998.
Their 2d games did this as well, this predates Nomura and Final Fantasy 7. Hell it wasn't just Final Fantasy that had these plots or high end visuals either. Their 2D sprite work was always considered top of the line just like their 3D.
Namco Bandai*Bandai Namco is focusing on global releases for their Japanese IPs since larger markets are buying those games now.
It's still a console regardless of your own mental gymnastics and autism.The Switch is not a traditional console, people don't view it as such either. Nintendo even advertises as a handheld and even made athe Lite version specifically for better portability.
The article does specify that PC gaming as a whole has gained popularity, not just the Steam Deck. Probably thanks to Vtubers influence.View attachment 3801616
If the Steamdeck takes off in japan and rivals the switch in sheer numbers for those prices, sony would probably churn out their own portable PS5.
Steam Deck has a microSD slot to expand the storage and isn't hard-capping writing/read speeds like the Switch does as far as I know.![]()
To put in perspective with other systems (as of late October 2022):
-Playstation 5: 60,470 yen
-Xbox Series X: 54,970 yen
-Playstation 5 Digital Edition: 43,970 yen
-Nintendo Switch OLED (EL) : 37,980 yen
-Xbox Series S : 32,970 yen
-Playstation 4 Jet Back 500GB: 32,970 yen
-Nintendo Switch : 32,970 yen
-Nintendo Switch Lite: 21,970 yen
It's been clear enough since last year that nearly all japanese games sell much better on Switch than Playstation with most often a huge margin in Japan, all while PS5 versions can still not beat their PS4 counterparts. Likewise, I very much doubt multiplatform japanese games sell the most on Playstation worldwide if detailed data was actually available, as I'd definitely bet on PC first and Switch second overall.Really playstation isn't at risk at losing Japanese games anytime soon.
It's an actual fact that you're a delusional, misinformed and dishonest sonygger who constantly keep denying everything like a narcissistic pervert. I'm not not going mince my words about it and you haven't convinced anyone else otherwise either.You can say it's cope and that's fine that's your opinion
It's about time. Though I'm sure the proliferation of gaming laptops and iGPUs that can actually run all but games that'd push a PS4 to its limits on at least medium settings have helped. The future of portable game machines is definitely PC-based from here on out.The article does specify that PC gaming as a whole has gained popularity, not just the Steam Deck. Probably thanks to Vtubers influence.
Steam Deck has a microSD slot to expand the storage and isn't hard-capping writing/read speeds like the Switch does as far as I know.
And nobody is pretending the Steam Deck will sell the same amount of units as the Switch in Japan, but the Deck (and PC gaming as a whole) presents more value for japanese enthusiasts than the PS5 itself. Not to mention the japanese folks don't need go through loops like winning a lottery or purchase with a black card in order to obtain a Steam Deck, like it's been the case with the PS5 for 2 years.
This is also without mentioning the teensy-tiny itsy-bitsy little bit of info that, oh yeah:Playstation really did lose the whole reputation as the home turf/go-to for japanese games as nothing is exclusive to PS (except a very few titles), mainly multiplat with Switch/PC day 1 or even skipping the platform (like Touhou fangames or Pro Yakyuu) . The opposite of its former legacy.
I sincerely doubt a game company known for making games that are wannabe movies is interested in making a portable. The PS5 should have been something more like the Steam Deck from the start, but it isn't. A portable PS5 would demand every game for the platform be reconfigured to run well on both the portable and console variations, and a portable would simply be way too big and heavy to run an entire PS5 without trimming the thing down considerably. From my experience, Steam Deck plays modern games about on par with a mid-tier PC built in 2017. If you buy an AAA game released within the 2020s, you can expect to play it on medium-low settings at 1280x800, and get an inconsistent 60fps. Not quite the level of computing PS5 fans can gape their mouths and point to.If the Steamdeck takes off in japan and rivals the switch in sheer numbers for those prices, sony would probably churn out their own portable PS5.
This honestly should be the first thing that pops up everything you open up this thread, even if you found a photocopied face of Marissa crying while wearing a happy face mask and wearing a PlayStation beanie hat.“Oh boy I get to play only PlayStation games, with no other options, a worse Internet browser, gimped visuals, no backwards compatible library, and a shit battery life!”
Every large Japanese publisher is going global, even Kadokawa put out a statement earlier with Fromsoft saying they're becoming their own global publisher.@BananaSplit²
The one thing I don't get is what is wrong with Japanese third parties? Why are they so hesitant to go over to the Switch. As the old business adage goes, you go where the audience is, and the audience in Japan is on Switch. At this point, if you are hesitant to put your games on Switch, you just don't want money.
It's a really smart move from Nintendo and they had signaled their intention years before release. They made something that appeals to the Japanese market AND the western market. No one needs to make both a console and handheld version of a game if it is on Switch.It's still a console regardless of your own mental gymnastics and autism.
Your argument makes no sense. The Switch is the best selling console worldwide by a country mile. It has no real competition as far as sales go in any country. If you want to focus on the global market, you can release games only on Switch and still very much do that. What doesn't make sense is to avoid releasing games on the Switch at all, which means that you are essentially avoiding the largest potential market for your games.Every large Japanese publisher is going global, even Kadokawa put out a statement earlier with Fromsoft saying they're becoming their own global publisher.
![]()
It Looks Like FromSoftware Is Working To Become Its Own Publisher - PlayStation Universe
It looks like FromSoftware is looking to become its own publisher, as spotted by a keen-eyed Elden Ring YouTuber. Check out the details here.www.psu.com
Just targeting the switch won't work, when the majority of platforms are already close enough in technology which makes ports easier.
Here's Nintendo's own words on why they won't target japan specifically
View attachment 3804176
The Japanese console market is not big enough to be dependable.
The system isn't powerful enough first off that's why it gets very late ports, meanwhile Sony has far greater reach in global penetration than nintendo does and wider demographics that buy it's systems. The Switch isn't the be all end all when it comes to third parties because of most of Nintendo's base is buying it for Nintendo's own games and not third party ports. A nintendo first party release clouds out every other release under it, meanwhile consoles that don't have Nintendo games during that same month wouldn't suffer that.Your argument makes no sense. The Switch is the best selling console worldwide by a country mile. It has no real competition as far as sales go in any country. If you want to focus on the global market, you can release games only on Switch and still very much do that. What doesn't make sense is to avoid releasing games on the Switch at all, which means that you are essentially avoiding the largest potential market for your games.
This is actually the same problem that Microsoft has run into with the series S. Sony's strength has been in making powerful consoles, and this is mostly why they left the handheld market. It was taking resources away from console games while offering a similar experience with less of a return. They invested in VR because it's a specialized market, but it's also similar enough in function to their existing console strategy.I sincerely doubt a game company known for making games that are wannabe movies is interested in making a portable. The PS5 should have been something more like the Steam Deck from the start, but it isn't. A portable PS5 would demand every game for the platform be reconfigured to run well on both the portable and console variations, and a portable would simply be way too big and heavy to run an entire PS5 without trimming the thing down considerably. From my experience, Steam Deck plays modern games about on par with a mid-tier PC built in 2017. If you buy an AAA game released within the 2020s, you can expect to play it on medium-low settings at 1280x800, and get an inconsistent 60fps. Not quite the level of computing PS5 fans can gape their mouths and point to.