- Joined
- Sep 11, 2019
I swear that people just ignore you when you tell them about game-pass, especially here in Aus where AAA games are >$100 on release nowdays
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At least most of the bottom can be emulated now, Spider-Man 2000 was so good back in the day. Top-wise, Uncharted was pretty good at least for the first 3 games, I wish those would come to PC. Infamous too.I want CoD to become Xbox console exclusive not only to watch Sony grovel but also get the normalfags to leave Playstation.
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No that's Um Jammer Lammy, casual.At least most of the bottom can be emulated now, Spider-Man 2000 was so good back in the day. Top-wise, Uncharted was pretty good at least for the first 3 games, I wish those would come to PC. Infamous too.
Also is that random furry porn below Ape Escape?
"OMG Game Pass is literally the worst thing ever because you don't own anything."I swear that people just ignore you when you tell them about game-pass, especially here in Aus where AAA games are >$100 on release nowdays
Its like the old days back when the PS3 was announced for roughly the same amount.Well, guess I wasn't far off with my $600 prediction.
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And remember, it's not backwards compatible either.
They've fucking lost it.
And their strategies for hooking people in haven't changed a bit since then.Its like the old days back when the PS3 was announced for roughly the same amount.
Under a recession as well. VR hasn't even proved itself as a gaming commodity.Well, guess I wasn't far off with my $600 prediction.
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And remember, it's not backwards compatible either.
They've fucking lost it.
You'll be hard pressed to ever convince me that VR isn't just a very expensive novelty item.Under a recession as well. VR hasn't even proved itself as a gaming commodity.
You'd get to experience anime nudity first hand in the privacy that a helmet allows you.You'll be hard pressed to ever convince me that VR isn't just a very expensive novelty item.
Eww uncharted A.K.A a poor mans prince of persia though the mw trilogy was quite goodGlad that I grew up with the bottom and not the top (ok uncharted, modern warfare, and the first last of us is pretty cool).
The barriers VR bring are price, setup, novelty and technology. I don't think we're quite there yet to unleash its potential. Sony could've had an advantage with VR with having a lower price point, but PS5s themselves are hard to obtain. On top of that, previous PS4 VR games are incompatible with the current PSVR. Why?VR has great potential, I'm glad Sony isn't giving up on it. Though I ended up not using my original PSVR much because it was such a mess of like five different cables. Bringing it down to one is a massive improvement.
It's kind of a fun novelty now, but I'm positive we'll see some amazing VR stuff in a generation or two.
ask me as a PSVR1 user (at least sony gave everyone the cable to make it work on a ps5 for free, doubt they gonna do that for the ps6 tho).I dunno know about tying a VR headset to a non-upgradable device
tbh I gonna wait and see what's actually in the box. going by the leaks I expected a higher price tbh (not that I'm gonna buy it).Well, guess I wasn't far off with my $600 prediction.
View attachment 3782804
And remember, it's not backwards compatible either.
They've fucking lost it.
I assume because back then they jerry-rigged it bare metal, or much closer for performance reasons. technically it doesn't really matter where and how the data comes from, that's why stuff like steamvr works with almost every headset (and pc has the resources for it). to be fair "back then" there weren't that many standards anyway.The barriers VR bring are price, setup, novelty and technology. I don't think we're quite there yet to unleash its potential. Sony could've had an advantage with VR with having a lower price point, but PS5s themselves are hard to obtain. On top of that, previous PS4 VR games are incompatible with the current PSVR. Why?
PSVR2 is very likely to have a price drop rather quickly much like the first. I don't know if the price drop is enough to make VR more widespread, because the areas is very much still populated by enthusiasts who are more than willing to try out experimental games. Horizon looks promising in terms of trying to get normal gamers to try out VR, Call of the Mountain could serve as a good guideline for other developers to try and make games to bridge the divide.ask me as a PSVR1 user (at least sony gave everyone the cable to make it work on a ps5 for free, doubt they gonna do that for the ps6 tho).
but to be fair I paid only 200 bucks for it (new) and got my money's worth, so there's that. still a shame since the tech isn't that bad.
otoh you can't even really get porn on it give the sorry state of PS video players (general issue, most VR video players are shit on pc too), so...
tbh I gonna wait and see what's actually in the box. going by the leaks I expected a higher price tbh (not that I'm gonna buy it).
remember the index HMD alone is 500 bucks, and that's just the headset. what makes it so expensive are the controllers and lighthouse boxes, the latter doesn't apply here but still...
MUH QUEST is nice and all, but remember that shit is subsidized as fuck so the sugarmountain can own the "metaverse" later.
I assume because back then they jerry-rigged it bare metal, or much closer for performance reasons. technically it doesn't really matter where and how the data comes from, that's why stuff like steamvr works with almost every headset (and pc has the resources for it). to be fair "back then" there weren't that many standards anyway.
the other reason is the tech itself, PSVR1 works with an eye-toy and image recognition (one of the reasons it's a pain in the ass to get working on pc - unless something has changed the last two years, but I doubt it); the PSVR1 HMD is basically nothing more than a bigger move controller.
if the PSVR2 is inside-out which means the tracking is different enough to not make it work out of the box.
apparently sony is talking with devs to port them, but I doubt that will work for everyone. robinson doesn't even work on a ps5 for example (but then that's crytek and those fucks couldn't even manage to update it on PC).
late to the post but I believe it's related to the demise of Playstation in Japan as some third-parties who have favored the PS ecosystem for decades, are trying to find every excuse under the sun that could stick. There are executives inside the RGG Studio (Yakuza/Ryu ga Gotoku) who refuse to port the Yakuza games on Switch solely because the console system clashes with the "underground attitude" of the franchise, or whatever it means.Only tangentially related, but Square Enix's President just stated they're going to focus on making "hit titles that speak to the global market" which sounds like a lot of "we're censoring for the west" to me. Interesting considering all their exclusivity agreements with PlayStation, who censor Japanese games themselves.
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Though Nintendo's hybrid video game console could technically run the Yakuza games on its hardware--or even stream them in a manner similar to recent Resident Evil games--executive producer and Ryu Ga Gotoku studio head Masayoshi Yokoyama is hesitant, for now, to port the adult series to that system.
"Do we want to put a title like this where we're going around and picking a fight with the world and doing all this Yakuza stuff, on a Switch," Yokoyama explained. According to the producer, the family-friendly image of the Switch in its home ground of Japan clashes with the "underground feeling" that Yakuza games project.
"We still kind of think of ourselves as people of the night world, right? We don't want to be like walking around the day with everybody else," Yokoyama said. "Like for us, it's kind of showing this kind of underground feeling. I think the underground kind of feeling is what we want to do."
――日本のゲーム市場へは、どのような見方をされていますか。
辻本 日本独自の市場構造として、「Nintendo Switch」が占める割合が高い。ファミコンやスーパーファミコン、ニンテンドーDS、Wiiといったプラットフォームの歴史を振り返れば、以前から任天堂のシェアが高いのは分かりきっていることです。現在の販売ランキングを見ても、ほぼ9割がNintendo Switchのタイトルで占められています。
一方、海外市場では、各ハードの割合のバランスが取れています。そうした中、日本市場に力を入れるとなると、どうしてもNintendo Switchもしくはスマートフォン向けタイトルの開発に比重を置かざるを得ません。グローバルで即戦力となるようなゲーム人材の育成という観点から考えて、この状況は長期視点では課題とも言えるかもしれません。カプコンとしてはPC版に力を入れながら、日本の市場についてもう一度考え直す必要があると思います。
(1) Game titles, especially AAA, do not affect the success or failure of hardware in Japan.
AAA is said to have a big impact on hardware sales, as the Sony Group worries about Activision Blizzard's CoD not being released on the PlayStation platform. However, PS4, which had Monster Hunter, Dragon Quest, and FF, was not successful, and Switch, which was at a stage where it could not be said that all these third-party titles were available, was very strong. It seems that third-party AAA has no influence on the success or failure of hardware in Japan.
As part of the move, Tokyo-based Sony Computer Entertainment, the videogame unit, will merge with San Mateo, Calif.-based Sony Network Entertainment International LLC, which provides PlayStation’s network services. The change will take effect in April, and the new company will be called Sony Interactive Entertainment LLC.
As free smartphone games have proliferated, the Japanese market for videogame consoles such as the PlayStation has shrunk, while the U.S. market has continued to expand. Sony said relocating to the U.S. would enable it to respond more quickly to industry trends.