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- Aug 17, 2018
Supposedly, the Xbox One had a slight difference because of the Kinect requirement. Other than that, it's miniscule.Wasn't the vanilla PS4 also simply more powerful than the vanilla Xbox One?
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Supposedly, the Xbox One had a slight difference because of the Kinect requirement. Other than that, it's miniscule.Wasn't the vanilla PS4 also simply more powerful than the vanilla Xbox One?
Miniscule maybe but I do remember stuff like hearing Fallout 4 being worse on the XBO than on the PS4, which of course is also dependent on the developer.Supposedly, the Xbox One had a slight difference because of the Kinect requirement. Other than that, it's miniscule.
Supposedly, the Xbox One had a slight difference because of the Kinect requirement. Other than that, it's miniscule.
You had that with Mighty Number 9, there's also the Suikoden Spiritual successor that's being crowd funded and Bloodstained is a full blown series now.The companies may be gone, but assuming the men and women behind them are still alive, what's stopping them from founding new companies if there's another boom and more cash to go around? They can just say "Hey, I did such and such and I think there'd be a market for a spiritual successor" and they could probably get investors to sign on, again assuming there's a fair amount of money to go around and to be made.
And I think it can happen, I think we can see a return of the 90s/00s era and I think the success of Monster Hunter Rise is a good sign that it can happen.
Bloodstained is exactly the sort of thing I'm talking about, I want to see all those noteworthy Japanese devs come back and make their own Bloodstaineds, in particular the masterminds behind Team Silent, a "Bloodstained but it's Silent Hill" would be faaaaantastic.You had that with Mighty Number 9, there's also the Suikoden Spiritual successor that's being crowd funded and Bloodstained is a full blown series now.
Shadow Hearts is in legal hell and I think it's owned by a Pachinko company. Smaller Japanese developers tend to make mobile games now and that's what mostly did most of the series and companies in. Capcom won't ever make another breath of fire and the series died with the mobile game. However Falcom finally made it to the west on a routine basis because of NIS and they've kinda filled the vacant spaces that were left by many series between Legend of Heroes and Ys.
Konami is rumored to be getting money thrown at it to lend the rights to a Metal gear remake and a Silent Hill sequel.
I mean even brawlers are returning in some form you had the Streets of Rage sequel developed by a western company, River City girls was made by Wayforward, TMNT is getting a new brawler, Scott Pilgrim got a physical release, you're not really missing a whole lot from what's already out there.
This is real doubtful, mostly because the majority of Japanese titles are digital only in the west with very few actually getting physical releases. That and Non-Nintendo RPGs don't really do well on the system which is what made up the majority of japense PS1 and PS2 releases in the west.I really do have a good feeling we're going to see a return of the PS1/PS2 era vibe out of Japan thanks to Nintendo and the Switch and the Switch 2 or whatever it's called (heyyyyy, how about just calling it the Super Switch?)
Umm... so? A game's financial success it not dependent on physical releases anymore, if anything the money saved with not having to print physical copies will help Japanese developers make more games.This is real doubtful, mostly because the majority of Japanese titles are digital only in the west with very few actually getting physical releases. That and Non-Nintendo RPGs don't really do well on the system which is what made up the majority of japense PS1 and PS2 releases in the west.
Like I've imported quite a few titles but not everyone is willing to spend like 80-90 bucks for physical even though the system is region free now and you don't need to mod it like the others.
Like if you want an example most stuff that was common releases on other platforms are only getting limited physical releases on switch. I've got stuff like Divinity Original Sin 2 for the system because the physical was limited run and there are many RPgs like this that can't garner enough for a full retail release. Square didn't even release the Dragon Quest trilogy physically in america and you had to import it, same with Grandia HD collection. My personal library is up to around 60 games, most of it had to be gotten through other means by using a smaller retailer or importing and not just going to the store or amazon.
Really the only recent RPG that I got without needing to jump through hoops was Monster Hunter Rise. I've got nearly all the non-pokemon exclusive RPGs for the system including the physical edition of Torna as well. And with how Shin megami Tensei 3 did on the system and Disgaea 6 it's not looking all that hot either for many series.
This isn't even getting into how hard some shmups have been to get physically on the system either. We're missing quite a few for western releases because the first few volumes of PSS didn't sell.
The Japanese market isn't growing though, the growing markets in asia are China and Korea for consoles and games. What growth the the Japanese genres have experiences is due to the countries outside of japan for a good long while now. The Soulsborne genre is primarily favored by westerners, it's entire existence is due to the countries outside of japan because the Japanese sales of the games never really did that well.Umm... so? A game's financial success it not dependent on physical releases anymore, if anything the money saved with not having to print physical copies will help Japanese developers make more games.
Obviously there are downsides to digital only releases as we're seeing with Sony shutting down the PS3's PSN, but it's also just where the technology is headed whether we like it or not.
Physical releases have downsides too, look at how many PS2 games now cost close to a thousand dollars.
And I wasn't talking about so much about any specific genre of game, I was just talking about games made from Japanese devs period, I expect innovation to happen as well, look at From Software and the success they created with the formula of Dark Souls, when I talk about the return of the PS1/PS2 vibe I mean the spirit of creativity Japanese devs had back then, not that games would be exactly the same genre wise or mechanic wise.
I just really do think the Japanese market is going to grow and it could actually grow a hell of a lot, more than any of us realize, look at how manga is absolutely drinking American comic book's milkshake, people don't like Woke garbage, if western games remain Woke, people are going to increasingly turn elsewhere.
Games like Yakuza, Dark Souls and now Monster Hunter Rise proves there's still a market for Japanese games already and I see no reason not to be optimistic about it's continued growth.
It's funny to think Nintendo may have wound up saving video games twice from westerners, first from good old fashioned western greed that caused the 1983 crash, now from western Woke.
I was never talking about solely the Japanese market, I was talking about Japanese developed games in the international market, in which case you can have something like Dark Souls have great success abroad even if it has less at home.The Japanese market isn't growing though, the growing markets in asia are China and Korea for consoles and games. What growth the the Japanese genres have experiences is due to the countries outside of japan for a good long while now. The Soulsborne genre is primarily favored by westerners, it's entire existence is due to the countries outside of japan because the Japanese sales of the games never really did that well.
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This is just from monster hunter, but it eclipsed Japan the last two installments. Many Japanese games have similar demographic sales figures.
Ah we're pretty much arguing the same thing.I was never talking about solely the Japanese market, I was talking about Japanese developed games in the international market, in which case you can have something like Dark Souls have great success abroad even if it has less at home.
That’s always been the way it’s been in Japan itself ironically enough, this is nothing new, Japanese audiences have never properly appreciated what they have, take Cowboy Bebop for example, the greatest anime television series of all time and it’s virtually unknown in Japan itself.
It’s like Insane Clown Posse rapped about in the song Miracles, “If magic is all we've ever known, then it's easy to miss what really goes on”
This is why I’m often thankful I’m a weeb instead of an actual Japanese person, sometimes something can only be properly appreciated by an outsider, it’s like trust fund kids becoming total faggots instead of using their wealth to not be faggots.
But anyway, what I’m saying is as the western world continues to give us games where trannies beat white men to death with golf clubs, everyone in the world who’s not a soyed out, cucked out faggot is going to be looking for alternatives and there Japan just might be to offer games that don’t have the message that you should hate yourself, which is what’s going to sell better than a game that does have that message.
Again I point to the situation with American comic books and manga, to quote Vince from ShamWow, “I don’t know, it sells itself!”
I was talking about the western AAA market and not western games as a whole.Ah we're pretty much arguing the same thing.
Though I wouldn't really put trannies as the driving force behind western themed games. There's a ton of stuff that's coming out or came out in the west that had nothing to do with social justice. I mean I mostly avoid AAA already due to always online bullshit and microtransactions. But there's a ton of other small to mid sized games that are certainly worthwhile
Games have pretty much been since the beginning were a constant mix of eastern and western influences and both taking things from each other.
It's not that woke wants to leave you with a miserable feeling it's just that they just think of games as vehicles for a message and having player interactivity gets in the way of the message. It's righteous indignation more or less. They think all media exists to send a message and they don't understand that games are different from books and movies. They can't see past the whole aspect of sending a message.It doesn't even really come down to politics, it comes down to fun, Woke just wants to leave you with a miserable feeling, the last thing it wants you to do is have any fun and most people play video games to have fun, which is true of all entertainment.
The game is called Eiyuden Chronicles: Hundred Heroes.there's also the Suikoden Spiritual successor that's being crowd funded
Sure, but the message itself is also an evil one, it is, if you're a white man at least, then you should hate yourself, you're worthless, you're a monster, you should celebrate your own extinction, you're standing in the way of the happiness of your superiors and so on.It's not that woke wants to leave you with a miserable feeling it's just that they just think of games as vehicles for a message and having player interactivity gets in the way of the message. It's righteous indignation more or less. They think all media exists to send a message and they don't understand that games are different from books and movies. They can't see past the whole aspect of sending a message.
Couldn't think of a better thread to put this in so I'll just post it here since I thought it was fucking hysterical. It was just announced that MLB The Show 21 is going to be launching into gamepass on Xbox on day one. So Sony is charging their customers $70 to play a game by one of their first party studios, while the competition is getting that same Sony first party studio added to a service most people on the console side already probably have. MLB is also seemingly publishing the Xbox version so MS probably payed the MLB and not Sony for it. If that isn't funny as shit I don't know what is, and if Sony fans aren't pissed at Sony for it I don't know what would make them.
Supply constraints have also affected the series X just as much because they're all drawing from the same chip supplier. Both Microsoft and Sony are in the same boat.Yeah, I think Sony could potentially be in a spot of bother this gen.
They are banking on big budget single player stuff but eventually releasing most of it on PC. Multiplayer stuff is slowly shifting to cross platform. Gamepass is a remarkable value for money proposition and even game devs say that it is beneficial for them. Supply constraints on the PS5 have made a lot of people just say "fuck it" and buy a series x instead.
Sony have lost an awful lot of what made their consoles must-have and they still very much nickel and dime the consumer regardless. The only reason I'd buy a PS5 now is Demons Souls and even then I still reckon it'll be out on PC eventually.
Not really. Having a recurring customer is better than having a one time customer. Right now they have 20 million subscribers, let's assume maybe 70% of those are paying the full monthly price, that's 140 million dollars a month, and they've been tracking at growing by a million subs every few months IIRC. That is a much more stable business than relying on guaranteed hits releasing maybe once or twice a year. Hell most devs who have put their games in the service have stated publicly it only helped sales as well. I think it's very clear them putting this kind of investment into GP is because they see it as their long game, that's part of the reason they are buying up a fuckton of studios, they know to have a successful subscription service you need to have a constant flow of content.Supply constraints have also affected the series X just as much because they're all drawing from the same chip supplier. Both Microsoft and Sony are in the same boat.
The entire reason why they're promoting game pass is because they can't get hardware out either. Once both systems become commonplace I'm really not expecting them to continue pushing it that much. because it's going to negate selling the games individually if they start adding every new release to it. Right now we're just in a temporary position with free shit and offers being handed out on many sides.
They're applying the same model they have for their business programs. They'll take the loss for awhile, but eventually it's going to need to even out and it's going to change.Not really. Having a recurring customer is better than having a one time customer. Right now they have 20 million subscribers, let's assume maybe 70% of those are paying the full monthly price, that's 140 million dollars a month, and they've been tracking at growing by a million subs every few months IIRC. That is a much more stable business than relying on guaranteed hits releasing maybe once or twice a year. Hell most devs who have put their games in the service have stated publicly it only helped sales as well. I think it's very clear them putting this kind of investment into GP is because they see it as their long game, that's part of the reason they are buying up a fuckton of studios, they know to have a successful subscription service you need to have a constant flow of content.
I don't see how they're really competing with Steam since they're releasing their first party games on Steam at the same time. Could that change down the line, yeah. I personally don't see it happening though. You don't really own any kind of digital game anyways unless it's a GOG copy or something. The exclusive version are seemingly because they paid for the port like with Nier Automata, which is on Square Enix being lazy shitheads and letting a decent chunk of their playerbase have to install a mod for the game to function properly. The Evil Within was stuff that was seemingly already in the game in the Bethesda Launcher version and they just ported that version over instead of the Steam version because why not port the version that has more content. All of this could obviously change down the line if Spencer retires or something but the second in line would probably be Matt Booty who has a history actually developing games and has a history of being hands off with mandates and stuff like that.They're applying the same model they have for their business programs. They'll take the loss for awhile, but eventually it's going to need to even out and it's going to change.
If you're going to be mostly playing Online only games like Fortnite it's not going to matter. But since they're already offering exclusive versions of games that were available on Steam, they're going to make sure that any cross platform play will only be from people who bought the game from the Xbox Network store since they're directly competing with Steam.
If you're playing single player games, you're more than likely not going to benefit much from the Xbox Network because having shit tied to a subscription service that adds and removes games and not tied to data you own isn't going to benefit you.