Sony hate thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Really make no sense XBox to go after Japanese companies, a very small market for their games in both the West and Japan on MS platforms. They have been trying to grow that fan base in the West by getting series like Dragon Quest and Yakuza on both Xbox and gamepass but MS know if those series were XBOX/PC only most of them would be huge flops, they need Playstation and/or Nintendo to make money just XBOX/PC is becoming a way to get nice extra sales especially PC.

The only Japanese companies that it would make some sense for MS to go after is Sega just for their PC studios and getting their backlog of games especially those from the other consoles for Gamepass, and guess ips like Sonic would be useful to MS. And Capcom because most of their games are far bigger in the west now, even Monster Hunter World was bigger here than Japan so I doubt a pc/xbox only release would kill most of their ips.

However, one area I could see Xbox/MS actually gain traction in Japan is cloud gaming, Japan for the last 10+ years has been moving more to portable gaming, so having a way to play console-level games on their phones/tablets could be a way in especially if MS has a good line up of Japanese games and you are able to stream games not part of gamepass if you already own them.

This is one area Sony has dropped the ball despite being first to it, PS Now for online streaming really isn't good and it isn't even on phones, hell they could have put it on the vita when that was still a thing but nope. They do have ps4 remote play which does have a phone app but this feature seems really poorly marketed.

I don't think console gaming is going to make a big comeback anytime soon outside a form factor of the switch where it is able to do both, this why Sony really need to get their shit together with stuff like PS Now both in terms of quality and marketing.
The only Japanese studios I can see actually wanting to be acquired by Microsoft are ones that have good long relationships with them or are headed by people who actively espouse that they like the brand. So outside of Sega that's pretty slim pickings. The ones I could see are Itagakis new studio since the guy is an out and out fanboy of the Xbox to the point he shit on Nintendo after Devils Third saying that Microsoft would have help him make the game better. Grounding Inc. which is headed by old Sega people particularly Yukio Futatsugi who has worked on quite a few Xbox exclusives like Panzer Dragoon Orta and Phantom Dust. Last would be White Owls which is owned by SWERY65 who even writes about Xbox in some Jap magazine and made D4.

Outside of those people worrying that Microsoft is going to buy Capcom, Square, or any other large Jap studio/publish are being pretty foolish. They definitely wouldn't go for Square unless Square approached them first because they already tried to buy Square after Sprits Within flopped and then Square tried to pull a fast one and demand twice the agreed upon price at the contract signing. Even Sega is a weird thing because Sammy would have to divest the Sega half of the business for any company outside of maybe Nintendo to be interested.
 
The only Japanese studios I can see actually wanting to be acquired by Microsoft are ones that have good long relationships with them or are headed by people who actively espouse that they like the brand. So outside of Sega that's pretty slim pickings. The ones I could see are Itagakis new studio since the guy is an out and out fanboy of the Xbox to the point he shit on Nintendo after Devils Third saying that Microsoft would have help him make the game better. Grounding Inc. which is headed by old Sega people particularly Yukio Futatsugi who has worked on quite a few Xbox exclusives like Panzer Dragoon Orta and Phantom Dust. Last would be White Owls which is owned by SWERY65 who even writes about Xbox in some Jap magazine and made D4.

Outside of those people worrying that Microsoft is going to buy Capcom, Square, or any other large Jap studio/publish are being pretty foolish. They definitely wouldn't go for Square unless Square approached them first because they already tried to buy Square after Sprits Within flopped and then Square tried to pull a fast one and demand twice the agreed upon price at the contract signing. Even Sega is a weird thing because Sammy would have to divest the Sega half of the business for any company outside of maybe Nintendo to be interested.
Microsoft is looking to invest in e-sports and mobile in Asia, if they're buying studios they would probably need to have a history with those activities.

Activision fits the bill with it's E-Sports bullshit and Mobile games. We already were not getting another Crash or Spyro since both teams were sent to other projects before the microsoft buyout, and it's not looking any better after the buyout either.
 
The ones I could see are Itagakis new studio since the guy is an out and out fanboy of the Xbox to the point he shit on Nintendo after Devils Third saying that Microsoft would have help him make the game better.
I didn't even realize that Valhalla Game Studios (Itagaki's former studio that he founded) no longer existed, and that he had actually stepped down years ago. In any case, when he announced the creation of his new studio, named after himself, he did pointed note that he was interested in working with Microsoft again. However, I doubt he has much to offer Microsoft at this point. He's no longer tied to Koei Tecmo or any of the franchises he founded and his new studio is just getting off the ground. I doubt he has much to offer Microsoft.

Also, when did he shit on Nintendo?
 
I didn't even realize that Valhalla Game Studios (Itagaki's former studio that he founded) no longer existed, and that he had actually stepped down years ago. In any case, when he announced the creation of his new studio, named after himself, he did pointed note that he was interested in working with Microsoft again. However, I doubt he has much to offer Microsoft at this point. He's no longer tied to Koei Tecmo or any of the franchises he founded and his new studio is just getting off the ground. I doubt he has much to offer Microsoft.

Also, when did he shit on Nintendo?
I didn't know Vallhalla went defunct either but I believe Soleil still exists, he just isn't a director there anymore. He still owns the company to my knowledge. He shit on Nintendo after reviews of Devils Third came in. His main complaint was that Nintendo didn't set up lobbies for reviewers to play the multiplayer and he said that Microsoft would have done that. Which is pretty fair since the multiplayer for Devils Third was actually really fun.
 
I didn't know Vallhalla went defunct either but I believe Soleil still exists, he just isn't a director there anymore. He still owns the company to my knowledge. He shit on Nintendo after reviews of Devils Third came in. His main complaint was that Nintendo didn't set up lobbies for reviewers to play the multiplayer and he said that Microsoft would have done that. Which is pretty fair since the multiplayer for Devils Third was actually really fun.
Yeah, I remember that complaint, which, given the multiplayer was apparently the best aspect of the game, may have been fair, however, the fact is it wouldn't have saved that game from sucking.

Soleil and Valhalla were two studios, but apparently Valhalla was closed down and merged into Soleil, with the latter inheriting the staff of the former. And no, Itagaki doesn't own the company. The company is owned by Wake Up Interactive, which is, itself owned by goddamn TENCENT.
 
I don't get the whole PS5 doesn't have games meme, made sense with the PS3 and somewhat with the PS4 but not with the PS5 especially when its rival Xbox Series X has yet to get one exclusive out and who knows when it will get its first one.

I would say Astro, Ratchet, Returnal and if you count remakes Demons Souls were some of the best games in 2020 and 2021 and those are PS5 only. Also, have Deathloop as a timed console exclusive and Destruction AllStars but that game is shit. But have noticed every gen seems cross-gen games period lasts longer and you have MS going all-in on cross-gen games and Sony keeping its three big 2022 titles which we know of GoW, Horizon and GT as cross-gen games.

Sony seems to have a number of exclusive lined up this year for the PS5 but not all of them are first-party games, I would say their 2022 lineup is weak right now with only 4 known games to be published by them across platforms. Mircosoft has a long list of upcoming games but none have a 2022 date yet. Game industry as a whole has just slowed down
Because there are hardly any games on the PS5 right now as well as for the upcoming future, outside of a bunch of AAA mostly from the western side no less, which doesn't exactly justify the pricetag and current "hard-to-get" of the system. Doesn't help either that people can just stick to the PS4 itself, if they already own one, for the latest releases.

The sole PS game I'm looking forward is EDF 6 and I'll just wait for the inevitable PC port a few months later
 
Microsoft is looking to invest in e-sports and mobile in Asia, if they're buying studios they would probably need to have a history with those activities.

Activision fits the bill with it's E-Sports bullshit and Mobile games. We already were not getting another Crash or Spyro since both teams were sent to other projects before the microsoft buyout, and it's not looking any better after the buyout either.
I looked into the pharma thing because it seemed weird.
Osaka, Japan, March 31, 2021 –Takeda Pharmaceutical Company Limited (TSE:4502/NYSE:TAK) (“Takeda”) today announced the completion of its previously-announced sale ofTakeda Consumer Healthcare Company Limited (“TCHC”) to Oscar A-Co KK, a company controlled by funds managed by The Blackstone Group Inc. and its affiliates (collectively “Blackstone”) for a total value of JPY 242.0 billion1. This divestment agreement was first announced in August 2020.

Following the transfer of shares, TCHC will be excluded from the scope of consolidation of Takeda2, and operates as Alinamin Pharmaceutical Co., Ltd (“Alinamin Pharmaceuticals”).

The divested portfolio included a variety of over-the-counter (“OTC”) medicines and health products that generated total revenues of over JPY 60.0 billion in fiscal year 2019. TCHC’s strong regional brands included Alinamin, its top selling product and Japan’s first vitamin B1 preparation, and Benza, a cold remedy. Takeda is confident that under Blackstone, Alinamin Pharmaceuticals will be well-positioned to continue growing and developing its product offerings in the years to come to address the evolving needs of consumers.
They sold their vitamin division offshoot.
 
The only Japanese studios I can see actually wanting to be acquired by Microsoft are ones that have good long relationships with them or are headed by people who actively espouse that they like the brand. So outside of Sega that's pretty slim pickings. The ones I could see are Itagakis new studio since the guy is an out and out fanboy of the Xbox to the point he shit on Nintendo after Devils Third saying that Microsoft would have help him make the game better. Grounding Inc. which is headed by old Sega people particularly Yukio Futatsugi who has worked on quite a few Xbox exclusives like Panzer Dragoon Orta and Phantom Dust. Last would be White Owls which is owned by SWERY65 who even writes about Xbox in some Jap magazine and made D4.

Outside of those people worrying that Microsoft is going to buy Capcom, Square, or any other large Jap studio/publish are being pretty foolish. They definitely wouldn't go for Square unless Square approached them first because they already tried to buy Square after Sprits Within flopped and then Square tried to pull a fast one and demand twice the agreed upon price at the contract signing. Even Sega is a weird thing because Sammy would have to divest the Sega half of the business for any company outside of maybe Nintendo to be interested.
Sega is a weird one because it has a lot of pros for MS
Sonic even after being miss handled is still an ip with a lot of worth, with a company not afraid to put Sonic Team in their please it could do even better with games like Sonic Maina 2
Sega have a lot of PC games that fit with MS very well such as Football Manager and the Total War Series
Streets of Rage 4 did very well on gamepass it seems and Sega have a lot of old ips that could be given the same treatment.
Sega back catalogue of games especially if Xbox used emulation to bring games from Segas past consoles to gamepass would be a huge get
Virtua Fighter would be a good title if MS what to enter E-Sport

However, it has major downsides
Parts of Sega would need major changes such as Sonic Team and fixing the issues with them is not an easy task. The devs/publisher that MS has bought up to this point hasn't had those issues and the issues they did have like Double Fine with Psychonauts 2 was solved by giving more time and money to it.
Atlus working under MS to only make XBOX/PC games would not only lose most of their Japanese sales but take a huge hit in the west to the point I don't know if their games would be profitable
Yakuza teams game pretty much the same as above, XBOX/PC is great for boosting sales but doubt they are good enough on their own
Sega runs several businesses outside of gaming such as Sega Toys, Dartslive, GINZA (pachinko), Marza Animation Planet (cgi cartoons), Phoenix Seagaia Resort, Telecom Animation Film and many others, I just don't see MS wanting to be in those businesses, they could always sell parts of off if they bought Sega but doubt they would want the headache of that especially when many of them would be going to different buyers.

With that said buying a Japanese dev rather than a publisher I could very well see happening but I have no idea who would be a good fit, maybe Grounding and White Owls like you said if The Good Life did well on gamepass.

If MS is going to do another big purchase of a company I would say they are better off going outside gaming and trying to get Warner Discovery once that merger happens. A streaming service like HBO Max would complement Gamepass very well.

Microsoft is looking to invest in e-sports and mobile in Asia, if they're buying studios they would probably need to have a history with those activities.

Activision fits the bill with it's E-Sports bullshit and Mobile games. We already were not getting another Crash or Spyro since both teams were sent to other projects before the microsoft buyout, and it's not looking any better after the buyout either.
Have to disagree that it's not looking any better, Phil Spencer has already talked about bringing back old ips and if they want to maximise revenue from Acitvison it makes sense. Warzone is doing really well however yearly CoD games sales are slowing down, been talks about stopping the annual release of CoD before this happened. If CoD goes from once a year to once every 2 years that alone would free up many devs from working on the games. Toy for Bob was made a support studio for CoD just last year so I could very easily see them getting free from that however Vicarious Visions was made part of Blizzard Entertainment and did the Diablo 2 remake so I don't seem they working on anything but Blizzard ips even after MS takes over.

Crash 4 somewhat underperformed however the Crash phone game seems to have really well showing there is still interest in the ip and one of MS weak spots is child-friendly games so and with Psychonauts 2 being a hit both in game pass numbers and review wises I could see them wanting more 3d platformers. However, Crash and Spyro are for sure less of a priority than StarCraft 3 for MS.


 
Crash 4 underperformed in part due to the difficulty tuned way too high. You have over 100 levels and many of the relic times are absolute murder where it's not uncommon to spend a few hours mastering each stage before you even do stuff like the developer times. It would be one thing if you had maybe 10 hard stages out of all of them, but there's tons of roadblocks in crash 4 when it comes to relics. Compared to what exists as child friendly, Crash is closer to something that's just for enthusiasts.

Spyro meanwhile isn't particularly hard outside of maybe some of the gliding levels. Nothing was really a pain in the ass for re-ignited trilogy.
 
Crash 4 underperformed in part due to the difficulty tuned way too high. You have over 100 levels and many of the relic times are absolute murder where it's not uncommon to spend a few hours mastering each stage before you even do stuff like the developer times. It would be one thing if you had maybe 10 hard stages out of all of them, but there's tons of roadblocks in crash 4 when it comes to relics. Compared to what exists as child friendly, Crash is closer to something that's just for enthusiasts.

Spyro meanwhile isn't particularly hard outside of maybe some of the gliding levels. Nothing was really a pain in the ass for re-ignited trilogy.
Honestly, Crash 4 was hard but none of the main game felt like bullshit outside a few of the final levels where they really didn't leave any room for error. Now to 100% the game I agree that is just way too hard for pretty much any player to have fun with it.

But the issue with Crash 4 being hard isn't that you lose the core players, it's that you lose more causal fans and younger demographics. But make a Crash 5 with the same dev team just make it around the difficulty of Crash 2.

I agree on Spyro, those games are overall Kirby level easy which is why I found this review funny
"Something that could have also done with some tweaking is the game's difficulty, which seems to ricochet between too easy and almost impossible. In classic Spyro fashion, many of the grunt-level enemies can be defeated with a simple fire blast or charge, while flying levels require pin-point accuracy and speed, and the bosses (including that damned toad) are frustratingly punishing. Rather than presenting a fair challenge, defeating Buzz felt like repeatedly banging my head on a brick wall due to the limited hints given to guide the player. The breakneck shift in difficulty, meanwhile, felt like I'd suddenly been dropped into Dark Souls in the middle of a game of tiddlywinks. Defeating this oversized toad was more relief than a triumph, and unfortunately many of Reignited's bosses also fall prey to this pattern."
 
Honestly, Crash 4 was hard but none of the main game felt like bullshit outside a few of the final levels where they really didn't leave any room for error. Now to 100% the game I agree that is just way too hard for pretty much any player to have fun with it.

But the issue with Crash 4 being hard isn't that you lose the core players, it's that you lose more causal fans and younger demographics. But make a Crash 5 with the same dev team just make it around the difficulty of Crash 2.

I agree on Spyro, those games are overall Kirby level easy which is why I found this review funny
"Something that could have also done with some tweaking is the game's difficulty, which seems to ricochet between too easy and almost impossible. In classic Spyro fashion, many of the grunt-level enemies can be defeated with a simple fire blast or charge, while flying levels require pin-point accuracy and speed, and the bosses (including that damned toad) are frustratingly punishing. Rather than presenting a fair challenge, defeating Buzz felt like repeatedly banging my head on a brick wall due to the limited hints given to guide the player. The breakneck shift in difficulty, meanwhile, felt like I'd suddenly been dropped into Dark Souls in the middle of a game of tiddlywinks. Defeating this oversized toad was more relief than a triumph, and unfortunately many of Reignited's bosses also fall prey to this pattern."
Yeah Spyro's bosses mostly were victim to retarded AI, Gulp's projectiles may seem hard but can be entirely avoided by spinning in circles which causes them to entirely miss you. Ripto was a similar case but he was also coupled with RNG for the final battle in which you're not supposed to get hit. So you couldn't reliably dodge his shit, but could get him to change phases quickly if you were able to burn him down quickly and not have him attack you.
 
Everything vidya is being price gouged. Last time I tried for a PS4 controller, sellers online wanted like $80-$100 for official ones
because the ps4 is out of production, so it's all leftover stock. basic supply and demand (with a little bit of price gouging).
if you want it for pc just buy a dualsense (still overpriced because MUH GIMMICKS), but should still cheaper. it might even work in a ps4 with adapter, but not sure if there is one yet (there was one for ps3/ps4 vice versa)

I'm just over PC gaming at this point. It's jaded the fuck out of me. I've learned to let go of optimizing frames per second and resolution and AA. Just let me sit on my comfy bed with a controller. If I ever do another serious build again it's going to be a Mini-ITX build that I can hook up to my TV.
that's just mustard race autism. you can build a midrage (or could at before prices got off the rails) that did everything a console could and a fuckload else, while still getting the couch experience of a console. most shit these days is multiplat and comes with gamepad support out of the box.
understandably most people don't want a full on GAYMUR RGB abomination in the living room, that's why you a buy a simpler case without going into the other autism direction (SMALL instead of FAST).
 
Last edited:
So that's what she was talking about. I was wondering. Somebody actually did real research for a change. Kudos!
No I just googled the two names mentioned and that was the top result. Come on, I'm too lazy to research 99% of my own expert opinion posts.

that's just mustard race autism. you can build a midrage (or could at before prices got off the rails) that did everything a console could and a fuckload else, while still getting the couch experience of a console. most shit these days is multiplat and comes with gamepad support out of the box.
understandably most people don't want a full on GAYMUR RGB abomination in the living room, that's why you a buy a simpler case without going into the other autism direction (SMALL instead of FAST).
Before the price insanity that was absolutely true, early on in the life of Xbox/PS4 many PC channels on youtube made videos where they built PCs that performed as well or better than the consoles in the same games while costing the same or less. The console CPU was anemic, they didn't have much RAM and the GPU was alright but nothing special. Now they actually have a capable CPU, a nice GPU, fast storage and a decent amount of RAM for a gaming system.

Pissmaster summed up the current situation very well. "I'm going to loudly and unabashedly laugh at you, and then go back to playing SNES roms on my computer that was altogether more expensive than your PS5, but also can't play games as well as your PS5 because I'm still on an obsolete video card that's perplexingly worth about as much as the discless PS5's MSRP."
 
I don't get the whole PS5 doesn't have games meme, made sense with the PS3 and somewhat with the PS4 but not with the PS5 especially when its rival Xbox Series X has yet to get one exclusive out and who knows when it will get its first one.

I would say Astro, Ratchet, Returnal and if you count remakes Demons Souls were some of the best games in 2020 and 2021 and those are PS5 only. Also, have Deathloop as a timed console exclusive and Destruction AllStars but that game is shit. But have noticed every gen seems cross-gen games period lasts longer and you have MS going all-in on cross-gen games and Sony keeping its three big 2022 titles which we know of GoW, Horizon and GT as cross-gen games.

Sony seems to have a number of exclusive lined up this year for the PS5 but not all of them are first-party games, I would say their 2022 lineup is weak right now with only 4 known games to be published by them across platforms. Mircosoft has a long list of upcoming games but none have a 2022 date yet. Game industry as a whole has just slowed down
Not trying to nit pick but Microsoft does have exclusives just they don't do exclusive to console anymore, they now will have a PC port waiting since it's a low effort to port given that the console has AMD64 architecture. Whether or not you want to play them is another story but I am liking the new Halo. Out of what you listed, on Demon Souls has my interest and I could just buy a used copy for the PS3 instead.

On a side note: I applaud Microsoft's new stance in not alienating the PC like they did during the Balmer days when it seemed like Microsoft was doing its damnest to kill PC gaming off and Valve set the stage for digital content delivery where as Microsoft didn't have a clue.
 
Last edited:
Before the price insanity that was absolutely true, early on in the life of Xbox/PS4 many PC channels on youtube made videos where they built PCs that performed as well or better than the consoles in the same games while costing the same or less. The console CPU was anemic, they didn't have much RAM and the GPU was alright but nothing special. Now they actually have a capable CPU, a nice GPU, fast storage and a decent amount of RAM for a gaming system.

Pissmaster summed up the current situation very well. "I'm going to loudly and unabashedly laugh at you, and then go back to playing SNES roms on my computer that was altogether more expensive than your PS5, but also can't play games as well as your PS5 because I'm still on an obsolete video card that's perplexingly worth about as much as the discless PS5's MSRP."
most people either do an incremental upgrade where the difference isn't as big or buy a complete new rig in line with their budget (not point in going with the biggest cpu and then use a entry level gpu). first one is already impossible on consoles where you aren't even allowed to last generation's controller, so you have to buy an even more expensive one because it has that super special gimmick only used by a handful of first party games (since all other games need to run on xbox/pc as well which don't support that feature thanks to xinput).
imagine having to buy a new mouse and keyboard every time you do a hardware upgrade.

rest of the stuff is consoles still catching up on. people have been putting SSDs in ps3s, except it was pretty pointless since it was unable to use it properly. even on ps4 the gain is only like 30% compared to what you get on pc. guess I have to be grateful for sony and ms for not cheapening out/limiting support on purpose this time...

software wise you're also locked in the same way you are in hardware. where are the graphic options where I can finetune between fidelity and performance? where is the choice between 1080p at max fps and 4k capped (if "performance mode" even works properly)? you get one version running at cinematic 24fps and you gonna like it because it needs to look as good as possible for bullshots and the same on the launch model, that's it. on top of that better pay up if you want to play online and pay more for any games you buy new because psn and xbl have no competition so can get away with never having deep discounts (unless it's so old most people don't care anymore). and if all you care about is couchgaming, that hasn't been an issue for the last 10 years or so, the times where a pc game was mouse+keyboard only (unless it's an pc "exclusive" like rts that simply works best this way) are long gone.

also, what software would I even need a playstation for? even before they put half their exclusives on pc, compared to what's available from general multiplats and the rest of the steam catalogue there's really no reason that you'd HAVE to play TLOU2. so if you don't have an interest in sony movie games there's not much reason to get one, everything else usually has more than one genre equivalent (not that sony is doing a lot of other genres these days anyway).

and that's just when you compare it 1:1. where's the snes emulator for playstation? where's the option to play a ps1/2/3 game without having to pay for an inferior remaster (if it even exists, which is hardly the case) unless I'm willing to keep the old consoles around? and god beware the gamepad ever goes out of commission due to age and wear&tear...

yes, a complete new pc is more expensive than a new console the first time (plus those are scalped too if not harder), but that's like comparing it to cheap printers and razors where you're milked with ink and blades while having no options unless you're willing to start from scratch because platform lock-in. and that's if you ignore what else you can use the pc for without having to ask sony or ms for permission or support.

don't get me wrong, people can buy whatever they want, but unless there's a very specific reason (which usually gets rendered void anyway, like no cheaters unless you're paying for it) all things considered pc is usually the better choice.
 
Last edited:
Not trying to nit pick but Microsoft does have exclusives just they don't do exclusive to console anymore, they now will have a PC port waiting since it's a low effort to port given that the console has AMD64 architecture. Whether or not you want to play them is another story but I am liking the new Halo. Out of what you listed, on Demon Souls has my interest and I could just buy a used copy for the PS3 instead.

On a side note: I applaud Microsoft's new stance in not alienating to PC like they did during the Balmer days when it seemed like Microsoft was doing its damnest to kill PC gaming off and Valve set the stage for digital content delivery where as Microsoft didn't have a clue.
I was including games with PC ports in MS games, it's just the XBox Series first part games are all cross-gen with the Xbone so far outside Microsoft Flight Simulator which for some reason I also thought was on the Xbone, so yeah that was my bad on that one. If you count third party games Bright Memory Infinite for an XBox Series exclusive, so 2 games vs Sony's 6 (not counting DC of games they have been doing) neither are great but Sony's I would say is far better.

I agree it's nice Microsoft games are now on PC as well just a shame they haven't ported across some of their older games such as the Gears Series, or something like Perfect Dark N64 in order to generate interest in the reboot coming up. Also a number of older PC ports that MS has just left unplayable such as Fable 3, Viva Pinta and from what I heard the first Gear game, I don't get why they wouldn't just patch them up and put them on game pass, all that VP and Fable 3 need is a patch to remove GFWL.

Also, nice Sony are starting to port games to PC as well, but they are doing it very slowly and weirdly, I don't really understand why the Uncharted 1 to 3 collection wasn't ported over before Uncharted 4/TLL, nor why games like Bloodborne which has high demand hasn't been done yet. If Sony is smart they should make the next-gen PSVR work on PC day 1 with all their VR games being same day pc ports, VR is a niche market still and something like that can only be a good thing for both sales of their games/hardware and but also VR user growth as a whole. But very much doubt Sony will see PSVR as its own platform and not just an add-on for the PS5.
 
Also, nice Sony are starting to port games to PC as well, but they are doing it very slowly and weirdly, I don't really understand why the Uncharted 1 to 3 collection wasn't ported over before Uncharted 4/TLL, nor why games like Bloodborne which has high demand hasn't been done yet. If Sony is smart they should make the next-gen PSVR work on PC day 1 with all their VR games being same day pc ports, VR is a niche market still and something like that can only be a good thing for both sales of their games/hardware and but also VR user growth as a whole. But very much doubt Sony will see PSVR as its own platform and not just an add-on for the PS5.
As someone who owns a PSVR, I hope the next gen one is better. While I do like the PVSR, i think it could have been better. I only tried a couple of games like The Inpatient and Idolmaster, the experience was cool and all but I would prefer there was more to it. Don't get me wrong the immersion is really good. I recommend trying Gran Turismo Sport on VR because that was really cool and it even got me light headed. It's just that the PSVR only displays games at 720p and it's noticeable and it can get you nauseous after using it for a while. Of course, I understand that's not Sony's fault. VR is still a new thing. I do think Sony has potential with the next VR headset. I just hope they don't give it an ugly design like the PS5.
 
Also, nice Sony are starting to port games to PC as well, but they are doing it very slowly and weirdly, I don't really understand why the Uncharted 1 to 3 collection wasn't ported over before Uncharted 4/TLL, nor why games like Bloodborne which has high demand hasn't been done yet. If Sony is smart they should make the next-gen PSVR work on PC day 1 with all their VR games being same day pc ports, VR is a niche market still and something like that can only be a good thing for both sales of their games/hardware and but also VR user growth as a whole. But very much doubt Sony will see PSVR as its own platform and not just an add-on for the PS5.
They're only doing PC ports as a means of penetrating markets and demographics that don't usually buy playstation so that they eventually buy a playstation. It's why they're funding movies and TV series that essentially act as big game advertisements. They're not porting to treat PC as an equal platform, so everything is just going to be a sampling of what they offer.

Their whole thing is IP growth and establishing these different IPs as large brands. It's basically the same logic behind having a cartoon to promote a toyline. It's just that games are a bit more high end than a $10 figure, so you get the first installment is on the PC and if you want more then you have to get the playstation hardware.
 
Last edited:
Back
Top Bottom