Sony hate thread

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That's what Thor looks like in Norse myth proper. Brutish, thuggish, red haired and a drunk.
Give me 1 quotation from the Prose Edda saying he is obese. 1. They could've made him more of a strongman, yet I can't see a single muscle. They managed to make the God of Thunder not intimidating. Simply put, I don't like the design.

Fuck, they're making it woke, aren't they?
 
It will probably touch upon old testament and egyptian gods because that's more exciting, but the brown girl is probably a Nephilim which were also a race of giants.
Dude, you're coping with the viKang so hard you're pretending your headcanon is real

sorry for double post.
 
Oh my God, if they released Freedom Wars and Soul Sacrifice Delta on PC I'd be so happy.
Forgot about Freedom Wars but I admit I've never played it on Vita.
Soul Sacrifice Delta on PC is what I wish the most because in addition to liking the gameplay & lore very much, the free updates (such as the Toukiden crossover missions) were locked behind the Online Pass. Meaning that a part of the offline content is bound by a PSN service that cannot be pirated for a hacked Vita. There was the Near app category in the tavern of the fatty gold sorcerer but I don't remember any benefits of it as Vitas were more or less unicorns in my country unlike the 3DS.
 
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We're old men who grew up with the old Playstation of the 90s-00s, that had tons of janky & fun games, and which has been entirely replaced by the californian/hollywood Playstation
The older games like Ape Escape were considered AAA back in the day as was Spyro and Crash bandicoot.

Them being janky was due to the fact that 3d was essentially new and they were not cheap to develop for either because a lot of stuff was uncharted territory. The games back then had fully voiced cutscenes which was also a big deal because consoles didn't do voice work for the vast majority and that was still something that was primarily on the realm of the PC.

Most first party playstation games were really met with overall disdain, the PS2 god of War games were not looked upon fondly when they were first released due to the fact that they were not like Zelda or anything like Nintendo's first party games, Little Big Planet was viewed as an attempt to make a mario game and falling short, Killzone was knockoff halo, really the first big breakthrough of a game that was entirely internally developed game was Shadow of Colossus.

Now with the PS3, Naughty Dog built up their reputation with Crash Jak, but many of the complains was that the original was too much of a mario clone and the second and third tried to copy GTA. You had uncharted 1-3 on the PS3 which were of varying quality and the uncharted series was not really fondly looked upon at release either due to complains that it wasn't really a game. Because again people would made direct comparisons to what Nintendo was offering. Towards the end of the system they made TLOU which started to solidify the third person games from a mechanics perspective. PS3 was the weakest playstation was ever been so a game generating any type of good reception that was also an exclusive was pretty major

Now most of these games just did enough to warrant a sequel. Sony also tried other things like copying monster hunter when they couldn't get it on their systems and those fell short.

So come the PS4 they're reorganizing their studios and they started to pump money into more internal development. Horizon was the first big deal release because not only did it come right before Zelda BOTW, it also did comparative sales to what most Zelda installments did and this was a new IP based on no pre-existing media, they followed that up with God of War which was the game that solidified everything that was established on the PS3. They gave the player freedom to explore, while having huge set piece and trying to go for the cinematic feel that previous games could not. This was then followed up by Spiderman which again was a huge success so much so that they outright bought Insomniac afterwards. These all things that Nintendo was not really offering and finally gave sony a sense of identity for it's first party titles as being something unique rather than poor attempts at carbon copy clones.

Also the American branch was the one that saved the PS3 from being a larger failure and mitigated most of the damage. They designed all future hardware revisions, the PS4 and it's revisions, and the PS5. In turn that gave them grater input. There's yet to be any other console that's been rescued like that from such a poor opening to going on to sell around 90 million.

They're currently fixated on growing their IPs that they've now established and are adding new ones to their ranks. This is all being done to their main parent company who have now really involved themselves with playstation more than they've done previous. It's not california running the show, because Yoshida wants to turn the whole company towards IP growth.
 
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*proceeds to write several lengthy paragraphs to just end up confirming what I just said earlier*

???
what did the deranged autist mean by it?
This is 100% absolute horse shit.
Someone said it best when it comes to the mind of modern sony fanboys and writing weird fan-fictions
Moira has weird standards when it comes to sales and especially when it comes to sales for non Sony games IIRC.

Even as a Sony fan, I remember them arguing that most Sony exclusives pre-PS4 all sucked ass and weren't worth paying attention to because they never sold above 5 million, but seemed to always ignore the fact that trends were different and that Sony had such a huge glut of 3rd party games that their first party offerings had much more competition back in the day.

So don't be surprised if they think anything sub 5 million isn't good.
They only care about big numbers regardless of the context.
 
sony a sense of identity for it's first party titles as being something unique rather than poor attempts at carbon copy clones.

Sony has a reputation for making movie games, and for a long time people groaned at everything feeling like an uncharted clone.

Did you really miss the reaction of non-fanboys at the God of War reboot going over the shoulder cinematic?
 
There are lot's of reasons why Sony, or more specifically Playstation, sucks so much now. One of them is the success of the Uncharted series during the PS3 era. It really showed that there was a market for story heavy "cinematic experiences" and that this audience didn't really mind the bad gameplay.

Another thing is that most of the iconic PS games during the PS1 and PS2 generations were not made by Sony. I don't know about you guys, but if were to make a list of my favorite PS1 games, third party japanese companies like Square-Enix, Konami and Capcom would take most spots. I just hope the next Atlus games and DQ 12 don't end up as PS5 exclusives so I can laugh at a safe distance at Sony's retarded fanboys.

So summing up, Sony is great if you liked Uncharted, since every Sony game besides Gran Turismo is trying to follow Uncharted's formula. On the other hand, if you like japanese games, you are no longer Sony's target audience.
 
This is 100% absolute horse shit.
Dude you can probably look up gamefaqs comments from 1996 any type of playstation exclusive was usually met with the touting of Mario 64 and Banjo kazooie. God of War was originally viewed as a cheap Devil may Cry. Sony first party games were mostly viewed as jokes or poor attempts at implementation of an existing formula. I mean now yes people will always grace over the flaws of old stuff, but when it was new they were not viewed as the same caliber as other exclusives. People were not buying the PS2 for sony's first party output, they bought it for Grand Theft Auto.

So summing up, Sony is great if you liked Uncharted, since every Sony game besides Gran Turismo is trying to follow Uncharted's formula. On the other hand, if you like japanese games, you are no longer Sony's target audience.
Are you even playing the games your bashing? Uncharted lead you down the hallway for most of the games and tied it in with QTEs. Horizon plays nothing like uncharted, God of War has free roaming areas and actual combat, Spiderman gives you a shitload of areas to explore. The whole point of Uncharted being ass was that the games gave you no freedom and had scripted events after scripted events. Lost Legacy and 4 were incredibly tedious games because naughty dog relied on hours of cinematics in between small sections of game. The only thing any other exclusive has in common is that they're third person. They're not exactly doing what ubisoft does and applying the same formula to multiple genres.

The Japanese games that sony was associated with, came from other developers. People really didn't take to stuff like gravity rush because the content there was really kind of lacking and it has mechanical issues.

Gravity rush itself was also very heavily western inspired because they cribbed a shitload of the art direction from moebius. It was also a third person game with a ton of dialogue and cutscenes.
moebius_futuristic.jpg

Mechanically it was very weak, most of Kat's abilities were useless, The gravity powers were not used to their full extent and many of the side activities were boring or tedious. When you're having furniture moving as an activity, you're taking the bad quest design from grand theft auto(and there where not a lot of quests in that game only around 20 or so for GR2). If people are only doing the main quest and ignoring everything else it might leave them with a positive impression, but you dig deeper and actually try and meet the gold times for the time trials the art style doesn't save it from being a pain in the ass.

So it's like no shit the parent company demanded it to be closed. They were being bested in both gameplay and sales from other studios. And the real proof of this was the Astrobot team somehow made a better mechanically functioning game than they did in decades and it was just to serve as an advertisement.
 
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Dude you can probably look up gamefaqs comments from 1996 any type of playstation exclusive was usually met with the touting of Mario 64 and Banjo kazooie.
Those are Nintendo fanboys salty over Square you moron. They're not indicative of reviewers, the general public and certainly not the people buying Playstation games.

God of War was originally viewed as a cheap Devil may Cry. Sony first party games were mostly viewed as jokes or poor attempts at implementation of an existing formula.
None of that is true unless you're deferring to the opinions of Nintendo console warriors on gamefaqs again.
 
Those are Nintendo fanboys salty over Square you moron. They're not indicative of reviewers, the general public and certainly not the people buying Playstation games.


None of that is true unless you're deferring to the opinions of Nintendo console warriors on gamefaqs again.
I don't know, people were just as harsh on then as they are now. I mean console warrior bullshit does have grains of truth in it.

Like for example nobody fucking bought Afrika (I mean I did, that was probably one of the better PS3 games for the time as well as Folklore but that's my own opinion) but there was a sizable general consensus that sony's first party games that were developed by their own internal studios didn't match up to what Nintendo put out or Sega in generations prior. Heavenly Sword was one that died on the vine and Lair was pretty bad. Uncharted somehow wound up the best out of the early ps3 games, but I played through the singleplayer games until I got the platinums for all 3 and my personal opinion on them is more negative.

In comparison the PS4 output from their first party studios turned out way better in general. God of War went from having an awful last installment on the PS3 to 2018 which I personally thought the reworked game mechanics were well done.
 
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1. Gamefaqs didn't even have a message board system until 1998 or 1999.

2. Using gamefaqs as any sort of metric of public opinion? lmfao
I'm just saying as a lifelong idort, I always almost have every system. So I got to hear the bitching from all sides.

Really nothing has changed with the core arguments.

Like remember, Legend of Dragoon was beaten by Pokemon Gold and Silver. It did however do worlds better in north america than it did in Japan. But the game never got a sequel(and it's like what the hell jade Cocoon got a sequel).

But flash forward to current year and Horizon has already been approved for 3 games. So all those stories about how Studio Japan squandered shit under bad management had consequences. The poor management became especially apparent with the PS3 launch. I just think people just don't know the details. Like it's not part of the common gaming knowledge omnibus.

It's like when blizzard fucked up, people are at the point where they're waiting for Big Dick Bobby to drop the axe on them and put them out of their misery.
 
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They really don’t have anything to release for the holidays… holy shit. I mean Ratchet and Returnal were both pretty good, and Deathloop will probably be good too but I refuse to play first person games on a pad; so that’s a PC buy. Why even do that Playstation Direct shit if the only things you have to show are at least two years out?
 
I don't know, people were just as harsh on then as they are now. I mean console warrior bullshit does have grains of truth in it.
No, Sony's first two generations were stellar, it was not possible to compete with them. On the PS1: Wipeout, a launch game, was a cultural phenom at the time(Sony owned Psygnosis), Vib Ribbon gave the artsy people feelings so they could claim vidya was art, Parappa and Ape Escape charmed a lot of people and Gran Turismo straight up changed what racing games was supposed to be like. Even Ridge Racer felt the need to conform to that new standard.

That's just how it is, doesn't matter what any crying console warriors on the internet/playground said.
 
Are you even playing the games your bashing? Uncharted lead you down the hallway for most of the games and tied it in with QTEs. Horizon plays nothing like uncharted, God of War has free roaming areas and actual combat, Spiderman gives you a shitload of areas to explore. The whole point of Uncharted being ass was that the games gave you no freedom and had scripted events after scripted events. Lost Legacy and 4 were incredibly tedious games because naughty dog relied on hours of cinematics in between small sections of game. The only thing any other exclusive has in common is that they're third person. They're not exactly doing what ubisoft does and applying the same formula to multiple genres.
Those games may not be carbon copies of each other, but they certainly share more similarities than you're willing to admit. First of all, they're all third person action games. Second, most Sony games, including the majority of the ones you mentioned, can be roughly described as cinematic experiences, with hyper-realistic graphics and full voice acting. And third, with the possible exception of Dad of War, combat always sucks.

And again, you may argue that those similarities aren't enough to make those games feel stale, but do you want to compare Sony's output with other japanese studio's? Square Enix, for example, have turn based rpgs, like Dragon Quest and Bravely Default, and and real time ones like Nier Automata, the new Final Fantasy instalments and Kingdom Hearts. They also have a MMO that is giving Blizzard a run for their money. Then you have Capcom, that has a classic survival horror series in Resident Evil, action games like DMC, fighting games and not so long ago released a new (and good) Mega Man game.

So yeah, I'm not very impressed with Sony. I agree that they have a place in the industry and their games certainly sell well. But combine their lack of creativity with their hostility to japanese developers, and it's obvious that the current Playstation is not for me. And I'm sure many people who grew up with Playstation feel the same way.
 
Like remember, Legend of Dragoon was beaten by Pokemon Gold and Silver.

WTF are you even going on about? Of course Pokemon beat Legend of Dragoon. Pokemon beat the fuck out of everything. That doesn't mean nobody liked Legend of Dragoon or that it sucked. Everyone I knew that liked RPG's and had a playstation loved that game when I was a kid.

Why are you even comparing handheld RPG's to console RPG's anyways?

Honestly I'm flabbergasted that you seem to think N64 was more popular than Playstation. Everyone I knew hated N64 and the games on it outside of Goldeneye when I was a kid. It sucked cause I had an N64 and nobody ever wanted to play anything but Goldeneye on it. Meanwhile Playstation was the cool console and everyone was always going on and on about how great Syphon Filter, Crash, Spyro, Jet Moto, Medieval, etc. etc. were.

It's almost like just because you hang out with Nintendo fanboys doesn't mean Sony sucked until 6 years ago.
 
This is 100% absolute horse shit.
Yup. God of War did very well, especially since it came out in early '05, shortly after the release of GTA San Andreas, and shortly before the release of the Xbox 360. That was a time where even great games could easily get lost in the shuffle, but, it pulled through and made a name for itself.

1. Gamefaqs didn't even have a message board system until 1998 or 1999.

2. Using gamefaqs as any sort of metric of public opinion? lmfao
Let alone how GameFAQs didn't even start archiving posts until much, much later on. Any kind of posts on the God of War board there from back in '05 are long since purged and lost.
 
So yeah, I'm not very impressed with Sony. I agree that they have a place in the industry and their games certainly sell well. But combine their lack of creativity with their hostility to japanese developers, and it's obvious that the current Playstation is not for me. And I'm sure many people who grew up with Playstation feel the same way.
The trailer for Forspoken gave that same feeling. They want Square Enix to make a game for them but they want all the characters to be black women. The result is some kind of isekai shit with photo-realistic [current year] people to fit the agenda of the californians in charge of the company.
 
WTF are you even going on about? Of course Pokemon beat Legend of Dragoon. Pokemon beat the fuck out of everything. That doesn't mean nobody liked Legend of Dragoon or that it sucked. Everyone I knew that liked RPG's and had a playstation loved that game when I was a kid.

Why are you even comparing handheld RPG's to console RPG's anyways?
People still compare handheld to console RPGs to this very day.

Legend of Dragoon was one of the more expensive games that they put out. It was certainly heavily promoted and at the time the view was it wasn't able to beat a gameboy game that primarily re-used assets and sold for a fraction of it's price.

Dragoon itself wasn't bad, but they really screwed up by sticking it in a corner and not capitalizing on the initial success. That's kind of where the bad management aspect came in, they were never really able to follow up on things even right at the end. Their last original big game was Gravity Rush 2 so for the DLC campaign in a game about flying and gliding they release a massive stealth section. It didn't play to the strengths of the base game mechanics at all.

Now then in a more recent comparison the Astrobot DLC was free for the PS5 and that gave a different set of challenges and stages for the game itself. It played to strengths of it being a 3d platformer.

The trailer for Forspoken gave that same feeling. They want Square Enix to make a game for them but they want all the characters to be black women. The result is some kind of isekai shit with photo-realistic [current year] people to fit the agenda of the californians in charge of the company.
Forspoken is being published by Square and is made by the same studio that made final fantasy 15. It's directly in line with what they put out previously with the open area combat, sony had zero to do with the art direction for the game. It's literally going to play like a more elaborate final fantasy 15 because they're using the same stuff that they developed for 15.

 
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