- Joined
- Nov 29, 2020
Pretty much my exact thoughts. Worrisome that they didn't show any gameplay of Rangers. Keeping my expectations mighty low.>Skins for different games
>Sonic Fighters playable within another game
>Merch for consoomers
>Sonic Colors re-release
>Re-releases on fucking amazon and playstation
>Re-releases of the same old games they always fucking release
>some Netflix thing that will be terrible
>5 second ad that doesn't show shit regarding the new game in 2022
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Sorry for the double post, but this is an important bit of news:
The version of S3+K in Sonic Origins is confirmed to be widescreen https://twitter.com/KatieChrz/status/1397972387870642178
No thanks, I'll stick with Sonic 3 AIR. Why? One reason and one reason only:if that's the case, does that mean that the version of Sonic 1 and 2 will be the mobile ones that Christian Whitehead made since they were widescreen as well?
If so, then that would be worth it then, considering the mobile versions had other goodies too like Tails & Knuckles in Sonic 1 and Hidden Palace Zone in Sonic 2, and i know everyone has been asking for the mobile games to be on other shit for quite some time. CD was already re-released for PC, so it didn't get locked into mobile oblivion like the other two did.
This also means Sonic3K might get other good shit added to it like the other 2 games did.
You can play as the infinitely better Sonic 1/2/CD sprite as opposed to Sonic 3's.
Something about Sonic 3's design never sat right with me. I dunno what, but it's there, and it drove me nuts.
And the second best Sonic game is Spinball. Fight me.
>ranking Spinball as the second best Sonic gameArgh!! My kingdom for a gas chamber!
Alright boys, whip out your lists and let's settle this. It's time for ScrewAttack's Top Five Sonic Games of All Time:
Honorable mention: Sonic R.
- Sonic 3 & Knuckles
- Sonic Spinball
- Sonic 1
- Sonic 2
- Sonic CD
Alright you're up, Handsome Tom.
Can any of you still hear the announcer voice?
>ranking it over SONIC 2
>ranking Sonic 1 over Sonic 2, for that matter
What drugs are you on? And can I get some, because that sounds like some good-ass shit you're getting in order to even think a ranking like that is remotely acceptable. Legit, the only reason you're not in front of a firing squad right now is because you rightly ranked S3&K as #1.
Sega also cares more about their old IPs than Nintendo does: Streets of Rage 4, the Wonder Boy 3 and Monster World IV remakes, Shenmue 3, Alex Kidd in Miracle World DX, the Panzer Dragoon remake (there's also one of Zwei in the works), etc. Granted, they were licensed out to other studios, and Shenmue 3 in particular isn't very good, but hey, it's more than what Nintendo's doing. See: the fact that Nintencucks are STILL screaming for a new F-Zero or a Mother 3 translation.all of that makes anything SEGA did more excusable in comparisson, and SEGA also tries to innovate, it's not like if Nintendo does this to, they rerealeased a collection of old Mario games for 60$ and Sonic also tries new things, but people will brush them off as gimmicks, even though Mario Sunshine, Galaxy and Odyssey are all gimmicky games aswell.
For real. This book in particular was a real eye-opener. For instance - the Playstation was originally going to be a joint Sega-Sony system after Nintendo stabbed the latter in the back:Doing research on SEGA from their console days really opened my eyes on how hard-headed they’ve been. They’d rather fail on their own terms instead of succeeding through the advice of outsiders.
And, believe it or not, IT HAPPENED AGAIN, this time with Silicon Graphics:“We got together with [Sony] and defined what we'd like to see in our next hardware. We had this great idea that it should be a joint SEGA-Sony hardware system. If we had to take a loss on the hardware (which was the norm then), we'd split the loss on the hardware, but we wouldn't split software, so any software they did, they'd get 100% of the profits, and any software we did, we'd get 100% of the profits. It seemed like a fair deal since we were eons ahead of them in terms of software development. …So we go to Japan, and Sony management liked the idea. Then we went to SEGA, and Nakayama (Sega of Japan CEO) hated the idea. [laughs] So that was the end of that, and the rest is history once again. Those were the specs that became the PlayStation.” - Tom Kalinske (Sega of America CEO)
God, those two are a couple of the greatest "what ifs" of gaming history. I'd love to go to the alternate universes where either of the two happened. Maybe we'd be hearing about the Sega/Sony Playstation 5...."We went down the road to Silicon Graphics and met with [SGI founder] Jim Clark. They had bought MIPS Technologies, and they were developing a chipset for use in a game machine. We liked it, so we called up the Japanese guys to come take a look at it. The hardware guys came over, and they really pooh-poohed the whole effort. The chip was too big; there would be too much waste; lots of objections from a technical standpoint. It was upsetting to us, because we thought it was better in terms of speed, graphics, and audio. …So, the SGI guys went away and worked on these issues and then called us back up and asked that the same team be sent back over, because they had it all resolved. This time, Nakayama went with them. They reviewed the work, and there was sort of the same reaction: still not good enough. …So after we had this meeting, I had to report back to Jim Clark, who was then Chairman of Silicon Graphics and tell him that SEGA wasn't going to be buying, and he asked, 'Well, what should I do now?' and I said, 'Well, there's this other game company up in the Seattle area. I think their name starts with an N.' And of course, he did. He went up there and sold it to them, and that, of course, became the foundation for the Nintendo 64." - Tom Kalinske
Compare that with, say, Sonic 1 & 2 for the Master System, which seriously expected you to find emeralds scattered in levels without scrolling past them. And how you were supposed to do that without the official strategy guide is beyond me.
This is why the Sonic fanbase is one of the bigger laughingstocks of the Internet....They still are Sonic fans and really run the spectrum (no pun intended) you'll either have some retard's edgy oc or trannies turning Sonic trans.
(It's kinda sad cuz both of these modders appeared to have some level of talent)
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