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To which Ryan responded with this:Sonic team and sega both need to piss off. I'm more likely to get a finished product out of fangames and contractors who make one game and jump ship. How many times will sonic team make a "step in the right direction" before they stumble into something actually worth the retail price?
This is kind of a dangerous line of thinking, because that’s assuming the problem comes from Sonic Team or even Sega itself. We’ve already had off-hand comments from Takashi Iizuka about how he wants to make Sonic Adventure 3 but “Sega won’t let him” and made them do Sonic Frontiers instead. Sonic Frontiers, a game Sega’s current president was deliberately pitching as “targeting high review scores.” So you could say, “Well Sega is the one who is responsible, right?” But Sega is not the top of this ladder. https://youtube.com/watch?v=IwTXCwqurNQ
I’ve been talking about this video with friends since I saw it, because it’s very interesting. Moon Channel is run by a Real Actual Attorney, and he uses that knowledge and insight to provide opinions on certain legal sides of video games. In this video, he tackles why Sega seems to be so lax about fan-made content. It’s sort of a sequel to a previous video, about why Nintendo is so protective. The general idea put forth in this Sega video is that corporations are protective of things that have value, and Sega used to be more protective than Nintendo when it comes to intellectual property.
That changed when Sega was bought out by Sammy, a company mostly known for its pachinko gambling machines. Moon Channel suggests that Sammy bought Sega almost more for PR reasons than financial ones. Sega has a loyal and dedicated fan base, and by putting Sega forward as the face of the company, Sammy gets to operate with less scrutiny towards their gambling business. For as loyal as Sega fans are, Sonic fans are even more loyal. So Sammy basically allows Sonic to operate as a “hero to the children” both figuratively and literally as long as it helps keep the company’s image clean and Sega ultimately looking benevolent. Even though Sammy very clearly does not provide enough time, resources, or budget to actually make sure Sonic products are consistently good.
He does not make these claims baselessly. He references real earnings reports where Sammy directly talks about some of this strategy, and how little Sonic actually matters compared to their pachinko business. He also suggests that Sonic could be at something of a turning point right now, given a confluence of recent success even in spite of Sammy’s general disinterest towards actually growing the Sonic brand. Sonic has hit a string of success almost by accident, and by Moon Channel’s prediction, that could mean Sega could start getting protective again, if nothing else, to prevent another Ken Penders incident.
My point in all of this is that you gotta go up the ladder a few rungs if you’re looking for somewhere to point fingers. Even Takashi Iizuka, for all the power he has within the Sonic franchise, is still just trying to keep his job. Does that absolve him of making bad decisions? No. It merely explains where some of this blame is coming from. The end product can still be bad, but there’s a lot of pressure coming down from the top and all sorts of arbitrary guidelines we probably don’t know anything about. And, in general, “THERE ARE FAN GAMES BETTER THAN THIS” is probably a very good way to draw the wrong kind of attention. If you start threatening Sega about this stuff, you endanger a lot more than just yourself.
It's way too soon after Frontiers for that, it's most likely a remaster.Maybe this new game will be the fabled Adventure remake, because shieeeeet after superstars everyone would probably want to go back to adventure lol
>This is kind of a dangerous line of thinking, because that’s assuming the problem comes from Sonic Team or even Sega itself.To which Ryan responded with this:
Pirate it and see how you feel. It's not as good as Mania, but I'd put it above 1 and CD at least.the new Sonic game looks very mid. it seems to me like it suffers a bit of an identity crisis. it tries to be a 2D Sonic game while at the same time, be a 2D Mario game with all the chaos power ups. heard some of them are almost mandatory because what health sponges the bosses are and some of them just being good QOL abilities instead of a neat power up. speaking of difficulty, its nonexistent because you have infinite lives. you dont even have the option to have lives turned on like say, Crash bandicoot 4 making rings once again, useless.
i dunno man, seems like they trying to appeal to a younger demographic to get some new blood into the franchise. yet another Sonic game i will skip.
As for Guardian Heroes, does this mean that Treasure are actually going to release a game again? It's been a fucking decade.View attachment 5421475
The PDF got deleted soon after he posted it, so it's safe to assume it's legit. Interestingly, this lines up with a previous rumor concerning SEGA as a whole:
If it's the same JSR that was rumoured earlier, it's going to be one of those "supergame" live service shitshows. Like Hyenas before it joined the -ACK!I sure as hope for a new Jet Set Radio game, unless if it turns out shit
I'll say this, thank fuck Hyenas got broke way before initial launch. That game was such a bad idea from the start that it deserved the -ACK! I hope the new Jet Set isn't like that, but I wouldn't be surprised if Sega does it dirtyIf it's the same JSR that was rumoured earlier, it's going to be one of those "supergame" live service shitshows. Like Hyenas before it joined the -ACK!
agreed and worst part is I don't even think it's going to work.the new Sonic game looks very mid. it seems to me like it suffers a bit of an identity crisis. it tries to be a 2D Sonic game while at the same time, be a 2D Mario game with all the chaos power ups. heard some of them are almost mandatory because what health sponges the bosses are and some of them just being good QOL abilities instead of a neat power up. speaking of difficulty, its nonexistent because you have infinite lives. you dont even have the option to have lives turned on like say, Crash bandicoot 4 making rings once again, useless.
i dunno man, seems like they trying to appeal to a younger demographic to get some new blood into the franchise. yet another Sonic game i will skip.
Just let the hire the programmers behind the fangames and give them free reign over everything but the plot.I feel Sega really has to go back to basics with 2D and 3D Sonic and figure out why people ever cared about Sonic to begin with
I can't speak for 3D since I despise those games, but 2D is a VERY easy fix, as you said we have Mania... it's literally the perfect fucking blueprint outside of the classic Genesis trio.I feel Sega really has to go back to basics with 2D and 3D Sonic and figure out why people ever cared about Sonic to begin with
The emerald powers definitely help if you're playing through the regular campaign. You still have to wait longer than you'd like, though.Minor Addendum to my post of my first Impressions of superstars. I think the bosses so far are the weakest part of the game as they can take a lot of time. So, they are quite similar to sonic 4's bosses in that regard with a lot of waiting before you can counter-attack.
Yeah, I should be using them a little more often. By the By, I noticed the game likes to give hints on when to use a power. Like randomly it'll flash the vision icon to indicate that there are secret platforms nearby.The emerald powers definitely help if you're playing through the regular campaign. You still have to wait longer than you'd like, though.
Mhm, it basically auto-selects it for you, so you don't need to hit up the menu. Just press X/Square etc. to use it.Yeah, I should be using them a little more often. By the By, I noticed the game likes to give hints on when to use a power. Like randomly it'll flash the vision icon to indicate that there are secret platforms nearby.