Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620
Maybe this new game will be the fabled Adventure remake, because shieeeeet after superstars everyone would probably want to go back to adventure lol
 
Haven't posted anything from Ryan Bloom for a while, since he has had nothing interesing to say about Sanic/SEGA.....until today.

Someone raised a seemingly valid gripe towards Sonic Team/SEGA:
Sonic team and sega both need to piss off. I'm more likely to get a finished product out of fangames and contractors who make one game and jump ship. How many times will sonic team make a "step in the right direction" before they stumble into something actually worth the retail price?
To which Ryan responded with this:
This is kind of a dangerous line of thinking, because that’s assuming the problem comes from Sonic Team or even Sega itself. We’ve already had off-hand comments from Takashi Iizuka about how he wants to make Sonic Adventure 3 but “Sega won’t let him” and made them do Sonic Frontiers instead. Sonic Frontiers, a game Sega’s current president was deliberately pitching as “targeting high review scores.” So you could say, “Well Sega is the one who is responsible, right?” But Sega is not the top of this ladder. https://youtube.com/watch?v=IwTXCwqurNQ
I’ve been talking about this video with friends since I saw it, because it’s very interesting. Moon Channel is run by a Real Actual Attorney, and he uses that knowledge and insight to provide opinions on certain legal sides of video games. In this video, he tackles why Sega seems to be so lax about fan-made content. It’s sort of a sequel to a previous video, about why Nintendo is so protective. The general idea put forth in this Sega video is that corporations are protective of things that have value, and Sega used to be more protective than Nintendo when it comes to intellectual property.

That changed when Sega was bought out by Sammy, a company mostly known for its pachinko gambling machines. Moon Channel suggests that Sammy bought Sega almost more for PR reasons than financial ones. Sega has a loyal and dedicated fan base, and by putting Sega forward as the face of the company, Sammy gets to operate with less scrutiny towards their gambling business. For as loyal as Sega fans are, Sonic fans are even more loyal. So Sammy basically allows Sonic to operate as a “hero to the children” both figuratively and literally as long as it helps keep the company’s image clean and Sega ultimately looking benevolent. Even though Sammy very clearly does not provide enough time, resources, or budget to actually make sure Sonic products are consistently good.

He does not make these claims baselessly. He references real earnings reports where Sammy directly talks about some of this strategy, and how little Sonic actually matters compared to their pachinko business. He also suggests that Sonic could be at something of a turning point right now, given a confluence of recent success even in spite of Sammy’s general disinterest towards actually growing the Sonic brand. Sonic has hit a string of success almost by accident, and by Moon Channel’s prediction, that could mean Sega could start getting protective again, if nothing else, to prevent another Ken Penders incident.

My point in all of this is that you gotta go up the ladder a few rungs if you’re looking for somewhere to point fingers. Even Takashi Iizuka, for all the power he has within the Sonic franchise, is still just trying to keep his job. Does that absolve him of making bad decisions? No. It merely explains where some of this blame is coming from. The end product can still be bad, but there’s a lot of pressure coming down from the top and all sorts of arbitrary guidelines we probably don’t know anything about. And, in general, “THERE ARE FAN GAMES BETTER THAN THIS” is probably a very good way to draw the wrong kind of attention. If you start threatening Sega about this stuff, you endanger a lot more than just yourself.
 
Maybe this new game will be the fabled Adventure remake, because shieeeeet after superstars everyone would probably want to go back to adventure lol
It's way too soon after Frontiers for that, it's most likely a remaster.

Anyway, I finished Superstars. Beyond the final boss, which is genuinely one of the most annoying things I've ever played when it comes to Sonic, it was...fine? Like a 6. Maybe a 7 if I'm being generous.
 
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I'm playing superstars now, and I gotta say its pretty fun so far. Though, I heard later zones kinda have iffy level design. Currently my favorite chaos emerald power is the red one as you can chain some nice speed with it. Furthermore, I like the aesthetic of Pinball carnival act 2 because it reminds of abandoned theme parks almost and halloween season.
 
To which Ryan responded with this:
>This is kind of a dangerous line of thinking, because that’s assuming the problem comes from Sonic Team or even Sega itself.
  1. Because the problem DOES come from them
  2. Why is this considered a "dangerous line of thinking"?
> Sega used to be more protective than Nintendo when it comes to intellectual property
sonicgamescom.jpg


>that could mean Sega could start getting protective again, if nothing else, to prevent another Ken Penders incident.
>Ken Penders

All this means is that Sega can't shove anymore Echidnas into their roster. Wow, such a big reason to get "protective". Funny how that fat fuck hasn't been relevent since Chronicles, a game that came out a decade and a half ago, and since then Sega has added new characters to their roster without getting sued.
 
So, how many times did you guys get a game over in the newest game? I know @MarkM got over 30 game overs when he leaked the game on his stream, beating his last record of 12 game overs in his Sonic Mania leaked stream(which lead to not only mockery but also Microsoft permabanning his account which had hundreds of dollars worth of games and DLC)
 
the new Sonic game looks very mid. it seems to me like it suffers a bit of an identity crisis. it tries to be a 2D Sonic game while at the same time, be a 2D Mario game with all the chaos power ups. heard some of them are almost mandatory because what health sponges the bosses are and some of them just being good QOL abilities instead of a neat power up. speaking of difficulty, its nonexistent because you have infinite lives. you dont even have the option to have lives turned on like say, Crash bandicoot 4 making rings once again, useless.


i dunno man, seems like they trying to appeal to a younger demographic to get some new blood into the franchise. yet another Sonic game i will skip.
 
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the new Sonic game looks very mid. it seems to me like it suffers a bit of an identity crisis. it tries to be a 2D Sonic game while at the same time, be a 2D Mario game with all the chaos power ups. heard some of them are almost mandatory because what health sponges the bosses are and some of them just being good QOL abilities instead of a neat power up. speaking of difficulty, its nonexistent because you have infinite lives. you dont even have the option to have lives turned on like say, Crash bandicoot 4 making rings once again, useless.


i dunno man, seems like they trying to appeal to a younger demographic to get some new blood into the franchise. yet another Sonic game i will skip.
Pirate it and see how you feel. It's not as good as Mania, but I'd put it above 1 and CD at least.
 
View attachment 5421475
The PDF got deleted soon after he posted it, so it's safe to assume it's legit. Interestingly, this lines up with a previous rumor concerning SEGA as a whole:
As for Guardian Heroes, does this mean that Treasure are actually going to release a game again? It's been a fucking decade.
I sure as hope for a new Jet Set Radio game, unless if it turns out shit
If it's the same JSR that was rumoured earlier, it's going to be one of those "supergame" live service shitshows. Like Hyenas before it joined the -ACK!
 
If it's the same JSR that was rumoured earlier, it's going to be one of those "supergame" live service shitshows. Like Hyenas before it joined the -ACK!
I'll say this, thank fuck Hyenas got broke way before initial launch. That game was such a bad idea from the start that it deserved the -ACK! I hope the new Jet Set isn't like that, but I wouldn't be surprised if Sega does it dirty
 
the new Sonic game looks very mid. it seems to me like it suffers a bit of an identity crisis. it tries to be a 2D Sonic game while at the same time, be a 2D Mario game with all the chaos power ups. heard some of them are almost mandatory because what health sponges the bosses are and some of them just being good QOL abilities instead of a neat power up. speaking of difficulty, its nonexistent because you have infinite lives. you dont even have the option to have lives turned on like say, Crash bandicoot 4 making rings once again, useless.


i dunno man, seems like they trying to appeal to a younger demographic to get some new blood into the franchise. yet another Sonic game i will skip.
agreed and worst part is I don't even think it's going to work.

I feel Sega really has to go back to basics with 2D and 3D Sonic and figure out why people ever cared about Sonic to begin with, though I'm not incredibly hopeful about that idea considering they were handed Mania on a silver platter and still just don't seem to get it.
 
I don't foresee many kids beating Superstars (either the main campaign, Trip's story or Last story). Not because the game controls poorly or anything, but because they were insane and made extremely hard final bosses with zero checkpoints. Turns out having no lives is irrelevant when a single mistake sends you back at least five minutes.
 
I feel Sega really has to go back to basics with 2D and 3D Sonic and figure out why people ever cared about Sonic to begin with
I can't speak for 3D since I despise those games, but 2D is a VERY easy fix, as you said we have Mania... it's literally the perfect fucking blueprint outside of the classic Genesis trio.

SEGA, as a company, is just incompetent. When you decide to release a collection of ROMS for a new generation of consoles (Sonic Origins) and completely botch it up with bugs and music issues to where even the fan sites are not only bashing you for it but finding out where the problems are and how to fix it, you absolutely done fucked up. Superstars SCREAMS insecure issues. It's basically Sega going "anything you can do I can do better" to Mania, except it completely fails at what made Mania so good and charming to people in the first fucking place.
 
Minor Addendum to my post of my first Impressions of superstars. I think the bosses so far are the weakest part of the game as they can take a lot of time. So, they are quite similar to sonic 4's bosses in that regard with a lot of waiting before you can counter-attack.
 
Minor Addendum to my post of my first Impressions of superstars. I think the bosses so far are the weakest part of the game as they can take a lot of time. So, they are quite similar to sonic 4's bosses in that regard with a lot of waiting before you can counter-attack.
The emerald powers definitely help if you're playing through the regular campaign. You still have to wait longer than you'd like, though.
 
The emerald powers definitely help if you're playing through the regular campaign. You still have to wait longer than you'd like, though.
Yeah, I should be using them a little more often. By the By, I noticed the game likes to give hints on when to use a power. Like randomly it'll flash the vision icon to indicate that there are secret platforms nearby.
 
Yeah, I should be using them a little more often. By the By, I noticed the game likes to give hints on when to use a power. Like randomly it'll flash the vision icon to indicate that there are secret platforms nearby.
Mhm, it basically auto-selects it for you, so you don't need to hit up the menu. Just press X/Square etc. to use it.
 
I can hazard a guess as to why the bosses are taking longer than you'd like: whenever you hit Eggman, he launches into a two or three second long temper tantrum animation and you can NOT attack him during this animation. It's basically signaling to you "yes you hit the boss, now reset for the next phase." This kind of shit didn't happen in old Sonic games; with a well timed jump and mid-air maneuvering you could keep bouncing on top of Eggman till he croaks in record time. Additionally, to echo what others are saying, there's no lives anymore, just medals, but unless you sign up for an Epic account in order to play Battle Mode, I don't see the point of collecting medals to unlock cosmetics for a mode I'm not gonna play. It's a pity too because I was just riding the high off playing Sonic Frontiers; that game, thanks to a year's worth of free updates, feels feature-complete. I don't find Superstars terrible but it's a bit lacking compared to recent fan-game projects I've played, like Sonic and the Fallen Star or that fan-remake of Triple Trouble.
 
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