- Joined
- Aug 21, 2018
Those are supposed to enable you to time travel, retard.Hah, out of the 4, CD's levels are the absolute worst. Every level is "move for a tenth of a second, hit a speed trap, move for a tenth of a second, hit a speed trap".
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Those are supposed to enable you to time travel, retard.Hah, out of the 4, CD's levels are the absolute worst. Every level is "move for a tenth of a second, hit a speed trap, move for a tenth of a second, hit a speed trap".
When I say "speed trap", I mean "parts of the level design that punish you for going fast because you didn't memorize every pixel of the level", not scripted boosting segments like you seem to be implying.Those are supposed to enable you to time travel, retard.
the CD levels are great thats the only reason I hit disagree. Knuckles wuld probably do great in CD given it's exploration focus is similar to the SA1/2 knuckles stages.Sonic CD?
Level design?
Hah, out of the 4, CD's levels are the absolute worst. Every level is "move for a tenth of a second, hit a speed trap, move for a tenth of a second, hit a speed trap". That criticism can be leveled at most Sonic games, but in CD in particular it's as blatant as can be.
Nothing important would break from adding Knuckles. The reality is, they're just fucking lazy and I wouldn't be surprised if it ended up as dlc later. Considering these are Whitehead versions of the games, I highly doubt it's difficult to add Knuckles to CD at all since you no longer have to worry about Genesis specific programing quirks or language. It's probably as simple as importing the code and sprites for Knuckles from Sonic 2 or 3 and giving him a few tweaks (such as a slight speedup for time travel). They would have to go through and reprogram touchable tiles on every level to add a "climbable" flag, but that's much less work than it sounds like, again, they're just fucking lazy.
the second stages were my shit as a kid, at least for 1 and 2.I tend to like the first world in a Sonic game, but quickly lose interest after that.
Sonic 2's second zone is at least as good as the first one. I think the third zone is where, if you fall into the water, it can definitely be less fun than the previous ones.I tend to like the first world in a Sonic game, but quickly lose interest after that.
I like Sonic's campaign in SA1. Musical nods to earlier games, banging soundtrack, the fun and charismatic hub world. It’s rough around the edges but still a beautiful game. After that, it gets hazy.I tend to like the first world in a Sonic game, but quickly lose interest after that.
I am once again hitting dislike solely because I like the shootbang combo based time trial levels of SA1 and SA2. The SA@ ones expanded on the concept in a way I've always found really fucking fun.I like Sonic's campaign in SA1. Musical nods to earlier games, banging soundtrack, the fun and charismatic hub world. It’s rough around the edges but still a beautiful game. After that, it gets hazy.
Tails/Robotnik levels suck. Sonic '06 has some of the worst levels in the series. And Forces is Star Wars-levels of divisive.
Funny... Mania had something similar, but all you had to do was spin dash, get to a point where you have an up-curve and then just activate glide if you wanted to.There might be one thing that would break: the Metal Sonic fight in Stardust Speedway. Given how you're practically required to run at full speed just to get ahead of the death pointies behind you, ole' Knuckles might run into some issues in keeping up,
Excuse my autism, but that video is inconsistant as fuckVideo of all the 3D Islands from the Sonic Origins Japanese website.
They look kind of off with how simplified they are but they are still a neat additions.
yt5s.com-Sonic Origins - All 3D Islands.mp4
Sonic has ADHD and doesn't care for doing things in an specific order.Funny... Mania had something similar, but all you had to do was spin dash, get to a point where you have an up-curve and then just activate glide if you wanted to.
CD does have a spindash (a very gimped one, but it exists). If CD is the Whitehead version that has a proper spindash, Knuckles wouldn't have any issues with the Metal Sonic battle.
Excuse my autism, but that video is inconsistant as fuck
View attachment 3219146
So according to SEGA in regards to Sonic 1, you start at one end of the island, go to the other end of the island, then go BACK the same way you came from to go to a stage that was RIGHT NEXT to the first stage you entered?
It's kinda dog shit yeah, compared to the gamegear world map which despite having simpler graphicsand different stages shows it as a steady climb up to the enemy base. Scrap brain being on the side of the mountain instead of on the top gets me feeling really fucking OCD like lmao.Funny... Mania had something similar, but all you had to do was spin dash, get to a point where you have an up-curve and then just activate glide if you wanted to.
CD does have a spindash (a very gimped one, but it exists). If CD is the Whitehead version that has a proper spindash, Knuckles wouldn't have any issues with the Metal Sonic battle.
Excuse my autism, but that video is inconsistant as fuck
View attachment 3219146
So according to SEGA in regards to Sonic 1, you start at one end of the island, go to the other end of the island, then go BACK the same way you came from to go to a stage that was RIGHT NEXT to the first stage you entered?
>When little planet is bigger than the death egg in map comparisonThe death egg is also undersized as the itnro to sonicand knuckles as well as magma reef show it's big enough to clog a fucking volcano.
Remember how sonic 4: episode 2's whole plot was eggman rebuilt the death egg AROUND little planet instead of just chaining it up again? Sure it ended on a clffhanger and they never finished it due to the reception of the 1st one but yeah that was a thing that understood that both that little planet is pretty fucking small and the death egg is large enough to fit around it. Angel island is bigger than both of those but int his map if you put the 2 side by side little planet could fucking crush both the death egg and angel island instantly if the chunks of eggman's base he setup on it fell off like they did at the end of sonic CD.>When little planet is bigger than the death egg in map comparison
SAD
I'm not liking this trend of older versions of games being delisted because a newer version comes out. Remember GTA: Defective Edition?Guess what games are getting delisted?
> The Sega Ages versions of Sonic 1 and 2 for Switch will remain playable. The same immunity applies to Sonic 2 on the Sega Genesis library for the Nintendo Switch Online Expansion Pack.Guess what games are getting delisted?
Maybe Sega gets a cut of Switch Online revenue by having those games on there?> The Sega Ages versions of Sonic 1 and 2 for Switch will remain playable. The same immunity applies to Sonic 2 on the Sega Genesis library for the Nintendo Switch Online Expansion Pack.
OK Sega, what is it about Nintendo that you're leaving them alone but deciding to fuck with everyone else?
TFW when the only legal ways to play vanilla sonic 1 and 2 options in current year are wither another digital game collection port or a fucking subscription service> The Sega Ages versions of Sonic 1 and 2 for Switch will remain playable. The same immunity applies to Sonic 2 on the Sega Genesis library for the Nintendo Switch Online Expansion Pack.
OK Sega, what is it about Nintendo that you're leaving them alone but deciding to fuck with everyone else?