Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votes: 28 4.5%
  • Sonic 2

    Votes: 112 18.1%
  • Sonic 3 and Knuckles

    Votes: 245 39.5%
  • Sonic 3D Blast

    Votes: 23 3.7%
  • Sonic Spinball

    Votes: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votes: 89 14.4%
  • they're all good in my opinion

    Votes: 99 16.0%

  • Total voters
    620

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I'll never not hate the trickle of content regarding old ROMs. Just fucking dump all the ones you legally can, then trickle the rest as you work out rights. No reason to be fuckimg stingy with Sonic Spinball lmao
 
Shame collection is just those games would have been nice to have Knuckles' Chaotix
Kuckles Chaotix got done dirty by SEGA, and this was during the period where they started to loose their fucking minds (or at least loose them more than they already did) with the birth of the 32X because "OH NOES, ATARI JAGUAR U GUISE!!!"

32X was released in late 94. Chaotix, early 95. One would THINK that they would promote the fuck out of the only sonic-esque game for the damn "system", but nope. Winter CES 95 (Jan 6th-9th 1995) (a convention where game companies would attend and advertise their shit) was the only time Chaotix was shown publicly, and it wasn't even playable. Sega thought advertising games like Metal Head and Motorcross Cahmpionship for the 32X were better ideas, but the press (and everyone else at the event) didn't give two fucks about all of that and only cared about the Saturn (which had it's own share of international issues).

And it's a damn shame too because between the bajillion prototypes this thing has and the final version we got, it's a beautiful looking game with a killer soundtrack that looks like actual effort was made to make this thing a solid game. But in the end, for whatever reason, SEGA was not 100% confident with the game as a whole. There's an entire thread on Sonic Retro regarding taking a deeper look into Chaotix. It's fucking mind-blowing the shit that got taken out and the concepts they were trying to go for that were scrapped.

Chaotix has made mentions in other Sonic games in TINY pieces, whether it's Chaotix art on the Sonic Gems Collection for the GameCube, or the Doors Into Summer song in Sonic Generations. But SEGA should stop pussy-footing around the game and just re-release it to the public. Even if the majority of people think it's a "bad" game, people should absolutely get the opportunity to experience it for themselves, especially since SEGA has given more time to GameGear titles no one gives a fuck about than to Chaotix.
 
They even let the guys add MORE references to Chaotix in Mania (like the metal sonic fight update), I think letting people actually play it rather than rely on what youtubers said about it would change people's perception of chaotix
Tweak the partner's physics if you want to, just let people give it a chance
 
The lack of Knuckles in CD is just incredible. It's an obvious inclusion and they'll probably not touch the game again for years, if ever.
How much effort went into the logistics of splitting extras into 3 DLC packs and the "deluxe" edition?
 
The sonic Nendoroid is literally just classic sonic with green eyes and modern shoe detail and it looks fucking incredible. Sucks I missed out on both it and it's several reissues due to never having spare cash when it was in stock and not scalped to shit. Really wish that kinda look was used in a game.

I bring this up because people taking my blarms/green eyes joke seriously just reminded me of it somehow.
 
The sonic Nendoroid is literally just classic sonic with green eyes and modern shoe detail.
Reminds me of Sonic Pocket Adventure, a mess of a game that's mostly a crappy remake of Sonic 2, but with new bosses (two of them being Sonic 3 bosses that come out of no-wheres) and some extra stuff like Scrap Brain Zone randomly showing up at the end of the game.

But man does it have some really nice stylistic pixel art and it's also a kind of Sonic Advance prototype because of it being made by the people.

Really could have been a bizarro version of Sonic Origins tbh if they didn't just go fully for remaking Sonic 2.
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Reminds me of Sonic Pocket Adventure, a mess of a game that's mostly a crappy remake of Sonic 2, but with new bosses (two of them being Sonic 3 bosses that come out of no-wheres) and some extra stuff like Scrap Brain Zone randomly showing up at the end of the game.

But man does it have some really nice stylistic pixel art and it's also a kind of Sonic Advance prototype because of it being made by the people.

Really could have been a bizarro version of Sonic Origins tbh if they didn't just go fully for remaking Sonic 2.
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I never had the system this game was on but this is the one sonic game where Robotnik/Eggman's in both his modern and classic designs. He changes outfits at one point in the game If I remember this correctly.

EDIT: I was right
It's also not a remake of sonic 2, but rather a weird original game blatantly reusing level aesthetics and soundtracks from previous games in a manner similar to sonic 4 episode 1. The only boss that seems to function the same is silver/mecha sonic with the others being completely original or remixed.
 
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I always forget about Pocket Adventure because it wasn't wholly original, but it's still a good game. One of the better games in the series, in fact. I'd probably put it in my top 5 Sonic games, definitely top 10.
 
Eh, Origins is something my autistic ass would buy for some easy trophies since I've beat the shit out of all of those games multiple times, and I like finally seeing S3&K getting ported, but this dumb DLC shit sours it. Some of it seems to be "pay to unlock faster", but I'm willing to bet the animation stuff and music tracks will be straight up DLC for $2.99 a piece. You have a base of deranged man children who will buy your games, no questions asked, and you gotta do this scummy shit.

I'm the kind of dipshit who would pay $40 to play 20 year old games on a PS4, but thanks to this shit I'll just take a PC copy on the high seas out of spite. They are 20 year old games, all that DLC should be bonus features included with the collection to justify that $40 price tag, you retards.
 
The lack of Knuckles in CD is just incredible. It's an obvious inclusion and they'll probably not touch the game again for years, if ever.
How much effort went into the logistics of splitting extras into 3 DLC packs and the "deluxe" edition?
Is there anything in there that might break the level design if he was implemented?
 
Is there anything in there that might break the level design if he was implemented?
You could make the argument that Knuckles would be the ideal character to play as in Sonic CD given that the game emphasizes exploration more than any of the other classic titles. The stages tend to be more vertically inclined than the Genesis trilogy
 
Browsing Sonic Retro for funnies, I saw someone post Steam curator reviews that heavily implied there will be new stages. The way that website handles images is moronic so I can't grab them but they're along the lines of "the originals you love with new worlds and never before seen stages and bosses from the people behind Mania".

Take that as you will. If there's anything that would make me buy a Sonic game, it's more Mania.
 
Is there anything in there that might break the level design if he was implemented?
You could make the argument that Knuckles would be the ideal character to play as in Sonic CD given that the game emphasizes exploration more than any of the other classic titles. The stages tend to be more vertically inclined than the Genesis trilogy
Counter argument: Knuckles is slower than Sonic and Tails, and time traveling in CD requires sustained high speed for several seconds*. He also jumps lower than Sonic and Tails, so that could possibly be an issue.

*Of course, one could argue back that the solution to that would be to simply lower the required speed to activate time travel for Knuckles.
 
Is there anything in there that might break the level design if he was implemented?
Sonic CD?
Level design?
Hah, out of the 4, CD's levels are the absolute worst. Every level is "move for a tenth of a second, hit a speed trap, move for a tenth of a second, hit a speed trap". That criticism can be leveled at most Sonic games, but in CD in particular it's as blatant as can be.

Nothing important would break from adding Knuckles. The reality is, they're just fucking lazy and I wouldn't be surprised if it ended up as dlc later. Considering these are Whitehead versions of the games, I highly doubt it's difficult to add Knuckles to CD at all since you no longer have to worry about Genesis specific programing quirks or language. It's probably as simple as importing the code and sprites for Knuckles from Sonic 2 or 3 and giving him a few tweaks (such as a slight speedup for time travel). They would have to go through and reprogram touchable tiles on every level to add a "climbable" flag, but that's much less work than it sounds like, again, they're just fucking lazy.
 
Nothing important would break from adding Knuckles.
There might be one thing that would break: the Metal Sonic fight in Stardust Speedway. Given how you're practically required to run at full speed just to get ahead of the death pointies behind you, ole' Knuckles might run into some issues in keeping up, and his climbing mechanic might fuck him up if he accidentally clung to a wall. (Not that I recall any on that stage but.)

Also might trivialise some of the secrets in CD, but who the fuck cares about that nowadays?
 
There might be one thing that would break: the Metal Sonic fight in Stardust Speedway. Given how you're practically required to run at full speed just to get ahead of the death pointies behind you, ole' Knuckles might run into some issues in keeping up, and his climbing mechanic might fuck him up if he accidentally clung to a wall. (Not that I recall any on that stage but.)

Also might trivialise some of the secrets in CD, but who the fuck cares about that nowadays?
Yeah, I was thinking about that one while writing the post but I imagine if they tweaked his speed to just enough for time travel, that fight wouldn't have any real issue. Metals speed ups also have a degree of randomness to them, so I imagine a straight import of Knuckles could still win that one with a bit of RNG and well timed spin glides. Obviously I'd say just go for the speed boost to Knux instead to to address both issues.

As for the secrets, it's the Whitehead version, so Tails already trivializes everything. Sonic 2, 3 and CD all run on pretty much the same engine so from the collection standpoint of being a celebration of these games there's really no reason to not put him in CD. I definitely won't demand an official Knux in Sonic 1, in contrast, as Sonic 1 is a very different game at it's core, it would be cool, but there's a much better argument as to why it's not needed or just wouldn't work right.
 
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